| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | using System;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;namespace YooAsset.Editor{	public class ShaderVariantCollectorSettingData	{		private static ShaderVariantCollectorSetting _setting = null;		public static ShaderVariantCollectorSetting Setting		{			get			{				if (_setting == null)					LoadSettingData();				return _setting;			}		}		/// <summary>		/// 配置数据是否被修改		/// </summary>		public static bool IsDirty { set; get; } = false;		/// <summary>		/// 加载配置文件		/// </summary>		private static void LoadSettingData()		{			_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();		}		/// <summary>		/// 存储文件		/// </summary>		public static void SaveFile()		{			if (Setting != null)			{				IsDirty = false;				EditorUtility.SetDirty(Setting);				AssetDatabase.SaveAssets();				Debug.Log($"{nameof(ShaderVariantCollectorSetting)}.asset is saved!");			}		}	}}
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