RegisterView.cs 4.0 KB

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  1. using UI.Login;
  2. using UnityEngine;
  3. using FairyGUI;
  4. using VEngine;
  5. namespace GFGGame
  6. {
  7. public class RegisterView : BaseWindow
  8. {
  9. private UI_RegisterUI _ui;
  10. private const string CODE = "1818168";
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_RegisterUI.PACKAGE_NAME;
  24. _ui = UI_RegisterUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. _ui.m_btnSubmit.onClick.Add(OnClickBtnSubmit);
  29. // _ui.m_richTextAgree.onClickLink.Add(OnClickRichTextAgreeLink);
  30. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  31. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  32. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  33. // _ui.m_btnSendCode.onClick.Add(() => {
  34. //
  35. // _ui.m_btnSendCode.enabled = false;
  36. // _ui.m_inputCode.text = CODE;
  37. // float endTime = Time.time + 60;
  38. // Timers.inst.Add(1,0, timerCallback, endTime);
  39. // timerCallback(endTime);
  40. // });
  41. }
  42. private void timerCallback(object param)
  43. {
  44. float endTime = (float)param;
  45. float remainTime = endTime - Time.time;
  46. if (remainTime <= 0)
  47. {
  48. // _ui.m_btnSendCode.text = "发送验证码";
  49. // _ui.m_btnSendCode.enabled = true;
  50. Timers.inst.Remove(timerCallback);
  51. }
  52. else
  53. {
  54. // _ui.m_btnSendCode.text = (int)remainTime + "s后重发";
  55. }
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowRegister);
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. }
  66. private void OnClickBtnSubmit()
  67. {
  68. CheckToSubmit();
  69. }
  70. private void CheckToSubmit()
  71. {
  72. string account = _ui.m_inputAccount.text.Trim();
  73. string password = _ui.m_inputPassword.text;
  74. string passwordSure = _ui.m_inputPassword2.text;
  75. string realName = _ui.m_inputName.text;
  76. string idNumberStr = _ui.m_inputIDNumber.text;
  77. if (string.IsNullOrEmpty(account))
  78. {
  79. PromptController.Instance.ShowFloatTextPrompt("请输入账号");
  80. return;
  81. }
  82. if (string.IsNullOrEmpty(password))
  83. {
  84. PromptController.Instance.ShowFloatTextPrompt("请输入密码");
  85. return;
  86. }
  87. if (passwordSure != password)
  88. {
  89. PromptController.Instance.ShowFloatTextPrompt("确认密码不一致");
  90. return;
  91. }
  92. GameController.CheckSpecialAccount(account);
  93. if (GameGlobal.antiAddiction)
  94. {
  95. if (realName.Length <= 0)
  96. {
  97. PromptController.Instance.ShowFloatTextPrompt("请输入真实姓名");
  98. return;
  99. }
  100. if (idNumberStr.Length <= 0)
  101. {
  102. PromptController.Instance.ShowFloatTextPrompt("请输入身份证号");
  103. return;
  104. }
  105. if (!_ui.m_btnAgree.selected)
  106. {
  107. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意服务协议、隐私政策、保护规则");
  108. return;
  109. }
  110. }
  111. LoginController.Register(account, password, realName, idNumberStr, CODE).Coroutine();
  112. }
  113. }
  114. }