DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. public override void Dispose()
  30. {
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. UI_TypeItem.ClearProxy();
  37. UI_PartsListItem.ClearProxy();
  38. base.Dispose();
  39. }
  40. protected override void Init()
  41. {
  42. base.Init();
  43. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  44. _ui = UI_DressUpFightUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  48. _ui.m_btnClose.width = GRoot.inst.width;
  49. _ui.m_btnClose.height = GRoot.inst.height;
  50. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_groupTaskHint.visible = false;
  56. _ui.m_btnRepeal.visible = false;
  57. _ui.m_btnRenewal.visible = false;
  58. _ui.m_btnSearch.visible = true;
  59. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  60. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  61. InitLists();
  62. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  63. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  64. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  65. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  66. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  67. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  68. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  69. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  70. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  71. _ui.m_touchPad.onClick.Add(OnTouchPad);
  72. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  73. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  74. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  75. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  76. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  77. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  78. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  79. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  80. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  81. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  82. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  83. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  84. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  85. // _ui.m_btnHide.visible = false;
  86. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  87. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  88. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  89. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  90. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  91. }
  92. protected override void OnShown()
  93. {
  94. base.OnShown();
  95. InstanceZonesDataManager.usedRecommend = false;
  96. // _ui.m_comboBox.title = "我的套装";
  97. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  98. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  105. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  106. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  107. if (_levelCfg.type == ConstInstanceZonesType.Field)
  108. {
  109. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  110. _ui.m_btnAutoPlay.visible = false;
  111. }
  112. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  113. if (_ui.m_compNeed.target.visible)
  114. {
  115. _ui.m_compNeed.m_c1.selectedIndex = 0;
  116. if (_fightCfg.needItemId > 0)
  117. {
  118. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  119. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  120. }
  121. else if (_fightCfg.needSuitId > 0)
  122. {
  123. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  124. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  125. }
  126. else
  127. {
  128. _ui.m_compNeed.m_c1.selectedIndex = 1;
  129. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  130. }
  131. }
  132. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  133. //一级菜单
  134. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  135. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  136. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  137. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  138. if (_ui.m_comListType1.m_listType.height > maxHeight)
  139. {
  140. _ui.m_comListType1.m_listType.height = maxHeight;
  141. }
  142. _ui.m_comListType1.target.x = _ui.target.width;
  143. _ui.m_comListType2.target.x = _ui.target.width;
  144. _ui.m_partsList.target.x = _ui.target.width;
  145. _ui.m_partsList2.target.x = _ui.target.width;
  146. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  147. this.showListType1();
  148. if (_sceneObject == null)
  149. {
  150. _sceneObject = GameObject.Instantiate(_scenePrefab);
  151. EquipDataCache.cacher.setSceneObj(_sceneObject);
  152. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  153. }
  154. UpdateScore();
  155. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  156. SendLog();
  157. }
  158. protected override void OnHide()
  159. {
  160. base.OnHide();
  161. _ui.m_groupTaskHint.visible = false;
  162. if (_sceneObject != null)
  163. {
  164. GameObject.Destroy(_sceneObject);
  165. _sceneObject = null;
  166. }
  167. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  168. _fightCfg = null;
  169. _levelCfg = null;
  170. DressUpMenuItemDataManager.Clear();
  171. }
  172. private void OnClickBtnBack()
  173. {
  174. Alert.Show("是否确定退出?")
  175. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  176. {
  177. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  178. {
  179. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  180. }
  181. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  182. {
  183. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  184. }
  185. else
  186. {
  187. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  188. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  189. }
  190. EquipDataCache.cacher.TakeOffAll();
  191. this.Hide();
  192. });
  193. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  194. }
  195. private void OnClickBtnHome()
