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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace TapSDK.UI
- {
- public enum ELanguageType
- {
- cn = 1,
- en = 2,
- fr = 3,
- }
- public class LocalizationMgr: Singleton<LocalizationMgr>
- {
-
- private ELanguageType _currentLanguageType = ELanguageType.cn;
- /// <summary>
- /// 当前语言
- /// </summary>
- /// <value></value>
- public ELanguageType CurrentLanguageType
- {
- get => _currentLanguageType;
- }
- /// <summary>
- /// 设置当前语言
- /// </summary>
- /// <param name="newLanguageType"></param>
- public void SetLanguageType(ELanguageType newLanguageType)
- {
- _currentLanguageType = newLanguageType;
- }
-
- }
- }
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