DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. private bool _guideMenu;
  30. private UI_TypeItem listTypeItem_SingleFight_Sy;
  31. private UI_TypeItem listTypeItem_SingleFight_Xz;
  32. private UI_TypeItem listTypeItem_BuyClothing;
  33. public override void Dispose()
  34. {
  35. if (_scenePrefab != null)
  36. {
  37. GameObject.Destroy(_scenePrefab);
  38. _scenePrefab = null;
  39. }
  40. UI_TypeItem.ClearProxy();
  41. UI_PartsListItem.ClearProxy();
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  48. _ui = UI_DressUpFightUI.Create();
  49. viewCom = _ui.target;
  50. isfullScreen = true;
  51. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  52. _ui.m_btnClose.width = GRoot.inst.width;
  53. _ui.m_btnClose.height = GRoot.inst.height;
  54. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  55. }
  56. protected override void OnInit()
  57. {
  58. base.OnInit();
  59. _ui.m_groupTaskHint.visible = false;
  60. _ui.m_btnRepeal.visible = false;
  61. _ui.m_btnRenewal.visible = false;
  62. _ui.m_btnSearch.visible = true;
  63. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  64. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  65. InitLists();
  66. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  67. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  68. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  69. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  70. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  71. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  72. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  73. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  74. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  75. _ui.m_touchPad.onClick.Add(OnTouchPad);
  76. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  77. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  78. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  79. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  80. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  81. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  82. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  83. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  84. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  85. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  86. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  87. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  88. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  89. // _ui.m_btnHide.visible = false;
  90. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  91. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  92. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  93. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void OnShown()
  97. {
  98. base.OnShown();
  99. InstanceZonesDataManager.usedRecommend = false;
  100. // _ui.m_comboBox.title = "我的套装";
  101. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  102. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  103. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  104. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  105. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  106. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  107. _levelID = (int)viewData;
  108. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  109. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  110. if (_levelCfg.type == ConstInstanceZonesType.Field)
  111. {
  112. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  113. _ui.m_btnAutoPlay.visible = false;
  114. }
  115. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  116. if (_ui.m_compNeed.target.visible)
  117. {
  118. _ui.m_compNeed.m_c1.selectedIndex = 0;
  119. if (_fightCfg.needItemId > 0)
  120. {
  121. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  122. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  123. }
  124. else if (_fightCfg.needSuitId > 0)
  125. {
  126. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  127. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  128. }
  129. else
  130. {
  131. _ui.m_compNeed.m_c1.selectedIndex = 1;
  132. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  133. }
  134. }
  135. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  136. //一级菜单
  137. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  138. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  139. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  140. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  141. if (_ui.m_comListType1.m_listType.height > maxHeight)
  142. {
  143. _ui.m_comListType1.m_listType.height = maxHeight;
  144. }
  145. _ui.m_comListType1.target.x = _ui.target.width;
  146. _ui.m_comListType2.target.x = _ui.target.width;
  147. _ui.m_partsList.target.x = _ui.target.width;
  148. _ui.m_partsList2.target.x = _ui.target.width;
  149. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  150. this.showListType1();
  151. if (_sceneObject == null)
  152. {
  153. _sceneObject = GameObject.Instantiate(_scenePrefab);
  154. EquipDataCache.cacher.setSceneObj(_sceneObject);
  155. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  156. }
  157. UpdateScore();
  158. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  159. SendLog();
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. _ui.m_groupTaskHint.visible = false;
  165. if (_sceneObject != null)
  166. {
  167. GameObject.Destroy(_sceneObject);
  168. _sceneObject = null;
  169. }
  170. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  171. _fightCfg = null;
  172. _levelCfg = null;
  173. listTypeItem_SingleFight_Sy = null;
  174. listTypeItem_BuyClothing = null;
  175. }
  176. private void OnClickBtnBack()
  177. {
  178. Alert.Show("是否确定退出?")
  179. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  180. {
  181. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  182. {
  183. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  184. }
  185. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  186. {
  187. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  188. }
  189. else
  190. {
  191. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  192. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  193. }
  194. EquipDataCache.cacher.TakeOffAll();
  195. this.Hide();
  196. });
  197. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  198. }
  199. private void OnClickBtnHome()
