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- using FairyGUI;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- using UI.FieldWork;
- using UI.CommonGame;
- namespace GFGGame
- {
- class FieldWorkLevelInfoView : BaseWindow
- {
- private UI_FieldWorkLevelInfoUI _ui;
- private int _levelID;
- private int _type;
- private List<ItemData> _bonusList = new List<ItemData>();
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_FieldWorkLevelInfoUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listBonus.itemRenderer = UpdateBonusItem;
- _ui.m_cardList.itemRenderer = RenderListCardItem;
- _ui.m_btnStart.onClick.Add(OnClickBtnStart);
- _ui.m_btnSkip.target.onClick.Add(OnClickBtnSkip);
-
- }
- protected override void OnShown()
- {
- base.OnShown();
- _levelID = (int)(viewData as object[])[0];
- CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
- _type = levelCfg.scoreType;
- FieldWorkDataManager.Instance.ThemeList[0] = _type;
- FieldWorkDataManager.Instance.ThemeList[1] = _type;
- FieldWorkDataManager.Instance.ThemeList[2] = _type;
- FieldWorkDataManager.Instance.targetWinScore = levelCfg.ClearanceScore;
- FieldWorkDataManager.Instance.SetDataScoreType();
- InstanceZonesDataManager.FightScene = ConstInstanceZonesType.FieldWork;
- FieldWorkDataManager.Instance.CurFightIndex = 0;
- FieldWorkDataManager.Instance.currentLevelID = _levelID;
- UpDressdate();
- UpdateView();
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
- }
- private void UpdateView()
- {
- CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.GetCfg(_levelID);
- _ui.m_txtTargetName.text = RoleDataManager.roleName;
- _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
- _ui.m_txtHighestScore.text = FieldWorkDataManager.Instance.GetHeihtScore(_levelID);
- _ui.m_txtTitle.text = levelCfg.name;
- _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + levelCfg.scoreType;
- _ui.m_targetScore.text = levelCfg.ClearanceScore.ToString();
- _ui.m_cardList.numItems = 3;
- //只有首通奖励
- bool once = true;
- if(once)
- {
- _bonusList = ItemUtil.CreateItemDataList(levelCfg.WeekBonusOnceArr);
- _ui.m_listBonus.numItems = _bonusList.Count;
- }
- else
- {
- _ui.m_listBonus.numItems = 0;
- }
- }
- public void UpDressdate()
- {
- for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
- {
- int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
- FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
- roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
- FightDataManager.Instance.SetItemScoreList(roleData);
- ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
- ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
- }
- }
- private void UpdateBonusItem(int index, GObject item)
- {
- ItemData itemData = _bonusList[index] as ItemData;
- UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- listItem.m_txtName.text = cfg.name;
- listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
- if (item.data == null)
- {
- item.data = new ItemView(listItem.m_comItem as GComponent);
- }
- (item.data as ItemView).SetData(itemData);
- if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(_levelID))
- {
- if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[_levelID].IsGetReward)
- {
- (item.data as ItemView).ImgHasVisible = true;
- }
- else
- {
- (item.data as ItemView).ImgHasVisible = false;
- }
- }
- else
- {
- (item.data as ItemView).ImgHasVisible = false;
- }
- //List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
- //(item.data as ItemView).ImgShouTongVisable = false;//!InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
- UI_ListRewardItem.ProxyEnd();
- }
- private void RenderListTagItem(int index, GObject obj)
- {
- UI_ComTag item = UI_ComTag.Proxy(obj);
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- string tag = fightCfg.needTagsArr[index];
- int tagType = TagCfgArray.Instance.GetCfg(tag).type;
- item.m_txtTag.text = tag;
- item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
- UI_ComTag.ProxyEnd();
- }
- private void RenderListCardItem(int index, GObject obj)
- {
- UI_ComCard item = UI_ComCard.Proxy(obj);
- int cardId = 0;
- if(FieldWorkDataManager.Instance.DressupList.Count > index)
- {
- cardId = FieldWorkDataManager.Instance.DressupList[index].cardId;
- }
- if (cardId == 0)
- {
- item.m_c1.selectedIndex = 0;
- }
- else
- {
- item.m_c1.selectedIndex = 1;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
- item.m_txtCardName.text = "我的搭配";
- item.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
- item.m_loaScore.url = ResPathUtil.GetScorePath(itemCfg.mainScore);
- RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardId, false);
- item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardId).ToString() + "%";
- }
- if (item.target.data == null)
- {
- item.target.onClick.Add(OnClickCardList);
- }
- item.target.data = index;
- UI_ComCard.ProxyEnd();
- }
- private void OnClickCardList(EventContext context)
- {
- GObject obj = context.sender as GObject;
- int index = (int)obj.data;
- FieldWorkDataManager.Instance.SelectThemeIndex = index;
- ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork,index, FieldWorkDataManager.Instance.DressupList, "" });
- this.Hide();
- }
- private void OnClickBtnStart()
- {
- FieldWorkDataManager.Instance.currentLevelID = _levelID;
- //判断是否搭配了三套衣服和词牌
- if (FieldWorkDataManager.Instance.SetCanStart())
- {
- UpDressdate();
- FieldWorkDataManager.Instance.GetFightResult();
- FieldWorkDataManager.Instance.myScore.Clear();
- EventAgent.DispatchEvent(ConstMessage.FieldWork_STARTCHANGE);
- this.Hide();
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案!");
- FieldWorkDataManager.Instance.SelectThemeIndex = 0;
- ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" });
- this.Hide();
- }
- }
- private void OnClickBtnSkip()
- {
- FieldWorkDataManager.Instance.currentLevelID = _levelID;
- if (FieldWorkDataManager.Instance.SetCanStart())
- {
- FieldWorkDataManager.Instance.myScore.Clear();
- FieldWorkDataManager.Instance.GetFightResult();
- this.Hide();
- ViewManager.Show<FieldWorkRoundResultView>();
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案");
- }
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_ui.m_guideTarget.target, ConstGuideId.FIELD, 4, "在这里可以看见过关要求!");
- GuideController.TryGuide(_ui.m_cardList, ConstGuideId.FIELD, 5, "搭配多套服装和词牌可以得到更高的分数!", 0);
- GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.FIELD, 14, "开始挑战!");
- }
- }
- }
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