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- using System.Collections.Generic;
- using UnityEngine;
- public class AntiAddictionConst
- {
- public const string MAIN_CANVAS_NAME = "Prefabs/TaptapAntiAddictionMainCanvas";
- private const string MOBILE_UI_FOLDER = "Prefabs/Mobile";
- private const string STANDALONE_UI_FOLDER = "Prefabs/Standalone";
- public const string TIME_SELECTOR_PANEL_NAME = "TapTapVietnamTimeSelectorPanel";
-
- public const string ID_NUMBER_INPUT_PANEL_NAME = "TapTapChinaIDInputPanel";
- public const string RETRY_ALERT_PANEL_NAME = "TapTapAntiAddictionRetryAlert";
- public const string HEALTH_REMINDER_PANEL_NAME = "TapTapHealthReminderPanel";
- public const string VERIFY_FINISH_PANEL_NAME = "TapTapChinaVerifyFinishPanel";
- public const string HEALTH_PAYMENT_PANEL_NAME = "TapTapHealthPaymentPanel";
- /// <summary>
- /// 获取预制体全路径
- /// </summary>
- /// <param name="prefabName">预制体名字</param>
- /// <param name="isMobile">是否需要移动版 Prefab,否则即为 Standalone 版本</param>
- /// <param name="fallback">如果寻找失败,是否用另一版本 UI 作为备选方案.比如: 找不到 Standalone 版本时, 自动使用移动版 UI</param>
- /// <returns></returns>
- public static string GetPrefabPath(string prefabName, bool isMobile = true, bool fallback = true)
- {
- var firstFolder = isMobile ? MOBILE_UI_FOLDER : STANDALONE_UI_FOLDER;
- var secondFolder = isMobile ? STANDALONE_UI_FOLDER : MOBILE_UI_FOLDER;
- var fullPath = $"{firstFolder}/{prefabName}";
- if (prefabStubs.TryGetValue(fullPath, out bool val) && val)
- return fullPath;
- if (Resources.Load<GameObject>(fullPath) != null)
- {
- prefabStubs[fullPath] = true;
- return fullPath;
- }
- if (!fallback) return null;
- fullPath = $"{secondFolder}/{prefabName}";
- if (prefabStubs.TryGetValue(fullPath, out bool val2) && val2)
- return fullPath;
- if (Resources.Load<GameObject>(fullPath) == null) return null;
- prefabStubs[fullPath] = true;
- return fullPath;
- }
- private static readonly Dictionary<string, bool> prefabStubs = new Dictionary<string, bool>();
- }
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