  200. {
  201. Alert.Show("是否返回?")
  202. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  203. {
  204. EquipDataCache.cacher.TakeOffAll();
  205. GameController.GoBackToMainView();
  206. });
  207. }
  208. private void OnClickBtnClothingShop()
  209. {
  210. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  211. }
  212. private void OnClickListType1Item(EventContext context)
  213. {
  214. // GuideController.HideGuide();
  215. GObject typeItem = context.data as GObject;
  216. int order = (int)typeItem.data;
  217. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  218. if (item1.subMenusArr.Length > 0)
  219. {
  220. this.showListType2(item1.subMenusArr);
  221. }
  222. else
  223. {
  224. if (this.showListParts(item1.type) == false)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  227. return;
  228. }
  229. this.showListParts(item1.type);
  230. }
  231. this.hideListType1();
  232. UpdateListPartsSelected();
  233. }
  234. private void OnClickListType2Item(EventContext context)
  235. {
  236. GObject typeItem = context.data as GObject;
  237. int order = (int)typeItem.data;
  238. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  239. if (this.showListParts(item2.type) == false)
  240. {
  241. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  242. return;
  243. }
  244. this.hideListType2();
  245. }
  246. private void OnClickPartsListItem(EventContext context)
  247. {
  248. GObject listItem = context.data as GObject;
  249. int id = (int)listItem.data;
  250. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  251. {
  252. this.showListParts2(id);
  253. this.hideListParts();
  254. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  255. }
  256. else
  257. {
  258. EquipDataCache.cacher.TryCancelSuit(id);
  259. EquipDataCache.cacher.AddOrRemove(id, true);
  260. }
  261. UpdateListPartsSelected();
  262. UpdateListSuitPartsSelected();
  263. }
  264. private void OnClickSuitPartsListItem(EventContext context)
  265. {
  266. GObject listItem = (GObject)context.data as GObject;
  267. int id = (int)listItem.data;
  268. EquipDataCache.cacher.TryCancelSuit(id);
  269. EquipDataCache.cacher.AddOrRemove(id, true);
  270. UpdateListSuitPartsSelected();
  271. }
  272. private void OnTouchPad()
  273. {
  274. if (this.currentListType == DressUpListType.List4)
  275. {
  276. this.hideListParts2();
  277. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  278. }
  279. else if (this.currentListType == DressUpListType.List3)
  280. {
  281. if (_currentList2 != null)
  282. {
  283. this.showListType2();
  284. }
  285. else
  286. {
  287. this.showListType1();
  288. }
  289. this.hideListParts();
  290. }
  291. else if (this.currentListType == DressUpListType.List2)
  292. {
  293. this.showListType1();
  294. this.hideListType2();
  295. }
  296. }
  297. private void OnClickBtnHint()
  298. {
  299. this.ShowTaskHint();
  300. }
  301. private void OnClickBtnDelete()
  302. {
  303. EquipDataCache.cacher.TakeOffAll();
  304. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  305. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  306. }
  307. private void OnClickBtnClose()
  308. {
  309. _ui.m_groupTaskHint.visible = false;
  310. }
  311. private void OnClickBtnNext()
  312. {
  313. if (!EquipDataCache.cacher.CheckPutOnFinish())
  314. {
  315. Alert.Show("只有换好衣服才能出门哦~")
  316. .SetRightButton(true, "好的");
  317. return;
  318. }
  319. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  320. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  321. {
  322. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  323. return;
  324. }
  325. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  326. {
  327. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  328. }
  329. else
  330. {
  331. StartCalculateScore();
  332. }
  333. }
  334. private void StartCalculateScore()
  335. {
  336. //不可移动代码位置
  337. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  338. if (_levelCfg.type == ConstInstanceZonesType.Field)
  339. {
  340. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  341. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  342. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  343. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  344. }
  345. if (hasFightTarget)
  346. {
  347. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  348. }
  349. else
  350. {
  351. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  352. }
  353. this.Hide();
  354. }
  355. private void OnClickBtnRecommend()
  356. {
  357. if (this.currentListType == DressUpListType.List4)
  358. {
  359. this.hideListParts2();
  360. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  361. }
  362. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  363. InstanceZonesDataManager.usedRecommend = true;
  364. EquipDataCache.cacher.PutOnRecommendItems();
  365. UpdateListPartsSelected();
  366. UpdateListSuitPartsSelected();
  367. }
  368. private void InitLists()
  369. {
  370. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  371. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  372. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  373. listType1X = _ui.m_comListType1.target.x;
  374. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  375. //一级菜单
  376. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  377. }
  378. private void showListType1()
  379. {
  380. _currentList2 = null;
  381. currentListType = DressUpListType.List1;
  382. GTween.To(_ui.target.width, listType1X, 0.5f)
  383. .SetTarget(_ui.m_comListType1.target)
  384. .OnUpdate((GTweener t) =>
  385. {
  386. _ui.m_comListType1.target.x = t.value.x;
