RewardView.cs 5.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class RewardView : BaseWindow
  10. {
  11. private UI_RewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<GMovieClip> _effects = new List<GMovieClip>();
  15. // private List<GoWrapper> _wrappers = new List<GoWrapper>();
  16. private const int maxHeight = 1030;
  17. public override void Dispose()
  18. {
  19. _ui.m_loaBg.Dispose();
  20. // for (int i = 0; i < _ui.m_comListReward.m_listReward.numItems; i++)
  21. // {
  22. // UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(_ui.m_comListReward.m_listReward.GetChildAt(i));
  23. // listItem.m_comRewardItem.m_loaIcon.Dispose();
  24. // UI_ListRewardItem.ProxyEnd();
  25. // }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. _ui = UI_RewardUI.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.modal = true;
  40. _ui.m_comListReward.m_listReward.SetVirtual();
  41. _ui.m_comListReward.m_listReward.itemRenderer = RenderListRewardItem;
  42. // _ui.m_comListReward.m_listReward.onClickItem.Add(OnClickListReward);
  43. _ui.m_loaBg.onClick.Add(this.Hide);
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. if ((this.viewData as object[]).Length > 0)
  49. {
  50. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  51. onSuccess = (this.viewData as object[])[1] as Action;
  52. }
  53. else
  54. {
  55. _listItemDatas = this.viewData as List<ItemData>;
  56. }
  57. List<ItemData> suitPart = new List<ItemData>(); ;
  58. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  59. {
  60. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  61. if (suitCfg != null)
  62. {
  63. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  64. {
  65. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  66. }
  67. _listItemDatas.RemoveAt(i);
  68. }
  69. }
  70. _listItemDatas.AddRange(suitPart);
  71. _ui.m_comListReward.m_listReward.numItems = _listItemDatas.Count;
  72. _ui.m_comListReward.m_listReward.ResizeToFit();
  73. if (_ui.m_comListReward.m_listReward.height > maxHeight)
  74. {
  75. _ui.m_comListReward.m_listReward.height = maxHeight;
  76. }
  77. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  78. }
  79. protected override void OnHide()
  80. {
  81. if (onSuccess != null)
  82. {
  83. onSuccess();
  84. }
  85. base.OnHide();
  86. _effects.Clear();
  87. GetSuitItemController.TryShow(0);
  88. }
  89. private void RenderListRewardItem(int index, GObject obj)
  90. {
  91. // obj.data = _listItemDatas[index];
  92. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  93. string name = "";
  94. string iconRes = "";
  95. string ext = "png";
  96. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  97. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  98. if (suitCfg != null)
  99. {
  100. name = suitCfg.name;
  101. iconRes = suitCfg.res;
  102. }
  103. else
  104. {
  105. name = itemCfg.name;
  106. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  107. iconRes = itemCfg.res;
  108. }
  109. item.m_comRewardItem.m_txtName.text = name;
  110. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
  111. item.m_comRewardItem.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
  112. item.m_comRewardItem.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  113. item.m_comRewardItem.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  114. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zl");
  115. int childIndex = _ui.m_comListReward.m_listReward.ItemIndexToChildIndex(index);
  116. if (_effects.Count <= childIndex)
  117. {
  118. _effects.Add(item.m_effect);
  119. item.m_effect.SetPlaySettings(0, -1, 1, -1);
  120. }
  121. if (item.m_comRewardItem.target.data == null)
  122. {
  123. item.m_comRewardItem.target.onClick.Add(OnClickListReward);
  124. }
  125. item.m_comRewardItem.target.data = _listItemDatas[index];
  126. UI_ListRewardItem.ProxyEnd();
  127. }
  128. private void OnClickListReward(EventContext context)
  129. {
  130. if (this.ShowTips)
  131. {
  132. ItemData data = (context.sender as GObject).data as ItemData;
  133. GoodsItemTipsController.ShowItemTips(data.id);
  134. }
  135. }
  136. private bool _showTips = true;
  137. /// <summary>
  138. /// 是否展示物品详情,默认展示
  139. /// </summary>
  140. private bool ShowTips
  141. {
  142. get { return _showTips; }
  143. set { _showTips = value; }
  144. }
  145. }
  146. }