StoryChapterView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277
  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  54. _ui.m_chapter.scrollPane.onScrollEnd.Add(() =>
  55. {
  56. ET.Log.Debug("zoya:" + _ui.m_chapter.scrollPane.posX);
  57. });
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  63. _chapterID = (int)viewData;
  64. MainStoryDataManager.currentChapterCfgId = _chapterID;
  65. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  66. StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  67. _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
  68. _ui.m_chapter.AddChild(_compChapter);
  69. InitChapter();
  70. _valueBarController.OnShown();
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _unPasslevelItem = null;
  76. _endLevelItem = null;
  77. _ui.m_chapter.RemoveChildren(0, 0, true);
  78. _valueBarController.OnHide();
  79. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  80. }
  81. private void OnClickBtnBack()
  82. {
  83. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  84. }
  85. private void OnClickBtnHome()
  86. {
  87. GameController.GoBackToMainView();
  88. }
  89. private void InitChapter()
  90. {
  91. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  92. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  93. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  94. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  95. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  96. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  97. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  98. UpdateBonusBox();
  99. var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  100. int endLevel = 0;
  101. for (int i = 0; i < list.Count; i++)
  102. {
  103. StoryLevelCfg levelCfg = list[i];
  104. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  105. if (obj != null)
  106. {
  107. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  108. levelItem.target.data = levelCfg.id;
  109. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  110. {
  111. levelItem.target.visible = true;
  112. levelItem.target.onClick.Clear();
  113. levelItem.target.onClick.Add(OnClickLevelItem);
  114. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  115. levelItem.m_txtOrder.text = showId;
  116. if (levelCfg.fightID.Length > 0)
  117. {
  118. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  119. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  120. if (score <= 0)
  121. {
  122. levelItem.m_flower.target.visible = false;
  123. }
  124. else
  125. {
  126. levelItem.m_flower.target.visible = true;
  127. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  128. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  129. }
  130. }
  131. else
  132. {
  133. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  134. levelItem.m_flower.target.visible = false;
  135. }
  136. // levelItem.m_iconUnPass.visible =
  137. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  138. // if (levelItem.m_holder.visible)
  139. // {
  140. // }
  141. if (levelItem.m_holder.visible)
  142. {
  143. //设置为解锁关卡
  144. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  145. _unPasslevelItem = levelItem.target;
  146. _gameObject = null;
  147. _wrapper = null;
  148. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  149. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  150. }
  151. if (levelCfg.order > endLevel)
  152. {
  153. endLevel = levelCfg.order;
  154. _endLevelItem = levelItem.target;
  155. }
  156. }
  157. else
  158. {
  159. levelItem.target.visible = false;
  160. }
  161. }
  162. }
  163. if (_endLevelItem != null)
  164. {
  165. //_ui.m_chapter.scrollPane.viewWidth
  166. // float tx = _endLevelItem.x + _endLevelItem.width / 2;
  167. float tx = _endLevelItem.x - _ui.m_chapter.scrollPane.viewWidth / 2;// + _endLevelItem.width * 2;
  168. float ty = _endLevelItem.y - _ui.m_chapter.scrollPane.viewHeight + _endLevelItem.height * 2;
  169. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  170. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  171. }
  172. }
  173. private void OnClickLevelItem(EventContext context)
  174. {
  175. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  176. int levelCfgId = (int)levelItem.target.data;
  177. StoryController.ShowLevelView(levelCfgId);
  178. }
  179. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  180. {
  181. bonusBox.m_txtName.text = name;
  182. }
  183. private void UpdateBonusBox()
  184. {
  185. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  186. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  187. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  188. }
  189. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  190. {
  191. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  192. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  193. bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  194. if (status == ConstBonusStatus.GOT)
  195. {
  196. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  197. }
  198. else
  199. {
  200. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  201. }
  202. bonusBox.target.data = status;
  203. }
  204. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  205. {
  206. int status = (int)bonusBox.target.data;
  207. if (status == ConstBonusStatus.CAN_GET)
  208. {
  209. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  210. if (got)
  211. {
  212. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  213. if (bonusList != null && bonusList.Count > 0)
  214. {
  215. BonusController.TryShowBonusList(bonusList);
  216. }
  217. UpdateBonusBoxStatus(bonusBox, index);
  218. }
  219. }
  220. else if (status == ConstBonusStatus.GOT)
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  223. }
  224. else
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  227. }
  228. }
  229. protected override void UpdateToCheckGuide(object param)
  230. {
  231. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  232. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  233. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  234. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  235. // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  236. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  237. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  238. }
  239. protected override void TryCompleteGuide()
  240. {
  241. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  242. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  243. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  244. }
  245. }
  246. }