LuckyBoxStarView.cs 14 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GObject> clickComStars = new List<GObject>();
  16. private List<GObject> notClickComStars = new List<GObject>();
  17. // private List<GameObject> _gameObjects = new List<GameObject>();
  18. // private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. // private List<GameObject> _gameObjects1 = new List<GameObject>();
  20. // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  21. private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
  22. private Dictionary<int, List<GoWrapper>> dicWraper = new Dictionary<int, List<GoWrapper>>();
  23. private GObject curComStar;//当前选中的星星
  24. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  25. private List<ItemData> _rewardList;
  26. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  27. private const int imgLineWidth = 10;//线的原始长度
  28. private bool showGuide = false;
  29. public override void Dispose()
  30. {
  31. _ui.m_bg.Dispose();
  32. if (_ui != null)
  33. {
  34. _ui.Dispose();
  35. _ui = null;
  36. }
  37. base.Dispose();
  38. }
  39. protected override void OnHide()
  40. {
  41. int index = 0;
  42. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  43. foreach (int key in dicGameobj.Keys)
  44. {
  45. List<GameObject> value = dicGameobj[key];
  46. List<GoWrapper> wrappersValue = dicWraper[key];
  47. for (int i = 0; i < value.Count; i++)
  48. {
  49. SceneController.DestroyObjectFromView(value[i], wrappersValue[i]);
  50. }
  51. }
  52. notClickComStars.Clear();
  53. clickComStars.Clear();
  54. dicGameobj.Clear();
  55. dicWraper.Clear();
  56. Timers.inst.Remove(CheckGuide);
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. _ui = UI_LuckyBoxStarUI.Create();
  62. this.viewCom = _ui.target;
  63. isfullScreen = true;
  64. _ui.m_btnBack.visible = false;
  65. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  71. _ui.target.onTouchMove.Add(OnClickUIMove);
  72. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  73. _ui.m_effEnd.visible = false;
  74. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  75. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  76. _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.currentBoxId - 1; Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  77. _ui.m_bg.url = ResPathUtil.GetBgImgPath("cj_tp_" + LuckyBoxDataManager.Instance.currentBoxId);
  78. ResetStartView();
  79. Timers.inst.AddUpdate(CheckGuide);
  80. }
  81. private void ResetStartView()
  82. {
  83. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
  84. curComStar = null;
  85. comStars.Clear();
  86. int index = 0;
  87. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  88. while (star != null && star.visible == true)
  89. {
  90. UI_ComStar comStar = UI_ComStar.Proxy(star);
  91. comStar.m_imgLine.visible = true;
  92. comStar.m_c1.selectedIndex = 0;
  93. comStar.m_imgLine.width = imgLineWidth;
  94. comStar.m_imgLine.rotation = 0;
  95. GComponent gcom = CreateEffect(comStar, 1, "ui_ck"); ;
  96. gcom.visible = true;
  97. comStar.target.AddChildAt(gcom, 1);
  98. GComponent gcom1 = CreateEffect(comStar, 2, "ui_ck_dj");
  99. gcom1.visible = false;
  100. comStar.target.AddChildAt(gcom1, 2);
  101. GComponent gcom2 = CreateEffect(comStar, 3, "ui_ck_xs");
  102. gcom2.visible = false;
  103. comStar.target.AddChildAt(gcom2, 3);
  104. GComponent gcom3 = CreateEffect(comStar, 4, "ui_ck_dj_2");
  105. gcom3.visible = false;
  106. comStar.target.AddChildAt(gcom3, 4);
  107. star.data = new Vector2(comStar.target.x, comStar.target.y);
  108. comStars.Add(star);
  109. index++;
  110. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  111. UI_ComStar.ProxyEnd();
  112. }
  113. }
  114. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  115. {
  116. GComponent gcom;
  117. if (comStar.target.numChildren > index)
  118. {
  119. gcom = comStar.target.GetChildAt(index).asCom;
  120. }
  121. else
  122. {
  123. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  124. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", name);
  125. SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper);
  126. if (!dicGameobj.ContainsKey(index))
  127. {
  128. dicGameobj.Add(index, new List<GameObject>());
  129. dicWraper.Add(index, new List<GoWrapper>());
  130. }
  131. dicGameobj[index].Add(gameObject);
  132. dicWraper[index].Add(wrapper);
  133. }
  134. return gcom;
  135. }
  136. private void OnClickUIBegin(EventContext context)
  137. {
  138. context.CaptureTouch();
  139. InputEvent inputEvent = (InputEvent)context.data;
  140. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  141. CheckNearbyPos(mousePos);
  142. }
  143. private void OnClickUIMove(EventContext context)
  144. {
  145. InputEvent inputEvent = (InputEvent)context.data;
  146. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  147. CheckNearbyPos(mousePos);
  148. if (comStars.Count == 0)//所有星星都点亮了主动结束
  149. {
  150. this.OnClickUIEnd();
  151. }
  152. }
  153. //检测鼠标附近的星星
  154. private void CheckNearbyPos(Vector2 mousePos)
  155. {
