ClothingShopView.cs 16 KB

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  1. using UI.ClothingShop;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class ClothingShopView : BaseWindow
  10. {
  11. private const int SHOES_Y = 105;
  12. private const int HEAD_Y = 609;
  13. private const int BODY_Y = 412;
  14. private const float SCALE_MAX = 1.5f;
  15. private const float DURATION = 0.6f;
  16. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
  17. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
  18. private UI_ClothingShopUI _ui;
  19. private DressUpObjUI _dressUpObjUI;
  20. private ValueBarController _valueBarController;
  21. private List<ShopCfg> _dataList;
  22. private GImage _comSelected;
  23. private ShopCfg _cfgSelected;
  24. private const int MAX_COUNT = 99;
  25. private const int INIT_COUNT = 1;
  26. private int _scoreType;
  27. private int _storeId = 1;
  28. private GObject _selectedListItem;
  29. private int _selectedItemId;//打开界面时选中的物品id
  30. private int _selectedType = 0;//打开界面时选中的物品类型
  31. private int _selectedItemCount;
  32. private int _selectedId;
  33. public override void Dispose()
  34. {
  35. if (_valueBarController != null)
  36. {
  37. _valueBarController.Dispose();
  38. _valueBarController = null;
  39. }
  40. if (_comSelected != null)
  41. {
  42. _comSelected.RemoveFromParent();
  43. _comSelected.Dispose();
  44. }
  45. if (_dressUpObjUI != null)
  46. {
  47. _dressUpObjUI.Dispose();
  48. _dressUpObjUI = null;
  49. }
  50. _cfgSelected = null;
  51. if (_ui != null)
  52. {
  53. _ui.Dispose();
  54. _ui = null;
  55. }
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_ClothingShopUI.PACKAGE_NAME;
  62. _ui = UI_ClothingShopUI.Create();
  63. this.viewCom = _ui.target;
  64. isfullScreen = true;
  65. //isReturnView = true;
  66. _valueBarController = new ValueBarController(_ui.m_valueBar);
  67. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  68. _comSelected = new GImage();
  69. _comSelected.x = -5;
  70. _comSelected.y = -3;
  71. _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "fzd_fzxzhong").asImage;
  72. _ui.m_listShop.itemRenderer = ListShopItemRender;
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
  75. _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
  76. _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
  77. _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
  78. // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  84. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  85. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  91. _storeId = ConstStoreId.CLOTHING_STORE_ID;
  92. _scoreType = 0;
  93. _selectedItemId = 0;
  94. _selectedType = 0;
  95. if (this.viewData != null)
  96. {
  97. //this.viewData[0]=storeId(商店Id)
  98. //this.viewData[1]=_scoreType(服装属性:风花雪月)
  99. //this.viewData[2]=_selectedItemId
  100. //this.viewData[3]=_selectedItemCount
  101. object[] objs = this.viewData as object[];
  102. if (objs.Length > 0 && objs[0] != null)
  103. {
  104. _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
  105. }
  106. if (objs.Length > 1 && objs[1] != null)
  107. {
  108. _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
  109. }
  110. if (objs.Length > 2 && objs[2] != null)
  111. {
  112. _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
  113. long selectedItemCount = (long)objs[3];
  114. _selectedItemCount = (int)selectedItemCount;
  115. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  116. for (int i = 0; i < dataArray.Count; i++)
  117. {
  118. if (dataArray[i].itemId == _selectedItemId)
  119. {
  120. _selectedType = int.Parse(dataArray[i].typeIndex);
  121. _selectedId = dataArray[i].id;
  122. // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
  123. _ui.m_listType.selectedIndex = _selectedType;
  124. break;
  125. }
  126. }
  127. }
  128. }
  129. _ui.m_c1.selectedIndex = _storeId;
  130. _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
  131. _ui.m_listType.selectedIndex = _selectedType;
  132. _ui.m_listType.ScrollToView(_selectedType);
  133. UpdateList(false);
  134. _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
  135. _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
  136. UpdateCJGoodsCount();
  137. _valueBarController.OnShown();
  138. _valueBarController.Controller(5);
  139. if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
  140. {
  141. _valueBarController.Controller(5);
  142. }
  143. else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
  144. {
  145. _valueBarController.Controller(2);
  146. }
  147. else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  148. {
  149. _valueBarController.Controller(3);
  150. }
  151. else if (_storeId == ConstStoreId.GALLERY_STORE_ID)
  152. {
  153. _valueBarController.Controller(8);
  154. }
  155. if (_selectedItemId > 0 && _selectedItemCount > 0)
  156. {
  157. ShopViewManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, ConstBuyType.TYPE_SHOP, _cfgSelected);
  158. }
  159. Timers.inst.AddUpdate(CheckGuide);
  160. }
  161. protected override void OnHide()
  162. {
  163. base.OnHide();
  164. _valueBarController.OnHide();
  165. _selectedItemId = 0;
  166. Timers.inst.Remove(CheckGuide);
  167. }
  168. protected override void RemoveEventListener()
  169. {
  170. base.RemoveEventListener();
  171. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
  172. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  173. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
  174. }
  175. private void OnClickBtnBack()
  176. {
  177. ViewManager.GoBackFrom(typeof(ClothingShopView).FullName);
  178. //this.Hide();
  179. }
  180. private void OnclickBtnBuy()
  181. {
  182. int count = _selectedItemId > 0 && _cfgSelected.itemId == _selectedItemId ? _selectedItemCount : INIT_COUNT;
  183. // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
  184. count = Math.Max(1, count);
  185. ShopViewManager.Instance.BuyItem(_cfgSelected.id, count, ConstBuyType.TYPE_SHOP, _cfgSelected);
  186. }
  187. private void UpdateItemChange()
  188. {
  189. UpdateCJGoodsCount();
  190. UpdateList(false);
  191. }
  192. private void UpdateCJGoodsCount()
  193. {
  194. // int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
  195. // LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
  196. // _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
