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							- using FairyGUI;
 
- using UnityEngine;
 
- using UI.Main;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class StroyFightResultView : BaseView
 
-     {
 
-         private UI_StoryFightResultUI _ui;
 
-         private GameObject _scenePrefab;
 
-         private GameObject _sceneObject;
 
-         private GameObject _gameObject0;
 
-         private GameObject _gameObject1;
 
-         private GameObject _gameObject2;
 
-         private GameObject _gameObject3;
 
-         private GameObject _gameObject4;
 
-         private GameObject _gameObject5;
 
-         private GameObject _gameObject6;
 
-         private GameObject _gameObject7;
 
-         private GameObject _gameObject8;
 
-         private GameObject _gameObject9;
 
-         private GameObject _gameObject10;
 
-         private GameObject _gameObject11;
 
-         private GoWrapper _wrapper0;
 
-         private GoWrapper _wrapper1;
 
-         private GoWrapper _wrapper2;
 
-         private GoWrapper _wrapper3;
 
-         private GoWrapper _wrapper4;
 
-         private GoWrapper _wrapper5;
 
-         private GoWrapper _wrapper6;
 
-         private GoWrapper _wrapper7;
 
-         private GoWrapper _wrapper8;
 
-         private GoWrapper _wrapper9;
 
-         private GoWrapper _wrapper10;
 
-         private GoWrapper _wrapper11;
 
-         private StoryFightResultData _resultData;
 
-         public override void Dispose()
 
-         {
 
-             SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
 
-             SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
 
-             SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
 
-             SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
 
-             SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
 
-             SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
 
-             SceneController.DestroyObjectFromView(_gameObject6, _wrapper6);
 
-             SceneController.DestroyObjectFromView(_gameObject7, _wrapper7);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void Init()
 
-         {
 
-             base.Init();
 
-             _ui = UI_StoryFightResultUI.Create();
 
-             viewCom = _ui.target;
 
-             isfullScreen = true;
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui.m_btnClose.enabled = false;
 
-             _ui.m_btnClose.onClick.Add(OnClickBtnClose);
 
-             // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
 
-             _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
 
-             _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
 
-             AddEffect();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             string resPath0 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_lose");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult0, resPath0, out _gameObject0, out _wrapper0);
 
-             string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_qualified");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult1, resPath1, out _gameObject1, out _wrapper1);
 
-             string resPath2 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_good");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult2, resPath2, out _gameObject2, out _wrapper2);
 
-             string resPath3 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_Perfect");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult3, resPath3, out _gameObject3, out _wrapper3);
 
-             string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_Text_kuang");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderScore, resPath4, out _gameObject4, out _wrapper4);
 
-             string resPath5 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_STAR");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar3, resPath5, out _gameObject7, out _wrapper7);
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar2, resPath5, out _gameObject6, out _wrapper6);
 
-             SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar1, resPath5, out _gameObject5, out _wrapper5);
 
-             string resPath8 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_di");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_holderProHead, resPath8, out _gameObject8, out _wrapper8);
 
-             string resPath9 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_head");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_proExp.m_holder, resPath9, out _gameObject9, out _wrapper9);
 
-             string resPath10 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_tx");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_proExp.m_comHolder.m_holder, resPath10, out _gameObject10, out _wrapper10);
 
-             string resPath11 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_player");
 
-             SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_holderHead, resPath11, out _gameObject11, out _wrapper11);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _resultData = (StoryFightResultData)this.viewData;
 
-             InstanceZonesDataManager.usedRecommend = false;
 
-             InstanceZonesDataManager.isResultFighting = true;
 
-             FightData roleData = InstanceZonesDataManager.roleData;
 
-             if (_sceneObject == null)
 
-             {
 
-                 _sceneObject = GameObject.Instantiate(_scenePrefab);
 
-                 MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
 
-             }
 
-             MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 
-             _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
 
-             _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
 
-             RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
 
-             _ui.m_btnClose.enabled = false;
 
-             if (!this._resultData.Result)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 InstanceZonesDataManager.isResultFighting = false;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_comExpBar.target.visible = true;
 
-                 StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-                 StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
 
-                 _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
 
-             }
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result && FieldDataManager.Instance.currFightLv < FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
 
-             {
 
-                 _ui.m_comExpBar.target.visible = false;
 
-                 Timers.inst.Add(3, 1, OnClickBtnClose);
 
-             }
 
-             _ui.m_comResult.m_t0.Play(AddExp);
 
-         }
 
-         protected override async void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_sceneObject != null)
 
-             {
 
-                 GameObject.Destroy(_sceneObject);
 
-                 _sceneObject = null;
 
-             }
 
-             InstanceZonesDataManager.isResultFighting = false;
 
-             MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
 
-             _ui.m_comResult.m_t1.Play();
 
-             _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
 
-             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
 
-             {
 
-                 Timers.inst.Remove(OnClickBtnClose);
 
-                 FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);
 
-                 int needPower = 0;
 
-                 for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
 
-                 {
 
-                     needPower += fieldCfg.needPower;
 
-                 }
 
-                 if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)
 
-                 {
 
-                     ViewManager.Show<FieldView>();
 
-                     bool result = await FieldSProxy.ReqFieldInstanceResult();
 
-                     if (result)
 
-                     {
 
-                         ViewManager.Show<FieldFightEndView>();
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     ViewManager.Show<FieldView>();
 
-                     ViewManager.Show<FieldFightInfoView>();
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
 
-                 //尝试显示奖励
 
-                 BonusController.TryShowBonusList(_resultData.BonusList);
 
-             }
 
-             InstanceZonesDataManager.currentCardId = -1;
 
-         }
 
-         private void OnClickBtnClose(object param)
 
-         {
 
-             this.Hide();
 
-         }
 
-         private void AddExp()
 
-         {
 
-             float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
 
-             float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
 
-             _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
 
-             _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
 
-             _ui.m_comExpBar.m_proExp.target.max = cfgExp;
 
-             _ui.m_comExpBar.m_proExp.target.value = 0;
 
-             _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
 
-             {
 
-                 _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
 
-             }).OnComplete(() =>
 
-             {
 
-                 if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
 
-                 InstanceZonesDataManager.isResultFighting = false;
 
-                 _ui.m_btnClose.enabled = true;
 
-             });
 
-             UpdateToCheckGuide(null);
 
-         }
 
-     }
 
- }
 
 
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