| 12345678910111213141516171819202122232425262728293031323334353637383940 | using System;using System.Collections;using System.Collections.Generic;using System.Diagnostics;using UnityEngine;using UnityEngine.Rendering;using UnityEditor;namespace YooAsset.Editor{	public static class ShaderVariantCollectionHelper	{		public static void ClearCurrentShaderVariantCollection()		{			EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "ClearCurrentShaderVariantCollection");		}		public static void SaveCurrentShaderVariantCollection(string savePath)		{			EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "SaveCurrentShaderVariantCollection", savePath);		}		public static int GetCurrentShaderVariantCollectionShaderCount()		{			return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionShaderCount");		}		public static int GetCurrentShaderVariantCollectionVariantCount()		{			return (int)EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetCurrentShaderVariantCollectionVariantCount");		}		/// <summary>		/// 获取着色器的变种总数量		/// </summary>		public static string GetShaderVariantCount(string assetPath)		{			Shader shader = AssetDatabase.LoadAssetAtPath<Shader>(assetPath);			var variantCount = EditorTools.InvokeNonPublicStaticMethod(typeof(ShaderUtil), "GetVariantCount", shader, true);			return variantCount.ToString();		}	}}
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