  156. for (int i = comStars.Count - 1; i >= 0; i--)
  157. {
  158. Vector2 comStarPos = (Vector2)comStars[i].data;
  159. if (IsSamePos(mousePos, comStarPos))
  160. {
  161. if (curComStar != null)
  162. {
  163. SetCurComStarTransfrom(comStarPos);
  164. }
  165. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  166. comStar.target.GetChildAt(2).asCom.visible = true;
  167. comStar.target.GetChildAt(1).asCom.visible = false;
  168. UI_ComStar.ProxyEnd();
  169. // comStar.m_c1.selectedIndex = 1;
  170. curComStar = comStars[i];
  171. lastPos = Vector2.right;
  172. clickComStars.Add(comStars[i]);
  173. comStars.RemoveAt(i);
  174. }
  175. else
  176. {
  177. if (curComStar != null)
  178. {
  179. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  180. SetCurComStarTransfrom(mousePos);
  181. lastPos = curPos;
  182. }
  183. }
  184. }
  185. }
  186. private void SetCurComStarTransfrom(Vector2 targetPos)
  187. {
  188. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  189. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  190. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  191. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  192. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  193. comStar.m_imgLine.rotation += angle;
  194. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  195. UI_ComStar.ProxyEnd();
  196. }
  197. private void OnClickUIEnd()
  198. {
  199. if (clickComStars.Count <= 0) return;
  200. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  201. comStar.m_imgLine.visible = false;
  202. UI_ComStar.ProxyEnd();
  203. if (showGuide && clickComStars.Count < 2)
  204. {
  205. ResetStartView();
  206. }
  207. else
  208. {
  209. CheckNotClickComStar();
  210. SetComStarDarken();
  211. RemoveListener();
  212. Timers.inst.Add(1f, 1, SetClickComStarAni);
  213. }
  214. }
  215. private void CheckNotClickComStar()
  216. {
  217. int index = 0;
  218. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  219. while (star != null && star.visible == true)
  220. {
  221. if (clickComStars.IndexOf(star) < 0)
  222. {
  223. notClickComStars.Add(star);
  224. }
  225. index++;
  226. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  227. }
  228. }
  229. private void SetComStarDarken()
  230. {
  231. for (int i = 0; i < notClickComStars.Count; i++)
  232. {
  233. UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
  234. notClickComStar.m_imgLine.visible = false;
  235. notClickComStar.target.GetChildAt(3).asCom.visible = true;
  236. notClickComStar.target.GetChildAt(1).asCom.visible = false;
  237. UI_ComStar.ProxyEnd();
  238. }
  239. }
  240. private void SetClickComStarAni(object param)
  241. {
  242. for (int i = 0; i < clickComStars.Count; i++)
  243. {
  244. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
  245. comStar.target.GetChildAt(4).asCom.visible = true;
  246. UI_ComStar.ProxyEnd();
  247. }
  248. Timers.inst.Add(0.5f, 1, SetEndEffect);
  249. }
  250. private void SetEndEffect(object param)
  251. {
  252. _ui.m_effEnd.visible = true;
  253. _ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);
  254. Timers.inst.Add(0.6f, 1, ClickUIEnd);
  255. // ClickUIEnd(null);
  256. TryCompleteGuide();
  257. }
  258. private void ClickUIEnd(object param)
  259. {
  260. if (curComStar != null)
  261. {
  262. RemoveListener();
  263. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList });
  264. this.Hide();
  265. }
  266. }
  267. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  268. {
  269. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  270. }
  271. private void RemoveListener()
  272. {
  273. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  274. _ui.target.onTouchMove.Remove(OnClickUIMove);
  275. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  276. }
  277. private void OnClickBtnBack()
  278. {
  279. this.Hide();
  280. RemoveListener();
  281. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  282. }
  283. private void CheckGuide(object param)
  284. {
  285. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
  286. {
  287. UpdateToCheckGuide(null);
  288. }
  289. else
  290. {
  291. Timers.inst.Remove(CheckGuide);
  292. }
  293. }
  294. protected override void UpdateToCheckGuide(object param)
  295. {
  296. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  297. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  298. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
  299. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星星链接在一起", -1, true, (int)(this.viewCom.height - 150));
  300. TryCompleteGuide();
  301. }
  302. protected override void TryCompleteGuide()
  303. {
  304. if (clickComStars.Count >= 2)
  305. {
  306. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  307. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  308. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
  309. }
  310. else
  311. {
  312. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  313. GuideDataManager.currentGuideIdIndex = 3;
  314. }
  315. }
  316. }
  317. }