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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using UnityEngine;
- namespace Live2D.Cubism.Framework.LookAt
- {
- /// <summary>
- /// Straight-forward <see cref="ICubismLookTarget"/> <see cref="MonoBehaviour"/>.
- /// </summary>
- public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget
- {
- #region Implementation of ICubismLookTarget
- /// <summary>
- /// Gets the position of the target.
- /// </summary>
- /// <returns>The position of the target in world space.</returns>
- Vector3 ICubismLookTarget.GetPosition()
- {
- return transform.position;
- }
- /// <summary>
- /// Gets whether the target is active.
- /// </summary>
- /// <returns><see langword="true"/> if the target is active; <see langword="false"/> otherwise.</returns>
- bool ICubismLookTarget.IsActive()
- {
- return isActiveAndEnabled;
- }
- #endregion
- }
- }
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