ItemExchangeView.cs 4.6 KB

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  1. using System;
  2. using ET;
  3. using FairyGUI;
  4. using UI.RechargeStore;
  5. namespace GFGGame
  6. {
  7. public class ItemExchangeView : BaseWindow
  8. {
  9. private UI_ItemExchangeUI _ui;
  10. private int _exchangeId;
  11. private int _buyCount = 0;
  12. private int _maxCanBuy = 0;
  13. public override void Dispose()
  14. {
  15. // _ui.m_icon.Dispose();
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnHide()
  24. {
  25. base.OnHide();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_GiftBagBuyUI.PACKAGE_NAME;
  31. _ui = UI_ItemExchangeUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnPlus.onClick.Add(OnBtnPlusClick);
  37. _ui.m_btnMinus.onClick.Add(OnBtnMinusClick);
  38. _ui.m_btnAll.onClick.Add(OnBtnAllClick);
  39. _ui.m_btnExchange.onClick.Add(OnBtnExchangeClick);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _exchangeId = (int)this.viewData;
  45. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  46. _buyCount = 1;
  47. if (cfg.maxLimit == 0)
  48. {
  49. _maxCanBuy = Math.Min(ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  50. }
  51. else
  52. {
  53. _maxCanBuy = Math.Min(ItemDataManager.GetItemNum(cfg.costId) / cfg.costNum, cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  54. }
  55. UpdateStaticView();
  56. UpdateView();
  57. }
  58. private void UpdateStaticView()
  59. {
  60. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  61. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemId);
  62. _ui.m_txtName.text = itemCfg.name;
  63. _ui.m_txtDiscribe.text = itemCfg.desc;
  64. _ui.m_txtHasCount.text = string.Format("已拥有:{0}", StringUtil.GetColorText(ItemDataManager.GetItemNum(cfg.itemId).ToString(), "#BC8068"));
  65. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  66. _ui.m_rarity.visible = false;
  67. if (ItemUtilCS.IsDressUpItem(cfg.itemId))
  68. {
  69. _ui.m_rarity.visible = true;
  70. RarityIconController.UpdateRarityIcon(_ui.m_rarity, cfg.itemId, false);
  71. }
  72. _ui.m_txtLastCount.text = string.Format("剩余:{0}", cfg.maxLimit - RechargeDataManager.Instance.GetExchangeBuyNumById(cfg.id));
  73. if (cfg.maxLimit == 0) _ui.m_txtLastCount.text = "剩余:不限";
  74. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costId);
  75. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  76. }
  77. private void UpdateView()
  78. {
  79. _ui.m_btnAll.enabled = _buyCount < _maxCanBuy;
  80. _ui.m_btnPlus.enabled = _buyCount < _maxCanBuy;
  81. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  82. _ui.m_txtNum.text = string.Format("x{0}", cfg.num * _buyCount);
  83. _ui.m_txtCount.text = _buyCount.ToString();
  84. _ui.m_txtPrice.text = (_buyCount * cfg.costNum).ToString();
  85. }
  86. private void OnBtnPlusClick()
  87. {
  88. _buyCount++;
  89. UpdateView();
  90. }
  91. private void OnBtnMinusClick()
  92. {
  93. if (_buyCount == 1)
  94. {
  95. PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  96. return;
  97. }
  98. _buyCount--;
  99. UpdateView();
  100. }
  101. private void OnBtnAllClick()
  102. {
  103. _buyCount = _maxCanBuy;
  104. UpdateView();
  105. }
  106. private async void OnBtnExchangeClick()
  107. {
  108. ShopExchangeCfg cfg = ShopExchangeCfgArray.Instance.GetCfg(_exchangeId);
  109. if (ItemDataManager.GetItemNum(cfg.costId) < cfg.costNum)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  112. return;
  113. }
  114. bool result = await RechargeSProxy.ReqExchangeShopItem(_exchangeId, _buyCount);
  115. if (result)
  116. {
  117. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  118. this.Hide();
  119. }
  120. }
  121. }
  122. }