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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Core;
- using UnityEngine;
- namespace Live2D.Cubism.Framework.HarmonicMotion
- {
- /// <summary>
- /// Holds data for controlling the output of simple harmonic motions.
- /// </summary>
- /// <remarks>
- /// This type of motion can be very useful for faking breathing, for example.
- /// </remarks>
- public sealed class CubismHarmonicMotionParameter : MonoBehaviour
- {
- /// <summary>
- /// Timescale channel.
- /// </summary>
- [SerializeField]
- public int Channel;
- /// <summary>
- /// Motion direction.
- /// </summary>
- [SerializeField]
- public CubismHarmonicMotionDirection Direction;
- /// <summary>
- /// Normalized origin of motion.
- /// </summary>
- /// <remarks>
- /// The actual origin used for evaluating the motion depends limits of the <see cref="CubismParameter"/>.
- /// </remarks>
- [SerializeField, Range(0f, 1f)]
- public float NormalizedOrigin = 0.5f;
- /// <summary>
- /// Normalized range of motion.
- /// </summary>
- /// <remarks>
- /// The actual origin used for evaluating the motion depends limits of the <see cref="CubismParameter"/>.
- /// </remarks>
- [SerializeField, Range(0f, 1f)]
- public float NormalizedRange = 0.5f;
- /// <summary>
- /// Duration of one motion cycle in seconds.
- /// </summary>
- [SerializeField, Range(0.01f, 10f)]
- public float Duration = 3f;
- /// <summary>
- /// <see langword="true"/> if <see langword="this"/> is initialized.
- /// </summary>
- private bool IsInitialized
- {
- get { return Mathf.Abs(ValueRange) >= Mathf.Epsilon; }
- }
- /// <summary>
- /// Initializes instance.
- /// </summary>
- private void Initialize()
- {
- // Initialize value fields.
- var parameter = GetComponent<CubismParameter>();
- MaximumValue = parameter.MaximumValue;
- MinimumValue = parameter.MinimumValue;
- ValueRange = MaximumValue - MinimumValue;
- }
- #region Interface for Controller
- /// <summary>
- /// Cached <see cref="CubismParameter.MaximumValue"/>.
- /// </summary>
- private float MaximumValue { get; set; }
- /// <summary>
- /// Cached <see cref="CubismParameter.MinimumValue"/>.
- /// </summary>
- private float MinimumValue { get; set; }
- /// <summary>
- /// Range of <see cref="MaximumValue"/> and <see cref="MinimumValue"/>.
- /// </summary>
- private float ValueRange { get; set; }
- /// <summary>
- /// Current time.
- /// </summary>
- private float T { get; set; }
- /// <summary>
- /// Proceeds time.
- /// </summary>
- /// <param name="channelTimescales"></param>
- internal void Play(float[] channelTimescales)
- {
- T += (Time.deltaTime * channelTimescales[Channel]);
- // Make sure time stays within duration.
- while (T > Duration)
- {
- T -= Duration;
- }
- }
- /// <summary>
- /// Evaluates the parameter.
- /// </summary>
- /// <returns>Parameter value.</returns>
- internal float Evaluate()
- {
- // Lazily initialize.
- if (!IsInitialized)
- {
- Initialize();
- }
- // Restore origin and range.
- var origin = MinimumValue + (NormalizedOrigin * ValueRange);
- var range = NormalizedRange * ValueRange;
- // Clamp the range so that it stays within the limits.
- Clamp(ref origin, ref range);
- // Return result.
- return origin + (range * Mathf.Sin(T * (2 * Mathf.PI) / Duration));
- }
- #endregion
- #region Helper Methods
- /// <summary>
- /// Clamp origin and range based on <see cref="Direction"/>.
- /// </summary>
- /// <param name="origin">Origin to clamp.</param>
- /// <param name="range">Range to clamp.</param>
- private void Clamp(ref float origin, ref float range)
- {
- switch (Direction)
- {
- case CubismHarmonicMotionDirection.Left:
- {
- if ((origin - range) >= MinimumValue)
- {
- range /= 2;
- origin -= range;
- }
- else
- {
- range = (origin - MinimumValue) / 2f;
- origin = MinimumValue + range;
- NormalizedRange = (range * 2f)/ValueRange;
- }
- break;
- }
- case CubismHarmonicMotionDirection.Right:
- {
- if ((origin + range) <= MaximumValue)
- {
- range /= 2f;
- origin += range;
- }
- else
- {
- range = (MaximumValue - origin) / 2f;
- origin = MaximumValue - range;
- NormalizedRange = (range * 2f)/ValueRange;
- }
- break;
- }
- default:
- {
- break;
- }
- }
- // Clamp both range and NormalizedRange.
- if ((origin - range) < MinimumValue)
- {
- range = origin - MinimumValue;
- NormalizedRange = range / ValueRange;
- }
- else if ((origin + range) > MaximumValue)
- {
- range = MaximumValue - origin;
- NormalizedRange = range / ValueRange;
- }
- }
- #endregion
- }
- }
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