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							- using System.Collections;
 
- using ET;
 
- using LitJson;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class GameConfig
 
-     {
 
-         public static string LoginAddress;
 
-         public static string PlatformName;
 
-         public static string logApiReportUrl;
 
-         public static int showGM;
 
-         //开服时间
 
-         public static long openTime = 0;
 
-         public static void InitData(string json)
 
-         {
 
-             ET.Log.Debug($"gamecfg \n{json}");
 
-             var result = JsonMapper.ToObject<Result>(json);
 
-             LoginAddress = result.loginApiUrl;
 
-             // LoginAddress = "http://login.gfg.com:10005";
 
-             LoginAddress = "127.0.0.1:10005";//测试地址
 
-             PlatformName = result.platformName;
 
-             showGM = int.Parse(result.showGM);
 
-             if(!string.IsNullOrEmpty(result.openTime))
 
-             {
 
-                 openTime = TimeUtil.GetTimestamp(result.openTime);
 
-             }
 
-             GameConfig.logApiReportUrl = LauncherConfig.logApiRootUrl + "ReportGet";
 
-         }
 
-         private struct Result
 
-         {
 
-             public string loginApiUrl;
 
-             public string platformName;
 
-             public string showGM;
 
-             public string openTime;
 
-         }
 
-     }
 
- }
 
 
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