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							- using System.Collections.Generic;
 
- using ET;
 
- using GFGGame;
 
- namespace GFGGame
 
- {
 
-     public class StorageSProxy
 
-     {
 
-         //存储
 
-         public static async ETTask<bool> ReqSetClientValue(int key, int value)
 
-         {
 
-             M2C_SetClientValue response = null;
 
-             response = (M2C_SetClientValue)await MessageHelper.SendToServer(new C2M_SetClientValue() { Key = key, Value = value });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     StorageDataManager.Instance.InitStorageInfo(response.Key, response.Value);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //获取
 
-         public static async ETTask ReqGetClientValues()
 
-         {
 
-             M2C_GetClientValues response = null;
 
-             response = (M2C_GetClientValues)await MessageHelper.SendToServer(new C2M_GetClientValues() { });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     for (int i = 0; i < response.Ks.Count; i++)
 
-                     {
 
-                         StorageDataManager.Instance.InitStorageInfo(response.Ks[i], response.Vs[i]);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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