CardShowView.cs 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. using FairyGUI;
  2. using System.Collections;
  3. using UI.Card;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class CardShowView : BaseWindow
  8. {
  9. private UI_CardShowUI _ui;
  10. public override void Dispose()
  11. {
  12. _ui.m_loaCard.Dispose();
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_CardShowUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  27. this.modal = true;
  28. _ui.m_loaCard.onClick.Add(OnClickBtnBack);
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. CardData cardData = (viewData as CardData);
  34. _ui.m_loaCard.url = ResPathUtil.GetCardPath(cardData.resources[cardData.resIndex]);
  35. _ui.m_loaCard.width = _ui.m_loaCard.image.width;
  36. _ui.target.scrollPane.SetPercX(0.5f, false);
  37. }
  38. private void OnClickBtnBack()
  39. {
  40. ViewManager.GoBackFrom(ViewName.CARD_SHOW_VIEW);
  41. EventAgent.DispatchEvent(ConstMessage.PLAT_CARDFOSTER_T1);
  42. _ui.target.scrollPane.SetPercX(0.5f, true);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. }
  48. }
  49. }