| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | #if UNITY_2019_4_OR_NEWERusing System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;using UnityEditor.UIElements;using UnityEngine.UIElements;namespace YooAsset.Editor{	public class UxmlLoader	{		private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();		/// <summary>		/// 加载窗口的布局文件		/// </summary>		public static UnityEngine.UIElements.VisualTreeAsset LoadWindowUXML<TWindow>() where TWindow : class		{			var windowType = typeof(TWindow);			// 缓存里查询并加载			if (_uxmlDic.TryGetValue(windowType, out string uxmlGUID))			{				string assetPath = AssetDatabase.GUIDToAssetPath(uxmlGUID);				if (string.IsNullOrEmpty(assetPath))				{					_uxmlDic.Clear();					throw new System.Exception($"Invalid UXML GUID : {uxmlGUID} ! Please close the window and open it again !");				}				var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);				return treeAsset;			}			// 全局搜索并加载			string[] guids = AssetDatabase.FindAssets(windowType.Name);			if (guids.Length == 0)				throw new System.Exception($"Not found any assets : {windowType.Name}");			foreach (string assetGUID in guids)			{				string assetPath = AssetDatabase.GUIDToAssetPath(assetGUID);				var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);				if (assetType == typeof(UnityEngine.UIElements.VisualTreeAsset))				{					_uxmlDic.Add(windowType, assetGUID);					var treeAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.UIElements.VisualTreeAsset>(assetPath);					return treeAsset;				}			}			throw new System.Exception($"Not found UXML file : {windowType.Name}");		}	}}#endif
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