| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273 | using System;using System.Collections.Generic;using System.Linq;using ET;namespace GFGGame{    public class RechargeStoreType    {        public static int RECHARGE = 0;        public static int GIFT = 1;        public static int EXCHANGE = 2;    }    public class LockType    {        public static int NONE = 0;        public static int STORY_LV = 1;        public static int ROLE_LV = 2;    }    // public class RefreshType    // {    //     public static int NONE = 0;    //     public static int DAY = 1;    //     public static int WEEK = 2;    //     public static int MONTH = 3;    // }    public class CostType    {        public static int FREE = 0;        public static int MONEY = 1;        public static int RMB = 2;        public static int ITEM = 3;    }    public class RechargeDataManager : SingletonBase<RechargeDataManager>    {        public string[] refreshType = { "永久限购", "每日限购", "每周限购", "每月限购" };        private Dictionary<int, int> _rechargeDic = new Dictionary<int, int>();        private Dictionary<int, int> _giftDic = new Dictionary<int, int>();        private Dictionary<int, int> _exchangeDic = new Dictionary<int, int>();        public void Clear()        {            _rechargeDic.Clear();            _giftDic.Clear();            _exchangeDic.Clear();        }        public void UpdateRechargeData(int rechargeId, int num)        {            if (!_rechargeDic.ContainsKey(rechargeId))            {                _rechargeDic.Add(rechargeId, num);            }            else            {                _rechargeDic[rechargeId] = num;            }        }        public void UpdateGiftData(int giftId, int num)        {            if (!_giftDic.ContainsKey(giftId))            {                _giftDic.Add(giftId, num);            }            else            {                _giftDic[giftId] = num;            }        }        public void UpdateExchangeData(int exchangeId, int num)        {            if (!_exchangeDic.ContainsKey(exchangeId))            {                _exchangeDic.Add(exchangeId, num);            }            else            {                _exchangeDic[exchangeId] = num;            }        }        /// <summary>        /// 根据充值id获取购买次数        /// </summary>        /// <param name="rechargeId"></param>        /// <returns></returns>        public int GetRechargeBuyNumById(int rechargeId)        {            return !_rechargeDic.ContainsKey(rechargeId) ? 0 : _rechargeDic[rechargeId];        }        /// <summary>        /// 根据礼包id获取购买次数        /// </summary>        /// <param name="giftId"></param>        /// <returns></returns>        public int GetGiftBuyNumById(int giftId)        {            return !_giftDic.ContainsKey(giftId) ? 0 : _giftDic[giftId];        }        /// <summary>        /// 根据充值id获取购买次数        /// </summary>        /// <param name="exchangeId"></param>        /// <returns></returns>        public int GetExchangeBuyNumById(int exchangeId)        {            return !_exchangeDic.ContainsKey(exchangeId) ? 0 : _exchangeDic[exchangeId];        }        public List<GiftBagCfg> GetGiftBagCfgs()        {            List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>();            List<GiftBagCfg> noneGiftBagCfgs = GetNoneGiftCfg();            giftBagCfgs = giftBagCfgs.Concat(noneGiftBagCfgs).ToList<GiftBagCfg>();            GiftBagCfg StoryLvGiftCfg = GetStoryLvGiftCfg();            if (StoryLvGiftCfg != null) giftBagCfgs.Add(StoryLvGiftCfg);            GiftBagCfg RoleLvGiftCfg = GetRoleLvGiftCfg();            if (RoleLvGiftCfg != null) giftBagCfgs.Add(RoleLvGiftCfg);            giftBagCfgs = RemoveNotOpenCfg(giftBagCfgs);            SortGiftBagCfgs(giftBagCfgs);            return giftBagCfgs;        }        private List<GiftBagCfg> SortGiftBagCfgs(List<GiftBagCfg> giftBagCfgs)        {            giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>            {                //未售罄的>未解锁>已售罄的                int buyTypeA = (a.maxBuyNum == 0 || a.maxBuyNum - GetGiftBuyNumById(a.id) > 0) ? 1 : -1;                int buyTypeB = (b.maxBuyNum == 0 || b.maxBuyNum - GetGiftBuyNumById(b.id) > 0) ? 1 : -1;                if (buyTypeA > buyTypeB) return -1;                if (buyTypeA < buyTypeB) return 1;                //解锁状态                int lockA = GetGiftStateById(a.id) ? 1 : -1;                int lockB = GetGiftStateById(b.id) ? 1 : -1;                if (lockA > lockB) return -1;                if (lockA < lockB) return 1;                //免费>钻石>现金>道具                if (a.costType < b.costType) return -1;                if (a.costType > b.costType) return 1;                //有下架时间的 > 没有下架时间的                int endTimeA = a.endTime != "" ? 