  196. {
  197. Alert.Show("是否返回?")
  198. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  199. {
  200. EquipDataCache.cacher.TakeOffAll();
  201. GameController.GoBackToMainView();
  202. });
  203. }
  204. private void OnClickBtnClothingShop()
  205. {
  206. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  207. }
  208. private void OnClickListType1Item(EventContext context)
  209. {
  210. // GuideController.HideGuide();
  211. GObject typeItem = context.data as GObject;
  212. int order = (int)typeItem.data;
  213. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  214. if (item1.subMenusArr.Length > 0)
  215. {
  216. this.showListType2(item1.subMenusArr);
  217. }
  218. else
  219. {
  220. if (this.showListParts(item1.type) == false)
  221. {
  222. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  223. return;
  224. }
  225. this.showListParts(item1.type);
  226. }
  227. this.hideListType1();
  228. UpdateListPartsSelected();
  229. }
  230. private void OnClickListType2Item(EventContext context)
  231. {
  232. GObject typeItem = context.data as GObject;
  233. int order = (int)typeItem.data;
  234. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  235. if (this.showListParts(item2.type) == false)
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  238. return;
  239. }
  240. this.hideListType2();
  241. }
  242. private void OnClickPartsListItem(EventContext context)
  243. {
  244. GObject listItem = context.data as GObject;
  245. int id = (int)listItem.data;
  246. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  247. {
  248. this.showListParts2(id);
  249. this.hideListParts();
  250. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  251. }
  252. else
  253. {
  254. EquipDataCache.cacher.TryCancelSuit(id);
  255. EquipDataCache.cacher.AddOrRemove(id, true);
  256. }
  257. UpdateListPartsSelected();
  258. UpdateListSuitPartsSelected();
  259. }
  260. private void OnClickSuitPartsListItem(EventContext context)
  261. {
  262. GObject listItem = (GObject)context.data as GObject;
  263. int id = (int)listItem.data;
  264. EquipDataCache.cacher.TryCancelSuit(id);
  265. EquipDataCache.cacher.AddOrRemove(id, true);
  266. UpdateListSuitPartsSelected();
  267. }
  268. private void OnTouchPad()
  269. {
  270. if (this.currentListType == DressUpListType.List4)
  271. {
  272. this.hideListParts2();
  273. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  274. }
  275. else if (this.currentListType == DressUpListType.List3)
  276. {
  277. if (_currentList2 != null)
  278. {
  279. this.showListType2();
  280. }
  281. else
  282. {
  283. this.showListType1();
  284. }
  285. this.hideListParts();
  286. }
  287. else if (this.currentListType == DressUpListType.List2)
  288. {
  289. this.showListType1();
  290. this.hideListType2();
  291. }
  292. }
  293. private void OnClickBtnHint()
  294. {
  295. this.ShowTaskHint();
  296. }
  297. private void OnClickBtnDelete()
  298. {
  299. EquipDataCache.cacher.TakeOffAll();
  300. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  301. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  302. }
  303. private void OnClickBtnClose()
  304. {
  305. _ui.m_groupTaskHint.visible = false;
  306. }
  307. private void OnClickBtnNext()
  308. {
  309. if (!EquipDataCache.cacher.CheckPutOnFinish())
  310. {
  311. Alert.Show("只有换好衣服才能出门哦~")
  312. .SetRightButton(true, "好的");
  313. return;
  314. }
  315. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  316. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  317. {
  318. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  319. return;
  320. }
  321. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  322. {
  323. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  324. }
  325. else
  326. {
  327. StartCalculateScore();
  328. }
  329. }
  330. private void StartCalculateScore()
  331. {
  332. //不可移动代码位置
  333. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  334. if (_levelCfg.type == ConstInstanceZonesType.Field)
  335. {
  336. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  337. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  338. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  339. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  340. }
  341. if (hasFightTarget)
  342. {
  343. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  344. }
  345. else
  346. {
  347. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  348. }
  349. this.Hide();
  350. }
  351. private void OnClickBtnRecommend()
  352. {
  353. if (this.currentListType == DressUpListType.List4)
  354. {
  355. this.hideListParts2();
  356. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  357. }
  358. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  359. InstanceZonesDataManager.usedRecommend = true;
  360. EquipDataCache.cacher.PutOnRecommendItems();
  361. UpdateListPartsSelected();
  362. UpdateListSuitPartsSelected();
  363. }
  364. private void InitLists()
  365. {
  366. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  367. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  368. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  369. listType1X = _ui.m_comListType1.target.x;
  370. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  371. //一级菜单
  372. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  373. }
  374. private void showListType1()
  375. {
  376. _currentList2 = null;
  377. currentListType = DressUpListType.List1;
  378. GTween.To(_ui.target.width, listType1X, 0.5f)
  379. .SetTarget(_ui.m_comListType1.target)
  380. .OnUpdate((GTweener t) =>
  381. {
  382. _ui.m_comListType1.target.x = t.value.x;
