UIManager.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using UnityEngine;
  5. namespace TapSDK.UI
  6. {
  7. public class UIManager : MonoSingleton<UIManager>
  8. {
  9. public const int TOPPEST_SORTING_ORDER = 32767;
  10. private const int LOADING_PANEL_SORTING_ORDER = TOPPEST_SORTING_ORDER;
  11. private const int TOAST_PANEL_SORTING_ORDER = TOPPEST_SORTING_ORDER - 10;
  12. private readonly Dictionary<Type, BasePanelController> _registerPanels = new Dictionary<Type, BasePanelController>();
  13. // uicamera
  14. private Camera _uiCamera;
  15. private GameObject _uiRoot;
  16. public int uiOpenOrder;// UI打开时的Order值 用来标识界面层级顺序
  17. public Camera UiCamera => _uiCamera;
  18. protected override void Init()
  19. {
  20. if (_uiRoot == null)
  21. {
  22. CreateUIRoot();
  23. }
  24. }
  25. private void CreateUIRoot()
  26. {
  27. _uiRoot = Instantiate(Resources.Load<GameObject>("TapSDKUIRoot"));
  28. DontDestroyOnLoad(_uiRoot);
  29. var canvas = _uiRoot.GetComponent<Canvas>();
  30. _uiCamera = canvas.renderMode == RenderMode.ScreenSpaceOverlay ? Camera.main : canvas.worldCamera;
  31. }
  32. /// <summary>
  33. /// Get Or Create UI asynchronously
  34. /// </summary>
  35. /// <param name="path">the prefab path</param>
  36. /// <param name="param">opening param</param>
  37. /// <param name="onAsyncGet">if u want to get ui do something,here is for u, which is invoked after BasePanelController.OnLoadSuccess</param>
  38. /// <typeparam name="TPanelController"></typeparam>
  39. /// <returns>get panel instance if sync mode load</returns>
  40. public async Task<TPanelController> OpenUIAsync<TPanelController>(string path, IOpenPanelParameter param = null, Action<BasePanelController> onAsyncGet = null) where TPanelController : BasePanelController
  41. {
  42. var basePanelController = GetUI<TPanelController>();
  43. // 如果已有界面(之前缓存过的),则不执行任何操作
  44. if (basePanelController != null)
  45. {
  46. if (!basePanelController.canvas.enabled)
  47. {
  48. basePanelController.canvas.enabled = true;
  49. }
  50. onAsyncGet?.Invoke(basePanelController);
  51. return basePanelController;
  52. }
  53. ResourceRequest request = Resources.LoadAsync<GameObject>(path);
  54. while (request.isDone == false)
  55. {
  56. await Task.Yield();
  57. }
  58. GameObject go = request.asset as GameObject;
  59. var basePanel = Instantiate(go).GetComponent<TPanelController>();
  60. if (basePanel != null)
  61. {
  62. InternalOnPanelLoaded(typeof(TPanelController), basePanel, param);
  63. onAsyncGet?.Invoke(basePanel);
  64. return basePanel;
  65. }
  66. else
  67. {
  68. return null;
  69. }
  70. }
  71. /// <summary>
  72. /// Get Or Create UI asynchronously
  73. /// </summary>
  74. /// <param name="panelType">the panel Type</param>
  75. /// <param name="path">the prefab path</param>
  76. /// <param name="param">opening param</param>
  77. /// <param name="onAsyncGet">if u want to get ui do something,here is for u, which is invoked after BasePanelController.OnLoadSuccess</param>
  78. /// <returns>get panel instance if sync mode load</returns>
  79. public async Task<BasePanelController> OpenUIAsync(Type panelType, string path, IOpenPanelParameter param = null, Action<BasePanelController> onAsyncGet = null)
  80. {
  81. if (!typeof(BasePanelController).IsAssignableFrom(panelType))
  82. {
  83. return null;
  84. }
  85. var basePanelController = GetUI(panelType);
  86. // 如果已有界面(之前缓存过的),则不执行任何操作
  87. if (basePanelController != null)
  88. {
  89. if (!basePanelController.canvas.enabled)
  90. {
  91. basePanelController.canvas.enabled = true;
  92. }
  93. onAsyncGet?.Invoke(basePanelController);
  94. return basePanelController;
  95. }
  96. ResourceRequest request = Resources.LoadAsync<GameObject>(path);
  97. while (request.isDone == false)
  98. {
  99. await Task.Yield();
  100. }
  101. GameObject go = request.asset as GameObject;
  102. var basePanel = Instantiate(go).GetComponent<BasePanelController>();
  103. if (basePanel != null)
  104. {
  105. InternalOnPanelLoaded(panelType, basePanel, param);
  106. onAsyncGet?.Invoke(basePanel);
  107. return basePanel;
  108. }
  109. else
  110. {
  111. return null;
  112. }
  113. }
  114. /// <summary>
  115. /// Get Or Create UI
  116. /// </summary>
  117. /// <param name="path">the prefab path</param>
  118. /// <param name="param">opening param</param>