  197. // _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
  198. // int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
  199. // LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
  200. // _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
  201. // _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
  202. }
  203. private EaseType ease = EaseType.CubicOut;
  204. private void UpdateRole(bool tween)
  205. {
  206. _dressUpObjUI.ResetSceneObj(70, false, true, null, false);
  207. _dressUpObjUI.dressUpObj.AddOrRemove(_cfgSelected.itemId, true, DressUpOption.Add);
  208. _dressUpObjUI.UpdateWrapper(_ui.m_compHolder.m_compMover.m_holder);
  209. int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemId);
  210. float duration = DURATION;
  211. if (!tween)
  212. {
  213. duration = 0;
  214. }
  215. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  216. {
  217. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration).SetEase(ease); ;
  218. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration).SetEase(ease); ;
  219. }
  220. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  221. {
  222. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration).SetEase(ease); ;
  223. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration).SetEase(ease); ;
  224. }
  225. else
  226. {
  227. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration).SetEase(ease); ;
  228. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration).SetEase(ease); ;
  229. }
  230. }
  231. private void UpdateList(bool tween)
  232. {
  233. _ui.m_listShop.RemoveChildrenToPool();
  234. int typeIndex = _ui.m_listType.selectedIndex;
  235. _dataList = ShopDataManager.Instance.GetList(_storeId, typeIndex, _scoreType);
  236. _ui.m_listShop.numItems = _dataList.Count;
  237. if (_ui.m_listShop.numItems > 0)
  238. {
  239. ShopCfg clothingShopCfg = ShopCfgArray.Instance.GetCfg(_selectedId);
  240. int itemIndex = 0;
  241. if (_selectedItemId > 0 && clothingShopCfg != null)
  242. {
  243. // itemIndex = _dataList.IndexOf(clothingShopCfg);
  244. for (int i = 0; i < _dataList.Count; i++)
  245. {
  246. if (_dataList[i].id == _selectedId)
  247. {
  248. itemIndex = i;
  249. break;
  250. }
  251. }
  252. _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
  253. // _selectedItemId = 0;
  254. }
  255. UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
  256. }
  257. }
  258. private void OnClickListTypeItem(EventContext context)
  259. {
  260. UpdateList(true);
  261. }
  262. private void OnClickListShopItem(EventContext context)
  263. {
  264. _selectedItemId = 0;
  265. // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
  266. // selectedListItem.m_grpSelect.visible = false;
  267. UpdateSelectedItemInfo(context.data as GComponent, true);
  268. }
  269. private void ListShopItemRender(int index, GObject item)
  270. {
  271. UI_ListClothingShopItem listItem = UI_ListClothingShopItem.Proxy(item);
  272. ShopCfg cfg = _dataList[index];
  273. listItem.target.data = cfg;
  274. // listItem.m_grpSelect.visible = false;
  275. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  276. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  277. string itemName = itemCfg.name;
  278. listItem.m_txtName.text = itemName;
  279. RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemId, false);
  280. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.CostIdReal);
  281. listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  282. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemId) > 0;
  283. listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.CostIdReal) >= cfg.Price ? StringUtil.GetColorText(cfg.Price.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.Price.ToString(), "#F2989B");
  284. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore));
  285. UI_ListClothingShopItem.ProxyEnd();
  286. }
  287. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  288. {
  289. _selectedListItem = listItem;
  290. listItem.AddChildAt(_comSelected, 1);
  291. // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
  292. // item.m_grpSelect.visible = true;
  293. // item.target.AddChild()
  294. ShopCfg cfg = listItem.data as ShopCfg;
  295. if (_cfgSelected != null)
  296. {
  297. _dressUpObjUI.dressUpObj.AddOrRemove(_cfgSelected.itemId, true);
  298. }
  299. _cfgSelected = cfg;
  300. UpdateRole(tween);
  301. UpdateSelectedItemInfo();
  302. }
  303. private void UpdateSelectedItemInfo()
  304. {
  305. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemId);
  306. string itemName = itemCfg.name;
  307. _ui.m_compItemInfo.m_txtName.text = itemName;
  308. _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
  309. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemId, false);
  310. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.CostIdReal);
  311. _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  312. _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.Price;
  313. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  314. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  315. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  316. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  317. _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemId)).FlushVars();
  318. UI_ListClothingShopItem listItem = UI_ListClothingShopItem.Proxy(_selectedListItem);
  319. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemId) > 0;
  320. UI_ListClothingShopItem.ProxyEnd();
  321. _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
  322. }
  323. private void RenderListTagItem(int index, GObject obj)
  324. {
  325. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemId);
  326. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  327. ItemUtil.UpdateTag(item.m_comTag.target, itemCfg.tagsArr[index][0]);
  328. item.m_txtTagScore.text = itemCfg.tagsArr[index][1].ToString();
  329. UI_ListTagItem.ProxyEnd();
  330. }
  331. private void CheckGuide(object param)
  332. {
  333. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  334. {
  335. UpdateToCheckGuide(null);
  336. }
  337. else
  338. {
  339. Timers.inst.Remove(CheckGuide);
  340. }
  341. }
  342. protected override void UpdateToCheckGuide(object param)
  343. {
  344. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  345. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装。");
  346. }
  347. }
  348. }