ItemApproachScanner.cs 30 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  50. var values = new string[] { string.Join(";", a.Value) };
  51. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  52. if (a.Key.isHide <= 0)
  53. {
  54. if (a.Key.id != 210000)
  55. {
  56. suitPartTotalCount += a.Value.Count;
  57. }
  58. }
  59. }
  60. globalCfg.suitPartTotalCount = suitPartTotalCount;
  61. globalCfg.ClothingPartsCount = clothingPartsCount;
  62. globalCfg.CardCount = cardCount;
  63. UpdateGlobalCfg(globalCfg);
  64. //材料对应的套装id
  65. foreach (var a in syntheticSuitDic)
  66. {
  67. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  68. var values = new string[] { string.Join(";", a.Value) };
  69. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  70. }
  71. //套装属性累加
  72. foreach (var a in suitTagsDic)
  73. {
  74. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  75. var value = "";
  76. foreach (var e in a.Value)
  77. {
  78. value = value + e.Key + "*" + e.Value + ";";
  79. }
  80. var values = new string[] { string.Join(";", value) };
  81. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  82. }
  83. }
  84. catch (Exception e)
  85. {
  86. ET.Log.Error(e.ToString());
  87. }
  88. finally
  89. {
  90. SQLiteHelper.Instance.CloseConnection();
  91. }
  92. }
  93. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  94. {
  95. var names = new string[]
  96. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  97. var values = new string[]
  98. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  99. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  100. }
  101. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  102. {
  103. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  104. {
  105. return;
  106. }
  107. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  108. {
  109. ItemCfg materialItemCfg;
  110. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  111. {
  112. int materialId = materiars[0];
  113. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  114. if (materialItemCfg != null)
  115. {
  116. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  117. if (syntheticSuitList == null)
  118. {
  119. syntheticSuitList = new List<int>();
  120. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  121. }
  122. syntheticSuitList.Add(itemCfg.id);
  123. }
  124. }
  125. }
  126. }
  127. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  128. {
  129. if (itemCfg.suitId <= 0)
  130. {
  131. return;
  132. }
  133. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  134. if (suitCfg == null)
  135. {
  136. return;
  137. }
  138. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  139. {
  140. suitDic.TryGetValue(suitCfg, out var partsList);
  141. if (partsList == null)
  142. {
  143. partsList = new List<int>();
  144. suitDic[suitCfg] = partsList;
  145. }
  146. partsList.Add(itemCfg.id);
  147. }
  148. itemCfg.isHide = suitCfg.isHide;
  149. }
  150. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  151. {
  152. // 除去初始衣装
  153. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  154. {
  155. return;
  156. }
  157. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  158. {
  159. // 服装
  160. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  161. if (isDressUp)
  162. {
  163. ++count;
  164. return;
  165. }
  166. // 饰品
  167. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  168. if (isAccessories)
  169. {
  170. ++count;
  171. return;
  172. }
  173. // 特殊
  174. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  175. if (isSpecial)
  176. {
  177. ++count;
  178. return;
  179. }
  180. }
  181. }
  182. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  183. {
  184. if (itemCfg.isHide > 0)
  185. {
  186. return;
  187. }
  188. if (itemCfg.itemType == ConstItemType.CARD)
  189. {
  190. ++count;
  191. }
  192. }
  193. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  194. {
  195. if (itemCfg.suitId <= 0)
  196. return;
  197. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  198. if (suitCfg == null)
  199. return;
  200. if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
  201. return;
  202. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  203. {
  204. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  205. {
  206. suitTagsDic.TryGetValue(suitCfg, out var tags);
  207. if (tags == null)
  208. {
  209. tags = new Dictionary<string, string>();
  210. suitTagsDic[suitCfg] = tags;
  211. }
  212. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  213. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  214. else
  215. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  216. }
  217. }
  218. }
  219. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  220. {
  221. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  222. {
  223. ET.Log.Debug("");
  224. }
  225. List<string> approachs = new List<string>();
  226. foreach (GetApproachCall action in actions)
  227. {
  228. string tempApproach = action(cfg.id);