  387. });
  388. }
  389. private void hideListType1()
  390. {
  391. GTween.To(listType1X, _ui.target.width, 0.5f)
  392. .SetTarget(_ui.m_comListType1.target)
  393. .OnUpdate((GTweener t) =>
  394. {
  395. _ui.m_comListType1.target.x = t.value.x;
  396. });
  397. }
  398. private void showListType2(int[] menuStrArr = null)
  399. {
  400. currentListType = DressUpListType.List2;
  401. if (menuStrArr != null && menuStrArr.Length > 0)
  402. {
  403. int len = menuStrArr.Length;
  404. _currentList2 = menuStrArr.Clone() as int[];
  405. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  406. _ui.m_comListType2.m_listType.numItems = len;
  407. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  408. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  409. if (_ui.m_comListType2.m_listType.height > maxHeight)
  410. {
  411. _ui.m_comListType2.m_listType.height = maxHeight;
  412. }
  413. }
  414. GTween.To(_ui.target.width, listType1X, 0.5f)
  415. .SetTarget(_ui.m_comListType2.target)
  416. .OnUpdate((GTweener t) =>
  417. {
  418. _ui.m_comListType2.target.x = t.value.x;
  419. });
  420. }
  421. private void hideListType2()
  422. {
  423. GTween.To(listType1X, _ui.target.width, 0.5f)
  424. .SetTarget(_ui.m_comListType2.target)
  425. .OnUpdate((GTweener t) =>
  426. {
  427. _ui.m_comListType2.target.x = t.value.x;
  428. });
  429. }
  430. private bool showListParts(int type, bool selectItem = false)
  431. {
  432. _currentMenuType = type;
  433. UpdatePartsListSort();
  434. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  435. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  436. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  437. if (_ui.m_partsList.m_list.height > maxHeight)
  438. {
  439. _ui.m_partsList.m_list.height = maxHeight;
  440. }
  441. if (selectItem)
  442. {
  443. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  444. if (itemId > 0)
  445. {
  446. int index = _currentList3.IndexOf(itemId);
  447. _ui.m_partsList.m_list.ScrollToView(index);
  448. }
  449. }
  450. currentListType = DressUpListType.List3;
  451. GTween.To(_ui.target.width, partsListX, 0.5f)
  452. .SetTarget(_ui.m_partsList)
  453. .OnUpdate((GTweener t) =>
  454. {
  455. _ui.m_partsList.target.x = t.value.x;
  456. });
  457. UpdateListPartsSelected();
  458. return true;
  459. }
  460. private void OnComboBoxRarityChanged()
  461. {
  462. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  463. this.UpdatePartsListSort();
  464. }
  465. private void UpdatePartsListSort()
  466. {
  467. if (_currentMenuType == 0) return;
  468. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  469. {
  470. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  471. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  472. {
  473. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  474. }
  475. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  476. {
  477. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  478. }
  479. else
  480. {
  481. _currentList3.Reverse();
  482. }
  483. }
  484. else
  485. {
  486. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  487. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  488. {
  489. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  490. }
  491. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  492. {
  493. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  494. }
  495. else
  496. {
  497. _currentList3.Reverse();
  498. }
  499. }
  500. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  501. {
  502. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  503. }
  504. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  505. {
  506. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  507. }
  508. //必穿品放在列表最前面
  509. if (_fightCfg.needItemId > 0)
  510. {
  511. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  512. if (index >= 0)
  513. {
  514. int item = _currentList3[index];
  515. _currentList3.Remove(_currentList3[index]);
  516. _currentList3.Insert(0, item);
  517. }
  518. }
  519. else if (_fightCfg.needSuitId > 0)
  520. {
  521. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  522. if (index >= 0)
  523. {
  524. int item = _currentList3[index];
  525. _currentList3.Remove(_currentList3[index]);
  526. _currentList3.Insert(0, item);
  527. }
  528. }
  529. _ui.m_partsList.m_list.RemoveChildrenToPool();
  530. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  531. }
  532. private void UpdateSuitPartsListSort()
  533. {
  534. if (_currentMenuType == 0) return;
  535. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  536. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  537. {
  538. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  539. }
  540. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  541. {
  542. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  543. }
  544. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  545. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  546. }
  547. private void hideListParts()
  548. {
  549. GTween.To(partsListX, _ui.target.width, 0.5f)
  550. .SetTarget(_ui.m_partsList)
  551. .OnUpdate((GTweener t) =>
  552. {
  553. _ui.m_partsList.target.x = t.value.x;
  554. });
  555. }
  556. private void showListParts2(int suitId)
  557. {
  558. _currentSuitId = suitId;
  559. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  560. this.UpdateSuitPartsListSort();
  561. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  562. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  563. if (_ui.m_partsList2.m_list.height > maxHeight)
  564. {
  565. _ui.m_partsList2.m_list.height = maxHeight;
