PoemGalleryDataManager.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. private long _themeOrder = 0;
  12. /// <summary>
  13. /// 主题期数
  14. /// </summary>
  15. public long ThemeOrder
  16. {
  17. get
  18. {
  19. return _themeOrder;
  20. }
  21. set
  22. {
  23. _themeOrder = value;
  24. }
  25. }
  26. private long _themeId = 1;
  27. /// <summary>
  28. /// 主题配置id
  29. /// </summary>
  30. public long ThemeId
  31. {
  32. get
  33. {
  34. return _themeId;
  35. }
  36. set
  37. {
  38. _themeId = value;
  39. }
  40. }
  41. private long _myRank = 0;
  42. /// <summary>
  43. /// 我的最高排行
  44. /// </summary>
  45. public long MyRank
  46. {
  47. get
  48. {
  49. return _myRank;
  50. }
  51. set
  52. {
  53. _myRank = value;
  54. }
  55. }
  56. /// <summary>
  57. /// 推荐数据
  58. /// </summary>
  59. public List<long> RecommendDatas = new List<long>();
  60. /// <summary>
  61. /// 最新数据
  62. /// </summary>
  63. public List<long> NewestDatas = new List<long>();
  64. /// <summary>
  65. /// 好友数据
  66. /// </summary>
  67. public List<long> FrinedDatas = new List<long>();
  68. /// <summary>
  69. /// 收藏数据
  70. /// </summary>
  71. public List<long> FavoriteDatas = new List<long>();
  72. /// <summary>
  73. /// 我的作品数据
  74. /// </summary>
  75. public List<long> MySelfDatas = new List<long>();
  76. /// <summary>
  77. /// 排行榜数据
  78. /// </summary>
  79. public List<long> RankDatas = new List<long>();
  80. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  81. public void Clear()
  82. {
  83. RecommendDatas.Clear();
  84. FrinedDatas.Clear();
  85. FavoriteDatas.Clear();
  86. MySelfDatas.Clear();
  87. RankDatas.Clear();
  88. }
  89. public void UpdateGalleryData(PoemGalleryData data)
  90. {
  91. if (_dicGalleryData.ContainsKey(data.WorkId))
  92. {
  93. _dicGalleryData[data.WorkId] = data;
  94. }
  95. else
  96. {
  97. _dicGalleryData.Add(data.WorkId, data);
  98. }
  99. }
  100. public void RemoveGalleryData(long workId)
  101. {
  102. if (_dicGalleryData.ContainsKey(workId))
  103. {
  104. _dicGalleryData.Remove(workId);
  105. }
  106. }
  107. public PoemGalleryData GetGalleryDataById(long workId)
  108. {
  109. if (_dicGalleryData.ContainsKey(workId))
  110. {
  111. return _dicGalleryData[workId];
  112. }
  113. return null;
  114. }
  115. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  116. {
  117. if (_dicGalleryData.ContainsKey(workId))
  118. {
  119. _dicGalleryData[workId].AuthorName = name;
  120. if (rank > 0)
  121. {
  122. _dicGalleryData[workId].Rank = rank;
  123. }
  124. }
  125. }
  126. public void UpdateFavoriteState(long workId, bool state, long count)
  127. {
  128. if (_dicGalleryData.ContainsKey(workId))
  129. {
  130. _dicGalleryData[workId].CollectOrNot = state;
  131. _dicGalleryData[workId].CollectCount = count;
  132. }
  133. }
  134. public void UpdateVoteiteState(long workId, bool state, long count)
  135. {
  136. if (_dicGalleryData.ContainsKey(workId))
  137. {
  138. _dicGalleryData[workId].VoteOrNot = state;
  139. _dicGalleryData[workId].VoteCount = count;
  140. }
  141. }
  142. public string GetThemeTime()
  143. {
  144. long monday = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
  145. long startTime = 0;
  146. long endTime = 0;
  147. if ((TimeInfo.Instance.ServerNow() / 1000) < monday)//本周一5点之前显示上周
  148. {
  149. startTime = TimeUtil.GetLastWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);
  150. endTime = TimeUtil.GetLastWeekSundayTime("23:59:59");
  151. }
  152. else
  153. {
  154. startTime = monday * 1000;
  155. endTime = TimeUtil.GetCurWeekSundayTime("23:59:59") * 1000; ;
  156. }
  157. string strStartTime = TimeUtil.FormattingTime3(startTime);
  158. string strEndTime = TimeUtil.FormattingTime3(endTime); ;
  159. return string.Format("{0}至{1}", strStartTime, strEndTime);
  160. }
  161. /// <summary>
  162. /// 是否结算中
  163. /// </summary>
  164. /// <returns></returns>
  165. public bool IsResulting()
  166. {
  167. long monday0 = TimeUtil.GetCurWeekMondayTime();//本周一0点
  168. long monday5 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
  169. long now = TimeInfo.Instance.ServerNow() / 1000;
  170. return now > monday0 && now < monday5;
  171. }
  172. }
  173. }