FieldFightInfoView.cs 3.7 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightInfoView : BaseWindow
  7. {
  8. private UI_FieldFightInfoUI _ui;
  9. // private StoryLevelCfg _storyLevelCfg;
  10. // private StoryFightCfg _storyFightCfg;
  11. private int _time = 3;
  12. public override void Dispose()
  13. {
  14. _ui.m_loaNpc.Dispose();
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. _ui = UI_FieldFightInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. this.clickBlankToClose = false;
  31. _ui.m_btnStop.onClick.Add(OnBtnStopClick);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _time = 3;
  37. UpdateView();
  38. }
  39. private void UpdateView()
  40. {
  41. FieldDataManager dataManager = FieldDataManager.Instance;
  42. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);
  43. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];
  44. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);
  45. dataManager.currFightLv++;
  46. FieldFightDataManager.Instance.currentLevelCfgId = storyLevelCfg.id;
  47. _ui.m_txtName.text = storyFightCfg.targetName;
  48. _ui.m_txtDesc.text = storyLevelCfg.desc;
  49. string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");
  50. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  51. _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);
  52. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  53. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  54. }
  55. private void OnTimerUpdate(object param)
  56. {
  57. _time -= (int)param;
  58. if (_time == 0)
  59. {
  60. Timers.inst.Remove(OnTimerUpdate);
  61. this.Hide();
  62. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  63. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  64. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
  65. EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;
  66. ViewManager.Hide<FieldView>();
  67. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  68. }
  69. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  70. }
  71. private void OnBtnStopClick()
  72. {
  73. Timers.inst.Remove(OnTimerUpdate);
  74. Alert.Show("确认中止本轮挑战?")
  75. .SetLeftButton(true, "取消", (object data) =>
  76. {
  77. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  78. })
  79. .SetRightButton(true, "中止", async (object data) =>
  80. {
  81. this.Hide();
  82. bool result = await FieldSProxy.ReqFieldInstanceResult();
  83. if (result)
  84. {
  85. ViewManager.Show<FieldFightEndView>();
  86. }
  87. });
  88. }
  89. protected override void OnHide()
  90. {
  91. base.OnHide();
  92. }
  93. }
  94. }