  566. }
  567. currentListType = DressUpListType.List4;
  568. GTween.To(_ui.target.width, partsListX, 0.5f)
  569. .SetTarget(_ui.m_partsList2)
  570. .OnUpdate((GTweener t) =>
  571. {
  572. _ui.m_partsList2.target.x = t.value.x;
  573. });
  574. }
  575. private void hideListParts2()
  576. {
  577. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  578. GTween.To(partsListX, _ui.target.width, 0.5f)
  579. .SetTarget(_ui.m_partsList2)
  580. .OnUpdate((GTweener t) =>
  581. {
  582. _ui.m_partsList2.target.x = t.value.x;
  583. });
  584. }
  585. private void ListType1Item(int index, GObject item)
  586. {
  587. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  588. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  589. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  590. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  591. typeItem.target.data = item1.id;
  592. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  593. }
  594. private void ListType2Item(int index, GObject item)
  595. {
  596. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  597. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  598. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  599. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  600. typeItem.target.data = item2.id;
  601. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  602. typeItem.m_imgNeed.visible = subType == item2.type;
  603. }
  604. private void ListPartsItem(int index, GObject item)
  605. {
  606. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  607. int id = (int)_currentList3[index];
  608. string iconRes = "";
  609. string partName = "";
  610. string ext = "png";
  611. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  612. {
  613. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  614. iconRes = suitCfg.res;
  615. partName = suitCfg.name;
  616. listItem.m_iconSelected.visible = false;
  617. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  618. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  619. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  620. }
  621. else
  622. {
  623. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  624. iconRes = itemCfg.res;
  625. partName = itemCfg.name;
  626. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  627. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  628. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  629. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  630. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  631. }
  632. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  633. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  634. listItem.m_txtTitle.text = partName;
  635. listItem.target.data = id;
  636. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  637. }
  638. private void ListParts2Item(int index, GObject item)
  639. {
  640. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  641. int id = (int)_currentList4[index];
  642. string iconRes = "";
  643. string partName = "";
  644. string ext = "png";
  645. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  646. iconRes = itemCfg.res;
  647. partName = itemCfg.name;
  648. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  649. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  650. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  651. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  652. listItem.m_ScoreType.visible = true;
  653. // int mainScore;
  654. // int mainValuel;
  655. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  656. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  657. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  658. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  659. listItem.m_txtTitle.text = partName;
  660. listItem.target.data = id;
  661. // listItem.m_txtScore.visible = false;
  662. //listItem.m_ScoreType.visible = true;
  663. listItem.m_imgNeed.visible = false;
  664. }
  665. private void UpdateListPartsSelected()
  666. {
  667. int count = _ui.m_partsList.m_list.numChildren;
  668. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  669. for (int i = 0; i < count; i++)
  670. {
  671. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  672. int id = (int)listItem.target.data;
  673. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  674. {
  675. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  676. }
  677. else
  678. {
  679. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  680. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  681. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  682. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  683. }
  684. }
  685. }
  686. private void UpdateListSuitPartsSelected()
  687. {
  688. int count = _ui.m_partsList2.m_list.numChildren;
  689. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  690. for (int i = 0; i < count; i++)
  691. {
  692. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  693. int id = (int)listItem.target.data;
  694. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  695. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  696. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  697. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  698. }
  699. }
  700. private void ShowTaskHint()
  701. {
  702. _ui.m_groupTaskHint.visible = true;
  703. _ui.m_txtHint.text = _levelCfg.hint;
  704. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  705. {
  706. this._ui.m_txtHint.align = AlignType.Left;
  707. }
  708. else
  709. {
  710. this._ui.m_txtHint.align = AlignType.Center;
  711. }
  712. }
  713. private void UpdateScore()
