| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | using UnityEngine;namespace YooAsset{	public sealed class InstantiateOperation : AsyncOperationBase	{		private enum ESteps		{			None,			Clone,			Done,		}		private readonly AssetOperationHandle _handle;		private readonly bool _setPositionAndRotation;		private readonly Vector3 _position;		private readonly Quaternion _rotation;		private readonly Transform _parent;		private readonly bool _worldPositionStays;		private ESteps _steps = ESteps.None;		/// <summary>		/// 实例化的游戏对象		/// </summary>		public GameObject Result = null;		internal InstantiateOperation(AssetOperationHandle handle, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)		{			_handle = handle;			_setPositionAndRotation = setPositionAndRotation;			_position = position;			_rotation = rotation;			_parent = parent;			_worldPositionStays = worldPositionStays;		}		internal override void Start()		{			_steps = ESteps.Clone;		}		internal override void Update()		{			if (_steps == ESteps.None || _steps == ESteps.Done)				return;			if (_steps == ESteps.Clone)			{				if (_handle.IsValidWithWarning == false)				{					_steps = ESteps.Done;					Status = EOperationStatus.Failed;					Error = $"{nameof(AssetOperationHandle)} is invalid.";					return;				}				if (_handle.IsDone == false)					return;				if (_handle.AssetObject == null)				{					_steps = ESteps.Done;					Status = EOperationStatus.Failed;					Error = $"{nameof(AssetOperationHandle.AssetObject)} is null.";					return;				}				// 实例化游戏对象				Result = InstantiateInternal(_handle.AssetObject, _setPositionAndRotation, _position, _rotation, _parent, _worldPositionStays);				_steps = ESteps.Done;				Status = EOperationStatus.Succeed;			}		}		/// <summary>		/// 取消实例化对象操作		/// </summary>		public void Cancel()		{			if (IsDone == false)			{				_steps = ESteps.Done;				Status = EOperationStatus.Failed;				Error = $"User cancelled !";			}		}		/// <summary>		/// 等待异步实例化结束		/// </summary>		public void WaitForAsyncComplete()		{			if (_steps == ESteps.Done)				return;			_handle.WaitForAsyncComplete();			Update();		}		internal static GameObject InstantiateInternal(UnityEngine.Object assetObject, bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)		{			if (assetObject == null)				return null;			if (setPositionAndRotation)			{				if (parent != null)				{					GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation, parent);					return clone;				}				else				{					GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, position, rotation);					return clone;				}			}			else			{				if (parent != null)				{					GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject, parent, worldPositionStays);					return clone;				}				else				{					GameObject clone = UnityEngine.Object.Instantiate(assetObject as GameObject);					return clone;				}			}		}	}}
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