1 : -1;                int endTimeB = b.endTime != "" ? 1 : -1;                if (endTimeA > endTimeB) return -1;                if (endTimeA < endTimeB) return 1;                int descA = a.desc == "" ? 0 : int.Parse(a.desc);                int descB = b.desc == "" ? 0 : int.Parse(b.desc);                if (descA != descB) return descA - descB;                if (a.price != b.price) return a.price - b.price;                return 0;            });            return giftBagCfgs;        }        private List<GiftBagCfg> RemoveNotOpenCfg(List<GiftBagCfg> giftBagCfgs)        {            for (int i = giftBagCfgs.Count - 1; i >= 0; i--)            {                if (giftBagCfgs[i].startTime != "" && !TimeUtil.IsBeforeCurTime(giftBagCfgs[i].startTime) || giftBagCfgs[i].endTime != "" && !TimeUtil.IsLaterCurTime(giftBagCfgs[i].endTime))                {                    giftBagCfgs.RemoveAt(i);                }            }            return giftBagCfgs;        }        private List<GiftBagCfg> GetNoneGiftCfg()        {            List<GiftBagCfg> giftBagCfgs = new List<GiftBagCfg>(GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.NONE));                        return giftBagCfgs;        }        private GiftBagCfg GetStoryLvGiftCfg()        {            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.STORY_LV);            if (giftBagCfgs.Count == 0) return null;            giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>            {                if (a.storyLevelId.CompareTo(b.storyLevelId) != 0)                {                    return a.storyLevelId.CompareTo(b.storyLevelId);                }                return -1;            });            for (int i = 0; i < giftBagCfgs.Count; i++)            {                if (GetGiftStateById(giftBagCfgs[i].id) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];            }            return giftBagCfgs[0];        }        private GiftBagCfg GetRoleLvGiftCfg()        {            List<GiftBagCfg> giftBagCfgs = GiftBagCfgArray.Instance.GetCfgsBylockType(LockType.ROLE_LV);            if (giftBagCfgs.Count == 0) return null;            giftBagCfgs.Sort((GiftBagCfg a, GiftBagCfg b) =>            {                if (a.lv.CompareTo(b.lv) != 0)                {                    return a.lv.CompareTo(b.lv);                }                return -1;            });            for (int i = 0; i < giftBagCfgs.Count; i++)            {                if (GetGiftStateById(giftBagCfgs[i].id) && (GetGiftBuyNumById(giftBagCfgs[i].id) < giftBagCfgs[i].maxBuyNum)) return giftBagCfgs[i];            }            return giftBagCfgs[0];        }        public List<ShopExchangeCfg> GetExchangeCfgs()        {            List<ShopExchangeCfg> shopExchangeCfgs = new List<ShopExchangeCfg>(ShopExchangeCfgArray.Instance.dataArray);            shopExchangeCfgs.Sort((ShopExchangeCfg a, ShopExchangeCfg b) =>            {                //未售罄的>已售罄的                int buyTypeA = (a.maxLimit == 0 || a.maxLimit - GetExchangeBuyNumById(a.id) > 0) ? 1 : -1;                int buyTypeB = (b.maxLimit == 0 || b.maxLimit - GetExchangeBuyNumById(b.id) > 0) ? 1 : -1;                if (buyTypeA > buyTypeB) return -1;                if (buyTypeA < buyTypeB) return 1;                return 0;            });            return shopExchangeCfgs;        }        /// <summary>        /// 根据礼包Id获取礼包解锁状态        /// /// </summary>        /// <param name="giftId"></param>        /// <returns></returns>        public bool GetGiftStateById(int giftId)        {            GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);            if (cfg.lockType == LockType.NONE)            {                return true;            }            else if (cfg.lockType == LockType.STORY_LV)            {                return InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId);            }            else            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= cfg.lv;            }        }        /// <summary>        /// 根据礼包id获取下架时间        /// </summary>        /// <param name="giftId"></param>        /// <returns></returns>        public string GetEndTime(int giftId)        {            int endTime = 0;            GiftBagCfg cfg = GiftBagCfgArray.Instance.GetCfg(giftId);            if (cfg.endTime == "") return "";            endTime = TimeUtil.DateTimeToTimestamp(cfg.endTime);            return TimeUtil.FormattingTime(TimeHelper.ServerNowSecs, endTime);        }    }}
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