StoreGiftBagAddRebateView.cs 16 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class StoreGiftBagAddRebateView : BaseWindow
  9. {
  10. private UI_StoreGiftBagAddRebateUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<ShopCfg> _shopCfgs;
  13. private int menu2;
  14. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. }
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  33. _ui = UI_StoreGiftBagAddRebateUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.clickBlankToClose = false;
  37. this.bringToFontOnClick = false;
  38. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  45. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. menu2 = (int)this.viewData;
  51. _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  52. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  53. _valueBarController.OnShown();
  54. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  55. _ui.m_rebateList.scrollPane.ScrollTop();
  56. UpdateView();
  57. }
  58. protected override void OnHide()
  59. {
  60. base.OnHide();
  61. ShopViewManager.Instance.ClearItemEff();
  62. _valueBarController.OnHide();
  63. }
  64. protected override void RemoveEventListener()
  65. {
  66. base.RemoveEventListener();
  67. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  68. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  69. }
  70. //购买连续礼包之后,更新数据+更新界面
  71. // ReSharper disable Unity.PerformanceAnalysis
  72. private void UpDayRebateAndView(EventContext context)
  73. {
  74. ShopCfg shopCfg = context.data as ShopCfg;
  75. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  76. if (itemCfg.itemType == ConstItemType.USEABLE &&
  77. itemCfg.funType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  78. {
  79. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  80. int totalDayNum = dayNum + itemCfg.param2Arr[0];
  81. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.id, totalDayNum);
  82. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.id);
  83. }
  84. UpdateView();
  85. }
  86. private void UpdateView()
  87. {
  88. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  89. _ui.m_rebateList.numItems = _shopCfgs.Count;
  90. }
  91. private void ListItemRenderer(int index, GObject obj)
  92. {
  93. ShopCfg shopCfg = _shopCfgs[index];
  94. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  95. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  96. item.target.data = shopCfg;
  97. //返利包
  98. item.m_txtTitle.text = itemCfg.name;
  99. item.m_txtWeekPrompt.visible = false;
  100. item.m_btnIcoWeekPromptTag.visible = false;
  101. if (itemCfg.param2Arr.Length != 0)
  102. {
  103. item.m_txtWeekPrompt.visible = true;
  104. item.m_btnIcoWeekPromptTag.visible = true;
  105. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
  106. }
  107. int numItems;
  108. var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  109. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  110. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  111. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";
  112. item.m_btnBuy.m_loaIcon.visible = false;
  113. string mTxtOldPrice = string.Empty;
  114. if (shopCfg.CostTypeReal == CostType.ITEM)
  115. {
  116. //货币
  117. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.CostIdReal);
  118. item.m_btnBuy.m_loaIcon.visible = true;
  119. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  120. }
  121. else if (shopCfg.CostTypeReal == CostType.RMB)
  122. {
  123. //人民币
  124. mTxtOldPrice = "元";
  125. }
  126. else
  127. {
  128. //免费
  129. mTxtOldPrice = $"免费";
  130. item.m_btnBuy.m_txtOldPrice.text = "";
  131. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  132. item.m_btnBuy.m_txtNewPrice.x = 90;
  133. }
  134. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  135. item.m_comLeftGiftBox.target.data = itemCfg;
  136. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  137. if (shopCfg.originalPrice != shopCfg.Price)
  138. {
  139. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.Price);
  140. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  141. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  142. }
  143. else
  144. {
  145. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  146. }
  147. if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
  148. {
  149. //日刷
  150. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  151. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  152. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  153. item.m_txtWeekPrompt.visible = false;
  154. item.m_btnIcoWeekPromptTag.visible = false;
  155. numItems = childItemCfg.itemsArr.Length;
  156. if (remainBuyNum == 0)
  157. {
  158. //已售完
  159. item.m_btnBuy.target.visible = true;
  160. item.m_btnCurReceive.target.visible = false;
  161. item.m_btnBuy.m_bagYellow.visible = false;
  162. item.m_btnBuy.m_bagGrey.visible = true;
  163. }
  164. else
  165. {
  166. //未售完
  167. item.m_btnBuy.target.visible = true;
  168. item.m_btnCurReceive.target.visible = false;
  169. item.m_btnBuy.m_bagYellow.visible = true;
  170. item.m_btnBuy.m_bagGrey.visible = false;
  171. }
  172. }
  173. else
  174. {
  175. //周刷
  176. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  177. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  178. var itemArr = itemCfg.itemsArr[0];
  179. if (itemCfg.itemsArr.Length - itemCfg.param1Arr.Length > 1)
  180. {
  181. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 1;
  182. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  183. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon1.url = ResPathUtil.GetIconPath(getItemCfg);
  184. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold1.text = itemArr[1].ToString();
  185. getItemCfg = ItemCfgArray.Instance.GetCfg(itemCfg.itemsArr[1][0]); //及时获得的物品,读取第二个显示ICON