  383. });
  384. }
  385. private void hideListType1()
  386. {
  387. GTween.To(listType1X, _ui.target.width, 0.5f)
  388. .SetTarget(_ui.m_comListType1.target)
  389. .OnUpdate((GTweener t) =>
  390. {
  391. _ui.m_comListType1.target.x = t.value.x;
  392. });
  393. }
  394. private void showListType2(int[] menuStrArr = null)
  395. {
  396. currentListType = DressUpListType.List2;
  397. if (menuStrArr != null && menuStrArr.Length > 0)
  398. {
  399. int len = menuStrArr.Length;
  400. _currentList2 = menuStrArr.Clone() as int[];
  401. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  402. _ui.m_comListType2.m_listType.numItems = len;
  403. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  404. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  405. if (_ui.m_comListType2.m_listType.height > maxHeight)
  406. {
  407. _ui.m_comListType2.m_listType.height = maxHeight;
  408. }
  409. }
  410. GTween.To(_ui.target.width, listType1X, 0.5f)
  411. .SetTarget(_ui.m_comListType2.target)
  412. .OnUpdate((GTweener t) =>
  413. {
  414. _ui.m_comListType2.target.x = t.value.x;
  415. });
  416. }
  417. private void hideListType2()
  418. {
  419. GTween.To(listType1X, _ui.target.width, 0.5f)
  420. .SetTarget(_ui.m_comListType2.target)
  421. .OnUpdate((GTweener t) =>
  422. {
  423. _ui.m_comListType2.target.x = t.value.x;
  424. });
  425. }
  426. private bool showListParts(int type, bool selectItem = false)
  427. {
  428. _currentMenuType = type;
  429. UpdatePartsListSort();
  430. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  431. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  432. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  433. if (_ui.m_partsList.m_list.height > maxHeight)
  434. {
  435. _ui.m_partsList.m_list.height = maxHeight;
  436. }
  437. if (selectItem)
  438. {
  439. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  440. if (itemId > 0)
  441. {
  442. int index = _currentList3.IndexOf(itemId);
  443. _ui.m_partsList.m_list.ScrollToView(index);
  444. }
  445. }
  446. currentListType = DressUpListType.List3;
  447. GTween.To(_ui.target.width, partsListX, 0.5f)
  448. .SetTarget(_ui.m_partsList)
  449. .OnUpdate((GTweener t) =>
  450. {
  451. _ui.m_partsList.target.x = t.value.x;
  452. });
  453. UpdateListPartsSelected();
  454. return true;
  455. }
  456. private void OnComboBoxRarityChanged()
  457. {
  458. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  459. this.UpdatePartsListSort();
  460. }
  461. private void UpdatePartsListSort()
  462. {
  463. if (_currentMenuType == 0) return;
  464. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  465. {
  466. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  467. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  468. {
  469. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  470. }
  471. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  472. {
  473. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  474. }
  475. else
  476. {
  477. _currentList3.Reverse();
  478. }
  479. }
  480. else
  481. {
  482. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  483. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  484. {
  485. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  486. }
  487. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  488. {
  489. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  490. }
  491. else
  492. {
  493. _currentList3.Reverse();
  494. }
  495. }
  496. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  497. {
  498. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  499. }
  500. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  501. {
  502. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  503. }
  504. //必穿品放在列表最前面
  505. if (_fightCfg.needItemId > 0)
  506. {
  507. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  508. if (index >= 0)
  509. {
  510. int item = _currentList3[index];
  511. _currentList3.Remove(_currentList3[index]);
  512. _currentList3.Insert(0, item);
  513. }
  514. }
  515. else if (_fightCfg.needSuitId > 0)
  516. {
  517. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  518. if (index >= 0)
  519. {
  520. int item = _currentList3[index];
  521. _currentList3.Remove(_currentList3[index]);
  522. _currentList3.Insert(0, item);
  523. }
  524. }
  525. _ui.m_partsList.m_list.RemoveChildrenToPool();
  526. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  527. }
  528. private void UpdateSuitPartsListSort()
  529. {
  530. if (_currentMenuType == 0) return;
  531. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  532. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  533. {
  534. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  535. }
  536. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  537. {
  538. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  539. }
  540. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  541. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  542. }
  543. private void hideListParts()
  544. {
  545. GTween.To(partsListX, _ui.target.width, 0.5f)
  546. .SetTarget(_ui.m_partsList)
  547. .OnUpdate((GTweener t) =>
  548. {
  549. _ui.m_partsList.target.x = t.value.x;
  550. });
  551. }
  552. private void showListParts2(int suitId)
  553. {
  554. _currentSuitId = suitId;
  555. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  556. this.UpdateSuitPartsListSort();
  557. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  558. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  559. if (_ui.m_partsList2.m_list.height > maxHeight)
  560. {
  561. _ui.m_partsList2.m_list.height = maxHeight;
  562. }