  119. /// <typeparam name="TPanelController"></typeparam>
  120. /// <returns>get panel instance if sync mode load</returns>
  121. public TPanelController OpenUI<TPanelController>(string path, IOpenPanelParameter param = null) where TPanelController : BasePanelController
  122. {
  123. TPanelController basePanelController = GetUI<TPanelController>();
  124. // 如果已有界面(之前缓存过的),则不执行任何操作
  125. if (basePanelController != null)
  126. {
  127. if (!basePanelController.canvas.enabled)
  128. {
  129. basePanelController.canvas.enabled = true;
  130. }
  131. return basePanelController;
  132. }
  133. var go = Resources.Load(path) as GameObject;
  134. if (go != null)
  135. {
  136. var basePanel = GameObject.Instantiate(go).GetComponent<TPanelController>();
  137. uiOpenOrder++;
  138. _registerPanels.Add(typeof(TPanelController), basePanel);
  139. basePanel.OnLoaded(param);
  140. basePanel.SetOpenOrder(uiOpenOrder);
  141. return basePanel;
  142. }
  143. return null;
  144. }
  145. /// <summary>
  146. /// Get Or Create UI
  147. /// </summary>
  148. /// <param name="panelType">panel type MUST based on BasePanelController</param>
  149. /// <param name="path">the prefab path</param>
  150. /// <param name="param">opening param</param>
  151. /// <returns>get panel instance if sync mode load</returns>
  152. public BasePanelController OpenUI(Type panelType, string path, IOpenPanelParameter param = null)
  153. {
  154. if (!typeof(BasePanelController).IsAssignableFrom(panelType))
  155. {
  156. return null;
  157. }
  158. var basePanelController = GetUI(panelType);
  159. // 如果已有界面(之前缓存过的),则不执行任何操作
  160. if (basePanelController != null)
  161. {
  162. if (basePanelController != null && !basePanelController.canvas.enabled)
  163. {
  164. basePanelController.canvas.enabled = true;
  165. }
  166. return basePanelController;
  167. }
  168. var panelGo = Resources.Load(path) as GameObject;
  169. if (panelGo != null)
  170. {
  171. var basePanel = GameObject.Instantiate(panelGo).GetComponent<BasePanelController>();
  172. uiOpenOrder++;
  173. _registerPanels.Add(panelType, basePanel);
  174. basePanel.OnLoaded(param);
  175. basePanel.SetOpenOrder(uiOpenOrder);
  176. return basePanel;
  177. }
  178. return null;
  179. }
  180. public BasePanelController GetUI(Type panelType)
  181. {
  182. if (!typeof(BasePanelController).IsAssignableFrom(panelType))
  183. {
  184. return null;
  185. }
  186. if (_registerPanels.TryGetValue(panelType, out BasePanelController basePanelController))
  187. {
  188. return basePanelController;
  189. }
  190. return null;
  191. }
  192. public TPanelController GetUI<TPanelController>() where TPanelController : BasePanelController
  193. {
  194. Type panelType = typeof(TPanelController);
  195. if (_registerPanels.TryGetValue(panelType, out BasePanelController panel))
  196. {
  197. return (TPanelController)panel;
  198. }
  199. return null;
  200. }
  201. public bool CloseUI(Type panelType)
  202. {
  203. if (!typeof(BasePanelController).IsAssignableFrom(panelType))
  204. {
  205. return false;
  206. }
  207. BasePanelController baseController = GetUI(panelType);
  208. if (baseController != null)
  209. {
  210. if (panelType == typeof(BasePanelController)) // 标尺界面是测试界面 不用关闭
  211. return false;
  212. else
  213. baseController.Close();
  214. return true;
  215. }
  216. return false;
  217. }
  218. public bool CloseUI<TPanelController>() where TPanelController : BasePanelController
  219. {
  220. TPanelController panel = GetUI<TPanelController>();
  221. if (panel != null)
  222. {
  223. panel.Close();
  224. return true;
  225. }
  226. return false;
  227. }
  228. /// <summary>
  229. /// add ui would invoked after create ui automatically, don't need mannually call it in most case
  230. /// </summary>
  231. public void AddUI(BasePanelController panel)
  232. {
  233. if (panel == null)
  234. {
  235. return;
  236. }
  237. panel.transform.SetParent(panel.AttachedParent);
  238. panel.transform.localPosition = Vector3.zero;
  239. panel.transform.localScale = Vector3.one;
  240. panel.transform.localRotation = Quaternion.identity;
  241. panel.gameObject.name = panel.gameObject.name.Replace("(Clone)", "");
  242. }
  243. /// <summary>
  244. /// remove ui would invoked automatically, don't need mannually call it in most case