  714. {
  715. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  716. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  717. }
  718. private void OnClickBtnSearch()
  719. {
  720. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  721. }
  722. private void OnClickBtnAutoPlay()
  723. {
  724. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  725. }
  726. // private void OnClickBtnShow()
  727. // {
  728. // Timers.inst.Remove(SetBtnShowVisable);
  729. // _ui.m_c1.selectedIndex = 0;
  730. // _ui.m_btnHide.visible = true;
  731. // _ui.m_loaShow.visible = false;
  732. // _ui.m_btnShow.visible = false;
  733. // }
  734. // private void OnClickBtnHide()
  735. // {
  736. // _ui.m_c1.selectedIndex = 1;
  737. // _ui.m_btnHide.visible = false;
  738. // _ui.m_btnShow.visible = true;
  739. // _ui.m_loaShow.visible = true;
  740. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  741. // }
  742. // private void OnClickLoaShow()
  743. // {
  744. // Timers.inst.Remove(SetBtnShowVisable);
  745. // _ui.m_btnShow.alpha = 1;
  746. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  747. // _ui.m_btnShow.enabled = true;
  748. // }
  749. // private void SetBtnShowVisable(object param)
  750. // {
  751. // _ui.m_btnShow.enabled = false;
  752. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  753. // }
  754. private void OnClickComNeed()
  755. {
  756. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  757. {
  758. return;
  759. }
  760. if (_fightCfg.needSuitId > 0)
  761. {
  762. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  763. }
  764. else
  765. {
  766. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  767. }
  768. }
  769. private void RenderListTagItem(int index, GObject obj)
  770. {
  771. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  772. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  773. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  774. item.m_txtTag.text = tag[1];
  775. }
  776. private bool CheckListCount(int type)
  777. {
  778. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  779. {
  780. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  781. }
  782. else
  783. {
  784. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  785. }
  786. }
  787. private void SendLog()
  788. {
  789. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  790. switch (levelCfg.type)
  791. {
  792. case ConstInstanceZonesType.Story:
  793. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  794. break;
  795. case ConstInstanceZonesType.Studio:
  796. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  797. if (studioCfg.funId == typeof(StudioMetalView).Name)
  798. {
  799. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  800. }
  801. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  802. {
  803. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  804. }
  805. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  806. {
  807. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  808. }
  809. break;
  810. }
  811. }
  812. protected override void UpdateToCheckGuide(object param)
  813. {
  814. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  815. int syIndex = 0;
  816. int xzIndex = 0;
  817. int buyClothingIndex = 0;
  818. int buyClothingSubIndex = 0;
  819. int len = _ui.m_comListType1.m_listType.numChildren;
  820. for (int i = 0; i < len; i++)
  821. {
  822. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  823. if (item != null)
  824. {
  825. int menuID = (int)item.target.data;
  826. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  827. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  828. {
  829. syIndex = i;
  830. }
  831. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  832. {
  833. xzIndex = i;
  834. }
  835. if (_fightCfg.needItemId > 0)
  836. {
  837. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  838. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  839. {
  840. buyClothingIndex = i;
  841. }
  842. }
  843. }
  844. }
  845. int len1 = _ui.m_comListType2.m_listType.numChildren;
  846. for (int i = 0; i < len1; i++)
  847. {
  848. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  849. if (item != null)
  850. {
  851. int menuID = (int)item.target.data;
  852. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  853. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  854. if (subType == dressUpMenuItemCfg2.type)
  855. {
  856. buyClothingSubIndex = i;
  857. }
  858. }
  859. }
  860. int djcId = 10476;//点绛唇Id
  861. int djcIndex = 0;
  862. int buyClothingIdIndex = 0;
  863. for (int i = 0; i < _currentList3.Count; i++)
  864. {
  865. if (_currentList3[i] == djcId)
  866. {
  867. djcIndex = i;
  868. }
  869. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  870. {
  871. buyClothingIdIndex = i;
  872. }
  873. }
  874. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  875. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  876. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  877. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  878. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  879. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  880. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  881. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);
  882. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  883. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);
  884. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  885. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
  886. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  887. }
  888. }
  889. }