  229. if (tempApproach != null)
  230. {
  231. approachs.Add(tempApproach);
  232. }
  233. }
  234. if (approachs.Count > 0)
  235. {
  236. string approach = string.Join(";", approachs);
  237. cfg.approach = approach;
  238. if (approachs.Count > 5)
  239. {
  240. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  241. }
  242. }
  243. else
  244. {
  245. if (cfg.id < 1000000 || cfg.id >= 2000000)
  246. {
  247. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  248. {
  249. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  250. }
  251. }
  252. }
  253. }
  254. /// <summary>
  255. /// 尝试获取服装店产出途径
  256. /// </summary>
  257. /// <param name="itemId"></param>
  258. /// <returns></returns>
  259. private static string GetClothingShopApproach(int itemId)
  260. {
  261. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  262. foreach (ShopCfg cfg in dataArray)
  263. {
  264. if (cfg.itemId == itemId)
  265. {
  266. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID;
  267. }
  268. }
  269. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  270. foreach (ShopCfg cfg in shopCfgGallerys)
  271. {
  272. if (cfg.itemId == itemId)
  273. {
  274. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  275. }
  276. }
  277. return null;
  278. }
  279. /// <summary>
  280. /// 尝试获取服装分解产出途径
  281. /// </summary>
  282. /// <param name="itemId"></param>
  283. /// <returns></returns>
  284. private static string GetClothingDecomposeApproach(int itemId)
  285. {
  286. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  287. DecomposeCfg[] dataArray = manager.dataArray;
  288. foreach (DecomposeCfg cfg in dataArray)
  289. {
  290. for (int i = 0; i < cfg.itemsArr.Length; i++)
  291. {
  292. if (cfg.itemsArr[i][0] == itemId)
  293. {
  294. return "FU_ZHUANG_DECOMPOSE";
  295. }
  296. }
  297. }
  298. return null;
  299. }
  300. /// <summary>
  301. /// 尝试获取摘星(抽奖)产出途径
  302. /// </summary>
  303. /// <param name="itemId"></param>
  304. /// <returns></returns>
  305. private static string GetZhaiXingApproach(int itemId)
  306. {
  307. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  308. LuckyBoxCfg[] dataArray = manager.dataArray;
  309. if (itemId == 10090)
  310. {
  311. Debug.Log("");
  312. }
  313. foreach (LuckyBoxCfg cfg in dataArray)
  314. {
  315. for (int i = 0; i < cfg.bonusArr.Length; i++)
  316. {
  317. if (itemId == cfg.bonusArr[i][0])
  318. {
  319. return "ZHAI_XING";
  320. }
  321. }
  322. int dropId = cfg.dropId;
  323. if (itemId == 10014)
  324. {
  325. if (dropId == 11000008)
  326. {
  327. ET.Log.Debug("");
  328. }
  329. ET.Log.Debug("");
  330. }
  331. int[] _dropIds = { dropId };
  332. bool approach = CheckItemInDropOut(itemId, _dropIds);
  333. if (approach)
  334. {
  335. return "ZHAI_XING";
  336. }
  337. // }
  338. }
  339. return null;
  340. }
  341. /// <summary>
  342. /// 尝试获取飞花令产出途径
  343. /// </summary>
  344. /// <param name="itemId"></param>
  345. /// <returns></returns>
  346. private static string GetArenaApproach(int itemId)
  347. {
  348. if (itemId == ConstItemID.ARENA_CUR_COST)
  349. {
  350. return "ARENA";
  351. }
  352. return null;
  353. }
  354. /// <summary>
  355. /// 尝试获取剧情关卡产出途径
  356. /// </summary>
  357. /// <param name="itemId"></param>
  358. /// <returns></returns>
  359. private static string GetStoryLevelApproach(int itemId)
  360. {
  361. List<string> approachs = new List<string>();
  362. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  363. StudioCfg studioCfg = new StudioCfg();
  364. FieldCfg fieldCfg = new FieldCfg();
  365. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  366. StoryLevelCfg[] dataArray = manager.dataArray;
  367. foreach (StoryLevelCfg cfg in dataArray)
  368. {
  369. if (itemId == 3000041)
  370. {
  371. ET.Log.Debug("");
  372. }
  373. if (itemId == 3002001)
  374. {
  375. }
  376. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  377. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  378. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  379. //判断是否有配在剧情、工作室、田野调查表
  380. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  381. {
  382. bool result = CheckItemInBonus(itemId, cfg);
  383. if (result)
  384. {
  385. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  386. approachs.Add(approach);
  387. }
  388. }
  389. }
  390. if (approachs.Count > 0)
  391. {
  392. return string.Join(";", approachs);
  393. }
  394. return null;
  395. }
  396. /// <summary>
  397. /// 尝试获取服装合成产出途径
  398. /// </summary>
  399. /// <param name="itemId"></param>
  400. /// <returns></returns>
  401. private static string GetClothingSyntheticApproach(int itemId)
  402. {
  403. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  404. if (itemCfg == null)
  405. {
  406. return null;
  407. }
  408. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  409. {
  410. return null;
  411. }
  412. if (itemCfg.suitId <= 0)
  413. {
  414. return null;
  415. }
  416. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  417. if (suitCfg == null)