  186. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon2.url = ResPathUtil.GetIconPath(getItemCfg);
  187. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold2.text = itemCfg.itemsArr[1][1].ToString();
  188. }
  189. else
  190. {
  191. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 0;
  192. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  193. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  194. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
  195. }
  196. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  197. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  198. string mTxtLrc = string.Empty;
  199. if (rebateDay != 0)
  200. {
  201. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  202. }
  203. item.m_txtLrc.text = mTxtLrc;
  204. item.m_txtWeekPrompt.visible = true;
  205. item.m_txtWeekPrompt.text =
  206. string.Format("连续{0}天每日获得",
  207. itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  208. item.m_btnIcoWeekPromptTag.visible = true;
  209. numItems = childItemCfg.param1Arr.Length;
  210. //领取加红点
  211. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  212. //是否需要领取
  213. if (weekGiftBoxState)
  214. {
  215. item.m_btnBuy.target.visible = false;
  216. item.m_btnCurReceive.target.visible = true;
  217. item.m_btnCurReceive.m_receive.visible = true;
  218. item.m_btnCurReceive.m_received.visible = false;
  219. item.m_btnCurReceive.m_txtRec.text = "领取";
  220. }
  221. else
  222. {
  223. //是否能购买
  224. if (remainBuyNum == 0)
  225. {
  226. //已经领取
  227. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))
  228. {
  229. item.m_btnBuy.target.visible = false;
  230. item.m_btnCurReceive.target.visible = true;
  231. item.m_btnCurReceive.m_receive.visible = false;
  232. item.m_btnCurReceive.m_received.visible = true;
  233. item.m_btnCurReceive.m_txtRec.text = "已领取";
  234. }
  235. else
  236. {
  237. item.m_btnCurReceive.target.visible = false;
  238. item.m_btnBuy.target.visible = true;
  239. item.m_btnBuy.m_bagGrey.visible = true;
  240. item.m_btnBuy.m_bagYellow.visible = false;
  241. }
  242. }
  243. else
  244. {
  245. //未售完
  246. item.m_btnBuy.target.visible = true;
  247. item.m_btnBuy.m_bagGrey.visible = false;
  248. item.m_btnBuy.m_bagYellow.visible = true;
  249. item.m_btnCurReceive.target.visible = false;
  250. }
  251. }
  252. }
  253. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  254. item.m_btnIcoWeekPromptTag.data = 300013;
  255. //领取按钮点击事件
  256. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  257. //购买按钮点击事件
  258. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  259. item.m_list.data = shopCfg;
  260. item.m_list.itemRenderer = ChildListItemRender;
  261. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  262. item.m_list.numItems = numItems;
  263. UI_ComCurSupplyItem.ProxyEnd();
  264. RedDotController.Instance.SetComRedDot(obj.asCom, menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id) < shopCfg.maxBuyNum, "", 5, 76);
  265. }
  266. // ReSharper disable Unity.PerformanceAnalysis
  267. private void ChildListItemRender(int index, GObject obj)
  268. {
  269. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  270. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  271. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  272. int[][] result;
  273. if (shopCfg.refreshType == RefreshType.DAY)
  274. {
  275. result = itemCfg.itemsArr;
  276. }
  277. else
  278. {
  279. //周刷
  280. result = itemCfg.param1Arr;
  281. }
  282. var itemArr = result[index];
  283. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  284. uiItemChild.target.data = itemCfgChild;
  285. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  286. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  287. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  288. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  289. UI_ComItem.ProxyEnd();
  290. }
  291. //弹出物品详细描述框
  292. private void OnListSelectorItemClick(EventContext context)
  293. {
  294. GObject item = context.sender as GObject;
  295. ItemCfg itemCfg = item.data as ItemCfg;
  296. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  297. }
  298. //领取按钮点击事件
  299. // ReSharper disable Unity.PerformanceAnalysis
  300. private void OnBtnCurReceiveClick(EventContext context)
  301. {
  302. GObject sender = context.sender as GObject;
  303. GObject obj = sender.parent;
  304. ShopCfg cfg = obj.data as ShopCfg;
  305. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);
  306. if (isSellOut)
  307. {
  308. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();
  309. }
  310. else
  311. {
  312. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  313. }
  314. }
  315. //购买按钮点击事件
  316. // ReSharper disable Unity.PerformanceAnalysis
  317. private void OnBtnBuyClick(EventContext context)
  318. {
  319. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  320. //{
  321. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  322. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  323. //}
  324. GObject sender = context.sender as GObject;
  325. GObject obj = sender.parent;
  326. ShopCfg cfg = obj.data as ShopCfg;
  327. bool isSellOut = cfg.maxBuyNum > 0 &&
  328. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  329. if (isSellOut)
  330. {
  331. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  332. return;
  333. }
  334. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  335. {
  336. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  337. return;
  338. }
  339. if (cfg.CostTypeReal == CostType.FREE)
  340. {
  341. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  342. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  343. }
  344. else
  345. {
  346. ViewManager.Show<ItemExchangeView>(cfg.id);
  347. }
  348. }
  349. }
  350. }