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- using UnityEngine;
- namespace TapSDK.UI
- {
- public class LoadingPanelController : BasePanelController
- {
- public Transform rotater;
- public float speed = 10;
- /// <summary>
- /// bind ugui components for every panel
- /// </summary>
- protected override void BindComponents()
- {
- rotater = transform.Find("Image");;
- }
- private void Update()
- {
- if (rotater != null)
- {
- var localEuler = rotater.localEulerAngles;
- var z = rotater.localEulerAngles.z;
- z += Time.deltaTime * speed;
- rotater.localEulerAngles = new Vector3(localEuler.x, localEuler.y, z);
- }
- }
- }
- }
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