TaskDataManager.cs 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class TaskInfo
  7. {
  8. public int ID;
  9. public int State; //任务奖励状态 由ConstBonusStatus定义
  10. public long Progress; //进度
  11. }
  12. public class TaskDataManager : SingletonBase<TaskDataManager>
  13. {
  14. //解锁的任务列表
  15. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  16. //已解锁的任务类型对应的任务id列表
  17. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  18. //获取某个类型任务数据
  19. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  20. {
  21. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  22. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  23. : new Dictionary<int, TaskInfo>();
  24. }
  25. public void UpdateTaskInfo(int taskId, TaskInfo info)
  26. {
  27. //获取任务配置
  28. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  29. if (cfg == null)
  30. {
  31. Log.Error($"出现了没有配置的任务id{taskId}");
  32. return;
  33. }
  34. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  35. if (taskInfo == null)
  36. {
  37. TaskInfosDic.Add(taskId, info);
  38. TaskType2TaskIdListDic.TryGetValue(cfg.taskType, out var taskIds);
  39. if (taskIds == null)
  40. {
  41. taskIds = new List<int>();
  42. TaskType2TaskIdListDic.Add(cfg.taskType, taskIds);
  43. }
  44. taskIds.Add(taskId);
  45. }
  46. else
  47. {
  48. TaskInfosDic[taskId] = info;
  49. }
  50. }
  51. public void UpdateTaskState(int taskId, int state)
  52. {
  53. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  54. if (taskInfo == null)
  55. {
  56. Log.Error($"出现了不存在的任务id{taskId}");
  57. return;
  58. }
  59. taskInfo.State = state;
  60. }
  61. /// <summary>
  62. /// 获取任务列表
  63. /// </summary>
  64. /// <returns></returns>
  65. public List<TaskCfg> GetTaskCfgs(int taskType)
  66. {
  67. var cfgs = new List<TaskCfg>();
  68. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  69. if (taskIds == null) return cfgs;
  70. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  71. cfgs.Sort((a, b) =>
  72. {
  73. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  74. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  75. if (stateA > stateB) return -1;
  76. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  77. });
  78. return cfgs;
  79. }
  80. /// <summary>
  81. /// 获取任务列表
  82. /// </summary>
  83. /// <returns></returns>
  84. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  85. {
  86. var cfgs = new List<TaskCfg>();
  87. if (taskIds == null) return cfgs;
  88. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  89. cfgs.Sort((a, b) =>
  90. {
  91. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  92. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  93. if (stateA > stateB) return -1;
  94. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  95. });
  96. return cfgs;
  97. }
  98. /// <summary>
  99. /// 根据任务id获取任务状态
  100. /// </summary>0未完成,1可领取,2已领取
  101. /// <param name="taskId"></param>
  102. /// <returns></returns>
  103. public int GetTaskStateById(int taskId)
  104. {
  105. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  106. }
  107. /// <summary>
  108. /// 根据任务id获取任务进度
  109. /// </summary>
  110. /// <param name="taskId"></param>
  111. /// <returns></returns>
  112. public long GetTaskProgressById(int taskId)
  113. {
  114. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  115. }
  116. public string GetTaskDesc(int taskId)
  117. {
  118. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  119. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  120. switch ((ConstTaskType)activeRewardCfg.id)
  121. {
  122. case ConstTaskType.CompleteInstanceZones:
  123. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  124. if (taskCfg.paramsArr.Length > 1)
  125. {
  126. name = EctypeCfgArray.Instance
  127. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  128. }
  129. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  130. case ConstTaskType.UseItem:
  131. case ConstTaskType.Suitsynthesis:
  132. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  133. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  134. case ConstTaskType.UpgradeCardLvl:
  135. case ConstTaskType.UpgradeCardStar:
  136. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.paramsArr[1]);
  137. case ConstTaskType.FinishStory:
  138. case ConstTaskType.FinishInstanceZones:
  139. {
  140. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  141. }
  142. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  143. }
  144. }
  145. /// <summary>
  146. /// 任务界面跳转
  147. /// </summary>
  148. /// <param name="jumpId"></param>
  149. public void JumpToView(string jumpId, object[] goBackDatas)
  150. {
  151. switch (jumpId)
  152. {
  153. case nameof(LeagueAnswerView):
  154. if (LeagueDataManager.Instance.Type == 1)
  155. {
  156. ViewManager.Show<LeagueView>(null, goBackDatas, true);
  157. ViewManager.Show($"GFGGame.{jumpId}");
  158. }
  159. else
  160. {
  161. ViewManager.Show<LeagueJoinView>(null, goBackDatas, true, true);
  162. }
  163. break;
  164. default:
  165. ViewManager.Show($"GFGGame.{jumpId}", null, goBackDatas, true, true);
  166. break;
  167. }
  168. }
  169. }
  170. }