  418. {
  419. return null;
  420. }
  421. if (suitCfg.syntheticType <= 0)
  422. {
  423. return null;
  424. }
  425. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  426. }
  427. private static string GetSuitGuideApproach(int itemId)
  428. {
  429. SuitCfgArray manager = SuitCfgArray.Instance;
  430. SuitCfg[] dataArray = manager.dataArray;
  431. foreach (SuitCfg cfg in dataArray)
  432. {
  433. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  434. if (result)
  435. {
  436. return "TAO_ZHUANG_TU_JIAN";
  437. }
  438. }
  439. return null;
  440. }
  441. private static string GetSuitSyntheticApproach(int itemId)
  442. {
  443. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  444. if (itemCfg == null)
  445. {
  446. return null;
  447. }
  448. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  449. {
  450. return null;
  451. }
  452. if (itemCfg.suitId <= 0)
  453. {
  454. return null;
  455. }
  456. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  457. if (suitCfg == null)
  458. {
  459. return null;
  460. }
  461. if (suitCfg.syntheticType <= 0)
  462. {
  463. return null;
  464. }
  465. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  466. if (result)
  467. {
  468. return "TAO_ZHUANG_HE_CHENG";
  469. }
  470. return null;
  471. }
  472. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  473. {
  474. if (cfg.fightID.Length > 0)
  475. {
  476. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  477. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  478. List<int[]> a = new List<int[]>();
  479. // a.AddRange(cfg.bonusOnceArr);
  480. a.AddRange(storyFightCfg.bonusBaseArr);
  481. int[][] bonus = a.ToArray();
  482. bool result = CheckItemInBonus(itemId, bonus);
  483. if (storyFightCfg.id == "501")
  484. {
  485. ET.Log.Debug("");
  486. }
  487. if (result)
  488. {
  489. return true;
  490. }
  491. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  492. return result;
  493. }
  494. return false;
  495. }
  496. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  497. {
  498. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  499. foreach (ItemData itemData in aList)
  500. {
  501. if (itemId == itemData.id)
  502. {
  503. return true;
  504. }
  505. }
  506. return false;
  507. }
  508. /// <summary>
  509. /// 检测掉落表是否产出该物品
  510. /// </summary>
  511. /// <param name="itemId"></param>
  512. /// <param name="dropIds"></param>
  513. /// <returns></returns>
  514. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  515. {
  516. List<ItemData> result = new List<ItemData>();
  517. foreach (int dropId in dropIds)
  518. {
  519. DropOutCfgArray manager = DropOutCfgArray.Instance;
  520. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  521. foreach (DropOutCfg dropOutCfg in aList)
  522. {
  523. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  524. {
  525. int[] _dropIds = { dropOutCfg.item };
  526. if (CheckItemInDropOut(itemId, _dropIds))
  527. {
  528. return true;
  529. }
  530. }
  531. else
  532. {
  533. if (itemId == dropOutCfg.item)
  534. {
  535. return true;
  536. }
  537. }
  538. }
  539. }
  540. return false;
  541. }
  542. /// <summary>
  543. /// 检测商城-红包卡是否产出该物品
  544. /// </summary>
  545. /// <param name="itemId"></param>
  546. /// <returns></returns>
  547. private static string CheckStoreApproach(int itemId)
  548. {
  549. List<string> approachs = new List<string>();
  550. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  551. for (int i = 0; i < goldShopCfgs.Count; i++)
  552. {
  553. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  554. {
  555. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  556. break;
  557. }
  558. }
  559. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  560. for (int i = 0; i < blackShopCfgs.Count; i++)
  561. {
  562. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  563. {
  564. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  565. break;
  566. }
  567. }
  568. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  569. for (int i = 0; i < itemShopCfgs.Count; i++)
  570. {
  571. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  572. {
  573. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  574. break;
  575. }
  576. }
  577. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  578. for (int i = 0; i < greatestShopCfgs.Count; i++)
  579. {
  580. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  581. {
  582. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  583. break;
  584. }
  585. }
  586. List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  587. for (int i = 0; i < storyActivityCfg.Count; i++)
  588. {
  589. if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
  590. {
  591. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  592. break;
  593. }
  594. }
  595. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  596. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  597. {
  598. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  599. {
