CardSkillView.cs 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. _ui.m_comSkill.m_loaSkill.Dispose();
  19. // for (int i = 0; i < _ui.m_listConsume.numItems; i++)
  20. // {
  21. // UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(i));
  22. // listItem.m_loaItem.Dispose();
  23. // UI_ComStarConsume.ProxyEnd();
  24. // }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. _ui = UI_CardSkillUI.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  41. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  47. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _cardId = (int)(viewData as object[])[0];
  53. _skillId = (int)(viewData as object[])[1];
  54. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  55. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  56. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  57. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  58. _ui.m_txtName.text = skillCfg.name;
  59. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  60. UpdateView();
  61. }
  62. private void UpdateView()
  63. {
  64. _ui.m_c1.selectedIndex = 0;
  65. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  66. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  67. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  68. ET.Log.Debug("_skillLv000:" + _skillLv);
  69. ET.Log.Debug("skillCfg000:" + skillCfg.skillId);
  70. ET.Log.Debug("_skillLv000:" + skillLvCfg.skilllvl);
  71. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  72. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  73. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  74. {
  75. _ui.m_c1.selectedIndex = 1;
  76. return;
  77. }
  78. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  79. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  80. UI_ComCostCurrency.ProxyEnd();
  81. ET.Log.Debug("_skillLv111:" + _skillLv);
  82. ET.Log.Debug("skillCfg111:" + skillCfg.skillId);
  83. ET.Log.Debug("_skillLv111:" + skillLvCfg.skilllvl);
  84. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  85. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  86. }
  87. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  88. {
  89. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  90. com.m_txtLv.text = title;
  91. com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
  92. }
  93. private void RenderListStarConsumeItem(int index, GObject obj)
  94. {
  95. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  96. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  97. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  98. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  99. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  100. int needCount = skillLvCfg.materiarsArr[index][1];
  101. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  102. listItem.m_txtNeedCount.text = needCount.ToString();
  103. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  104. listItem.m_btnPlus.visible = false;
  105. if (listItem.target.data == null)
  106. {
  107. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  108. }
  109. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  110. if (hasCount < needCount)
  111. {
  112. //材料不足显示加号
  113. listItem.m_btnPlus.visible = true;
  114. }
  115. UI_ComStarConsume.ProxyEnd();
  116. }
  117. private void OnClickBtnPlusStarConsum(int index)
  118. {
  119. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  120. int itemId = int.Parse(comStarConsume.target.data.ToString());
  121. UI_ComStarConsume.ProxyEnd();
  122. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  123. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  124. }
  125. private async void OnClickBtnUp()
  126. {
  127. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  128. {
  129. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  130. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  131. return;
  132. }
  133. bool isEnough = true;
  134. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  135. {
  136. int needCount = skillLvCfg.materiarsArr[i][1];
  137. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  138. if (hasCount < needCount)
  139. {
  140. isEnough = false;
  141. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  142. break;
  143. }
  144. }
  145. if (!isEnough) return;
  146. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  147. if (result)
  148. {
  149. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  150. }
  151. }
  152. protected override void OnHide()
  153. {
  154. base.OnHide();
  155. }
  156. protected override void RemoveEventListener()
  157. {
  158. base.RemoveEventListener();
  159. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  160. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  161. }
  162. }
  163. }