  245. /// </summary>
  246. public void RemoveUI(BasePanelController panel)
  247. {
  248. if (panel == null)
  249. {
  250. return;
  251. }
  252. Type panelType = panel.GetType();
  253. if (_registerPanels.ContainsKey(panelType))
  254. {
  255. _registerPanels.Remove(panelType);
  256. }
  257. panel.Dispose();
  258. }
  259. /// <summary>
  260. /// take some ui to the most top layer
  261. /// </summary>
  262. /// <param name="panelType"></param>
  263. public void ToppedUI(Type panelType)
  264. {
  265. if (!typeof(BasePanelController).IsAssignableFrom(panelType))
  266. {
  267. return;
  268. }
  269. ToppedUI(GetUI(panelType));
  270. }
  271. /// <summary>
  272. /// take some ui to the most top layer
  273. /// </summary>
  274. /// <param name="panel"></param>
  275. public void ToppedUI(BasePanelController panel)
  276. {
  277. if (panel == null)
  278. {
  279. return;
  280. }
  281. uiOpenOrder++;
  282. panel.SetOpenOrder(uiOpenOrder);
  283. }
  284. /// <summary>
  285. /// open toast panel for tip info
  286. /// </summary>
  287. public void OpenToast(string text, float popupTime = 2.0f)
  288. {
  289. if (!string.IsNullOrEmpty(text) && popupTime > 0)
  290. {
  291. var toast = OpenUI<ToastPanelController>("Toast", new ToastPanelOpenParam(text, popupTime));
  292. if (toast != null)
  293. {
  294. var rect = toast.transform as RectTransform;
  295. rect.anchorMin = Vector2.zero;
  296. rect.anchorMax = Vector2.one;
  297. rect.anchoredPosition = Vector2.zero;
  298. rect.sizeDelta = Vector2.zero;
  299. toast.SetOpenOrder(TOAST_PANEL_SORTING_ORDER);
  300. }
  301. }
  302. }
  303. /// <summary>
  304. /// open toast panel for tip info
  305. /// </summary>
  306. public async Task OpenToastAsync(string text, float popupTime = 2.0f)
  307. {
  308. if (!string.IsNullOrEmpty(text) && popupTime > 0)
  309. {
  310. var toast = await OpenUIAsync<ToastPanelController>("Toast", new ToastPanelOpenParam(text, popupTime));
  311. if (toast != null)
  312. {
  313. var rect = toast.transform as RectTransform;
  314. rect.anchorMin = Vector2.zero;
  315. rect.anchorMax = Vector2.one;
  316. rect.anchoredPosition = Vector2.zero;
  317. rect.sizeDelta = Vector2.zero;
  318. toast.SetOpenOrder(TOAST_PANEL_SORTING_ORDER);
  319. }
  320. }
  321. }
  322. /// <summary>
  323. /// open loading panel that would at the toppest layer and block interaction
  324. /// </summary>
  325. public void OpenLoading()
  326. {
  327. var loadingPanel = OpenUI<LoadingPanelController>("Loading");
  328. if (loadingPanel != null)
  329. {
  330. var rect = loadingPanel.transform as RectTransform;
  331. rect.anchorMin = Vector2.zero;
  332. rect.anchorMax = Vector2.one;
  333. rect.anchoredPosition = Vector2.zero;
  334. rect.sizeDelta = Vector2.zero;
  335. // https://www.reddit.com/r/Unity3D/comments/2b1g1l/order_in_layer_maximum_value/
  336. loadingPanel.SetOpenOrder(LOADING_PANEL_SORTING_ORDER);
  337. }
  338. }
  339. /// <summary>
  340. /// open loading panel that would at the toppest layer and block interaction
  341. /// </summary>
  342. public async Task OpenLoadingAsync()
  343. {
  344. var loadingPanel = await OpenUIAsync<LoadingPanelController>("Loading");
  345. if (loadingPanel != null)
  346. {
  347. var rect = loadingPanel.transform as RectTransform;
  348. rect.anchorMin = Vector2.zero;
  349. rect.anchorMax = Vector2.one;
  350. rect.anchoredPosition = Vector2.zero;
  351. rect.sizeDelta = Vector2.zero;
  352. // https://www.reddit.com/r/Unity3D/comments/2b1g1l/order_in_layer_maximum_value/
  353. loadingPanel.SetOpenOrder(LOADING_PANEL_SORTING_ORDER);
  354. }
  355. }
  356. public void CloseLoading()
  357. {
  358. var loadingPanel = GetUI<LoadingPanelController>();
  359. if (loadingPanel != null)
  360. {
  361. loadingPanel.Close();
  362. }
  363. }
  364. private void InternalOnPanelLoaded(Type tPanelController, BasePanelController basePanel, IOpenPanelParameter param = null)
  365. {
  366. uiOpenOrder++;
  367. _registerPanels.Add(tPanelController, basePanel);
  368. basePanel.OnLoaded(param);
  369. basePanel.SetOpenOrder(uiOpenOrder);
  370. }
  371. #region external api
  372. public Transform GetUIRootTransform()
  373. {
  374. return _uiRoot.transform;
  375. }
  376. public Camera GetUICamera()
  377. {
  378. return _uiCamera;
  379. }
  380. #endregion
  381. }
  382. }