  563. currentListType = DressUpListType.List4;
  564. GTween.To(_ui.target.width, partsListX, 0.5f)
  565. .SetTarget(_ui.m_partsList2)
  566. .OnUpdate((GTweener t) =>
  567. {
  568. _ui.m_partsList2.target.x = t.value.x;
  569. });
  570. }
  571. private void hideListParts2()
  572. {
  573. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  574. GTween.To(partsListX, _ui.target.width, 0.5f)
  575. .SetTarget(_ui.m_partsList2)
  576. .OnUpdate((GTweener t) =>
  577. {
  578. _ui.m_partsList2.target.x = t.value.x;
  579. });
  580. }
  581. private void ListType1Item(int index, GObject item)
  582. {
  583. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  584. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  585. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  586. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  587. typeItem.target.data = item1.id;
  588. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  589. }
  590. private void ListType2Item(int index, GObject item)
  591. {
  592. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  593. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  594. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  595. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  596. typeItem.target.data = item2.id;
  597. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  598. typeItem.m_imgNeed.visible = subType == item2.type;
  599. }
  600. private void ListPartsItem(int index, GObject item)
  601. {
  602. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  603. int id = (int)_currentList3[index];
  604. string iconRes = "";
  605. string partName = "";
  606. string ext = "png";
  607. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  608. {
  609. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  610. iconRes = suitCfg.res;
  611. partName = suitCfg.name;
  612. listItem.m_iconSelected.visible = false;
  613. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  614. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  615. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  616. }
  617. else
  618. {
  619. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  620. iconRes = itemCfg.res;
  621. partName = itemCfg.name;
  622. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  623. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  624. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  625. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  626. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  627. }
  628. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  629. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  630. listItem.m_txtTitle.text = partName;
  631. listItem.target.data = id;
  632. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  633. }
  634. private void ListParts2Item(int index, GObject item)
  635. {
  636. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  637. int id = (int)_currentList4[index];
  638. string iconRes = "";
  639. string partName = "";
  640. string ext = "png";
  641. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  642. iconRes = itemCfg.res;
  643. partName = itemCfg.name;
  644. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  645. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  646. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  647. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  648. listItem.m_ScoreType.visible = true;
  649. // int mainScore;
  650. // int mainValuel;
  651. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  652. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  653. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id, _fightCfg.scoreType);
  654. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  655. listItem.m_txtTitle.text = partName;
  656. listItem.target.data = id;
  657. // listItem.m_txtScore.visible = false;
  658. //listItem.m_ScoreType.visible = true;
  659. listItem.m_imgNeed.visible = false;
  660. }
  661. private void UpdateListPartsSelected()
  662. {
  663. int count = _ui.m_partsList.m_list.numChildren;
  664. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  665. for (int i = 0; i < count; i++)
  666. {
  667. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  668. int id = (int)listItem.target.data;
  669. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  670. {
  671. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  672. }
  673. else
  674. {
  675. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  676. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  677. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  678. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  679. }
  680. }
  681. }
  682. private void UpdateListSuitPartsSelected()
  683. {
  684. int count = _ui.m_partsList2.m_list.numChildren;
  685. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  686. for (int i = 0; i < count; i++)
  687. {
  688. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  689. int id = (int)listItem.target.data;
  690. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  691. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  692. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  693. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  694. }
  695. }
  696. private void ShowTaskHint()
  697. {
  698. _ui.m_groupTaskHint.visible = true;
  699. _ui.m_txtHint.text = _levelCfg.hint;
  700. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  701. {
  702. this._ui.m_txtHint.align = AlignType.Left;
  703. }
  704. else
  705. {
  706. this._ui.m_txtHint.align = AlignType.Center;
  707. }
  708. }
  709. private void UpdateScore()
  710. {
