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- /**
- * Copyright(c) Live2D Inc. All rights reserved.
- *
- * Use of this source code is governed by the Live2D Open Software license
- * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
- */
- using Live2D.Cubism.Core;
- using UnityEngine;
- namespace Live2D.Cubism.Framework.Raycasting
- {
- /// <summary>
- /// Contains raycast information.
- /// </summary>
- public struct CubismRaycastHit
- {
- /// <summary>
- /// The hit <see cref="CubismDrawable"/>.
- /// </summary>
- public CubismDrawable Drawable;
- /// <summary>
- /// The distance the ray traveled until it hit the <see cref="CubismDrawable"/>.
- /// </summary>
- public float Distance;
- /// <summary>
- /// The hit position local to the <see cref="CubismDrawable"/>.
- /// </summary>
- public Vector3 LocalPosition;
- /// <summary>
- /// The hit position in world coordinates.
- /// </summary>
- public Vector3 WorldPosition;
- }
- }
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