StoryCardChoose.cs 6.7 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. private List<GameObject> _effects = new List<GameObject>();
  14. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  21. }
  22. for (int i = 0; i < _ui.m_listCard.numItems; i++)
  23. {
  24. UI_ListCardItem listItem = UI_ListCardItem.Proxy(_ui.m_listCard.GetChildAt(i));
  25. listItem.m_comCardMask.m_loaCard.Dispose();
  26. UI_ListCardItem.ProxyEnd();
  27. }
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  38. _ui = UI_StoryCardChooseUI.Create();
  39. this.viewCom = _ui.target;
  40. this.viewCom.Center();
  41. this.modal = true;
  42. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  43. _ui.m_listCard.SetVirtual();
  44. _ui.m_listCard.itemRenderer = RenderListCardItem;
  45. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  46. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  47. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _scoreType = (int)viewData;
  53. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  54. cardList = SortCardList(cardList);
  55. _ui.m_listCard.numItems = cardList.Count;
  56. _ui.m_listCard.selectedIndex = 0;
  57. UpdateView(0);
  58. Timers.inst.AddUpdate(CheckGuide);
  59. }
  60. private void UpdateView(int index)
  61. {
  62. // CardData cardData = cardList[index];
  63. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  64. int cardId = cardList[index].id;
  65. _ui.m_txtName.text = "";
  66. _ui.m_txtDiscribe.text = "";
  67. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  68. if (cfg == null) return;
  69. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  70. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  71. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
  72. _ui.m_txtName.text = cfg.name;
  73. _ui.m_txtDiscribe.text = string.Format(cfg.describe, ((float)skillLvCfg.probability / 10000f * 100), ((float)skillLvCfg.count / 10000f * 100));
  74. }
  75. private void RenderListCardItem(int index, GObject obj)
  76. {
  77. CardData cardData = cardList[index];
  78. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  79. item.m_txtName.text = cardData.itemCfg.name;
  80. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  81. item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
  82. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  83. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  84. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  85. UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  86. comStar.m_c1.selectedIndex = cardData.star;
  87. if (_effects.Count <= index)
  88. {
  89. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  90. GameObject gameObject0;
  91. GoWrapper wrapper0;
  92. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  93. _effects.Add(gameObject0);
  94. _wrappers.Add(wrapper0);
  95. }
  96. UI_ListCardItem.ProxyEnd();
  97. UI_ComStar.ProxyEnd();
  98. }
  99. private void OnListCardItemClick(EventContext context)
  100. {
  101. UpdateView(_ui.m_listCard.selectedIndex);
  102. }
  103. private void OnBtnComfirmClick()
  104. {
  105. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  106. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
  107. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  108. this.Hide();
  109. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  110. }
  111. private static List<CardData> SortCardList(List<CardData> arrayList)
  112. {
  113. arrayList.Sort((CardData a, CardData b) =>
  114. {
  115. int scoreA = a.scores[_scoreType];// ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  116. int scoreB = b.scores[_scoreType];//ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  117. if (scoreA < scoreB)
  118. {
  119. return 1;
  120. }
  121. else if (scoreA > scoreB)
  122. {
  123. return -1;
  124. }
  125. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  126. });
  127. return arrayList;
  128. }
  129. private void OnBtnCancelClick()
  130. {
  131. this.Hide();
  132. }
  133. protected override void OnHide()
  134. {
  135. base.OnHide();
  136. _ui.m_listCard.ScrollToView(0);
  137. Timers.inst.Remove(CheckGuide);
  138. }
  139. private void CheckGuide(object param)
  140. {
  141. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  142. {
  143. UpdateToCheckGuide(null);
  144. }
  145. else
  146. {
  147. Timers.inst.Remove(CheckGuide);
  148. }
  149. }
  150. protected override void UpdateToCheckGuide(object param)
  151. {
  152. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  153. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
  154. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  155. }
  156. }
  157. }