  711. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  712. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  713. }
  714. private void OnClickBtnSearch()
  715. {
  716. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  717. }
  718. private void OnClickBtnAutoPlay()
  719. {
  720. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  721. }
  722. // private void OnClickBtnShow()
  723. // {
  724. // Timers.inst.Remove(SetBtnShowVisable);
  725. // _ui.m_c1.selectedIndex = 0;
  726. // _ui.m_btnHide.visible = true;
  727. // _ui.m_loaShow.visible = false;
  728. // _ui.m_btnShow.visible = false;
  729. // }
  730. // private void OnClickBtnHide()
  731. // {
  732. // _ui.m_c1.selectedIndex = 1;
  733. // _ui.m_btnHide.visible = false;
  734. // _ui.m_btnShow.visible = true;
  735. // _ui.m_loaShow.visible = true;
  736. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  737. // }
  738. // private void OnClickLoaShow()
  739. // {
  740. // Timers.inst.Remove(SetBtnShowVisable);
  741. // _ui.m_btnShow.alpha = 1;
  742. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  743. // _ui.m_btnShow.enabled = true;
  744. // }
  745. // private void SetBtnShowVisable(object param)
  746. // {
  747. // _ui.m_btnShow.enabled = false;
  748. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  749. // }
  750. private void OnClickComNeed()
  751. {
  752. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  753. {
  754. return;
  755. }
  756. if (_fightCfg.needSuitId > 0)
  757. {
  758. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  759. }
  760. else
  761. {
  762. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  763. }
  764. }
  765. private void RenderListTagItem(int index, GObject obj)
  766. {
  767. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  768. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  769. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  770. item.m_txtTag.text = tag[1];
  771. }
  772. private bool CheckListCount(int type)
  773. {
  774. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  775. {
  776. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  777. }
  778. else
  779. {
  780. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  781. }
  782. }
  783. private void SendLog()
  784. {
  785. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  786. switch (levelCfg.type)
  787. {
  788. case ConstInstanceZonesType.Story:
  789. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  790. break;
  791. case ConstInstanceZonesType.Studio:
  792. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  793. if (studioCfg.funId == typeof(StudioMetalView).Name)
  794. {
  795. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  796. }
  797. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  798. {
  799. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  800. }
  801. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  802. {
  803. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  804. }
  805. break;
  806. }
  807. }
  808. protected override void UpdateToCheckGuide(object param)
  809. {
  810. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  811. int syIndex = 0;
  812. int xzIndex = 0;
  813. int buyClothingIndex = 0;
  814. int buyClothingSubIndex = 0;
  815. int len = _ui.m_comListType1.m_listType.numChildren;
  816. for (int i = 0; i < len; i++)
  817. {
  818. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  819. if (item != null)
  820. {
  821. int menuID = (int)item.target.data;
  822. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  823. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  824. {
  825. syIndex = i;
  826. }
  827. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  828. {
  829. xzIndex = i;
  830. }
  831. if (_fightCfg.needItemId > 0)
  832. {
  833. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  834. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  835. {
  836. buyClothingIndex = i;
  837. }
  838. }
  839. }
  840. }
  841. int len1 = _ui.m_comListType2.m_listType.numChildren;
  842. for (int i = 0; i < len1; i++)
  843. {
  844. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  845. if (item != null)
  846. {
  847. int menuID = (int)item.target.data;
  848. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  849. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  850. if (subType == dressUpMenuItemCfg2.type)
  851. {
  852. buyClothingSubIndex = i;
  853. }
  854. }
  855. }
  856. int djcId = 10476;//点绛唇Id
  857. int djcIndex = 0;
  858. int buyClothingIdIndex = 0;
  859. for (int i = 0; i < _currentList3.Count; i++)
  860. {
  861. if (_currentList3[i] == djcId)
  862. {
  863. djcIndex = i;
  864. }
  865. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  866. {
  867. buyClothingIdIndex = i;
  868. }
  869. }
  870. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  871. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  872. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  873. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  874. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  875. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  876. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  877. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦", buyClothingIndex);
  878. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  879. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 9, "点击换上吧", buyClothingIdIndex, true, 170);
  880. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 9);
  881. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢");
  882. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  883. }
  884. }
  885. }