| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | using System.IO;using UnityEditor;using UnityEngine;namespace YooAsset.Editor{	public class AssetBundleInspector	{		[CustomEditor(typeof(AssetBundle))]		internal class AssetBundleEditor : UnityEditor.Editor		{			internal bool pathFoldout = false;			internal bool advancedFoldout = false;			public override void OnInspectorGUI()			{				AssetBundle bundle = target as AssetBundle;				using (new EditorGUI.DisabledScope(true))				{					var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));					leftStyle.alignment = TextAnchor.UpperLeft;					GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);					var assetNames = bundle.GetAllAssetNames();					pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");					if (pathFoldout)					{						EditorGUI.indentLevel++;						foreach (var asset in assetNames)							EditorGUILayout.LabelField(asset);						EditorGUI.indentLevel--;					}					advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");				}				if (advancedFoldout)				{					EditorGUI.indentLevel++;					base.OnInspectorGUI();					EditorGUI.indentLevel--;				}			}		}	}}
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