| 123456789101112131415161718192021222324252627282930313233 | using System.Collections;using System.Collections.Generic;using UnityEngine;namespace GFGGame{    public class StoryDialogDataManager : SingletonBase<StoryDialogDataManager>    {        public void Clear()        {            _waitPicFade = false;          // 等待立绘加载            _waitBgChange = false;         // 等待背景更换            _dialogShowDelay = 0.0f;      // 对话延迟出现            _waiting = false;        }        private bool _waitPicFade = false;          // 等待立绘加载        private bool _waitBgChange = false;         // 等待背景更换        private float _dialogShowDelay = 0.0f;      // 对话延迟出现        private bool _waiting = false;              // 全局等待,如等待对话框的播放动画结束,或者等待某些演出结束        // Dialog wait pic's animation finished         public bool waitPicFade { get { return _waitPicFade; } set { _waitPicFade = value; } }        public bool waitBgChange { get { return _waitBgChange; } set { _waitBgChange = value; } }        public float dialogShowDelay { get { return _dialogShowDelay; } set { _dialogShowDelay = value; } }        public bool waiting { get { return _waiting; } set { _waiting = value; } }    }}
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