  600. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  601. break;
  602. }
  603. }
  604. if (approachs.Count > 0)
  605. {
  606. return string.Join(";", approachs);
  607. }
  608. return null;
  609. }
  610. private static bool CheckIsHasItem(int itemId, int checkId)
  611. {
  612. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  613. if (itemCfg.itemType == ConstItemType.USEABLE)
  614. {
  615. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  616. {
  617. if (itemCfg.itemsArr[i][0] == itemId) return true;
  618. }
  619. }
  620. else if (checkId == itemId)
  621. {
  622. return true;
  623. }
  624. return false;
  625. }
  626. /// <summary>
  627. /// 检测服装升级是否产出该物品
  628. /// </summary>
  629. /// <param name="itemId"></param>
  630. /// <returns></returns>
  631. private static string CheckClothingFosterApproach(int itemId)
  632. {
  633. //培养
  634. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  635. SuitFosterCfg[] dataArray = manager.dataArray;
  636. for (int i = 0; i < dataArray.Length; i++)
  637. {
  638. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  639. {
  640. if (dataArray[i].rewardsArr[j][0] == itemId)
  641. {
  642. return ConstFunctionId.SUIT_FOSTER;
  643. }
  644. }
  645. }
  646. //换新
  647. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  648. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  649. for (int i = 0; i < dataArray1.Length; i++)
  650. {
  651. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  652. {
  653. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  654. {
  655. return ConstFunctionId.SUIT_FOSTER;
  656. }
  657. }
  658. }
  659. return null;
  660. }
  661. /// <summary>
  662. /// 检测每日任务是否产出该物品
  663. /// </summary>
  664. /// <param name="itemId"></param>
  665. /// <returns></returns>
  666. private static string CheckDailyTaskApproach(int itemId)
  667. {
  668. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  669. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  670. for (int i = 0; i < dataArray.Count; i++)
  671. {
  672. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  673. {
  674. if (dataArray[i].rewardsArr[j][0] == itemId)
  675. {
  676. return ConstFunctionId.DAILY_TASK;
  677. }
  678. }
  679. }
  680. return null;
  681. }
  682. /// <summary>
  683. /// 检测每周任务是否产出该物品
  684. /// </summary>
  685. /// <param name="itemId"></param>
  686. /// <returns></returns>
  687. private static string CheckWeeklyTaskApproach(int itemId)
  688. {
  689. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  690. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  691. for (int i = 0; i < dataArray.Count; i++)
  692. {
  693. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  694. {
  695. if (dataArray[i].rewardsArr[j][0] == itemId)
  696. {
  697. return ConstFunctionId.WEEKLY_TASK;
  698. }
  699. }
  700. }
  701. return null;
  702. }
  703. /// <summary>
  704. /// 检测雅集福利是否产出该物品
  705. /// </summary>
  706. /// <param name="itemId"></param>
  707. /// <returns></returns>
  708. private static string GetLeaguePrayApproach(int itemId)
  709. {
  710. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  711. for (int i = 0; i < prayCfgs.Length; i++)
  712. {
  713. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  714. {
  715. if (prayCfgs[i].bonusArr[j][0] == itemId)
  716. {
  717. return ConstFunctionId.LEAGUE_PRAY;
  718. }
  719. }
  720. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  721. {
  722. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  723. {
  724. return ConstFunctionId.LEAGUE_PRAY;
  725. }
  726. }
  727. }
  728. return null;
  729. }
  730. /// <summary>
  731. /// 检测雅集答题是否产出该物品
  732. /// </summary>
  733. /// <param name="itemId"></param>
  734. /// <returns></returns>
  735. private static string GetLeagueAnswerApproach(int itemId)
  736. {
  737. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  738. for (int i = 0; i < questionCfgs.Length; i++)
  739. {
  740. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  741. {
  742. if (questionCfgs[i].bonusArr[j][0] == itemId)
  743. {
  744. return ConstFunctionId.LEAGUE_ANSWER;
  745. }
  746. }
  747. }
  748. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  749. for (int i = 0; i < questionBonusCfgs.Length; i++)
  750. {
  751. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  752. {
  753. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  754. {
  755. return ConstFunctionId.LEAGUE_ANSWER;
  756. }
  757. }
  758. }
  759. return null;
  760. }
  761. /// <summary>
  762. /// 检测技能书合成途径
  763. /// </summary>
  764. /// <param name="itemId"></param>
  765. /// <returns></returns>
  766. private static string GetSkillBookSyntheticApproach(int itemId)
  767. {
  768. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  769. if (itemCfg == null)
  770. {
  771. return null;
  772. }
  773. if (itemCfg.param1Arr.Length <= 0)
  774. {
  775. return null;
  776. }
  777. return ConstFunctionId.SKILLBOOK;
  778. }
  779. }
  780. }