LoginController.cs 6.7 KB

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  1. using ET;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class LoginController
  6. {
  7. public static async ET.ETTask CheckVersion()
  8. {
  9. ViewManager.Show<ModalStatusView>("连接中...");
  10. int errorCode = 0;
  11. errorCode = await ET.LoginHelper.CheckVersion(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, GameConst.SERVER_VERSION);
  12. ViewManager.Hide<ModalStatusView>();
  13. if (errorCode != ET.ErrorCode.ERR_Success)
  14. {
  15. ErrorCodeController.Handler(errorCode);
  16. await ETTask.Create();
  17. }
  18. }
  19. public static async ET.ETTask Login(string account, string password, bool isMD5 = false)
  20. {
  21. ViewManager.Show<ModalStatusView>("登录中...");
  22. int errorCode = await ET.LoginHelper.Login(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, isMD5);
  23. if (errorCode == ET.ErrorCode.ERR_Success)
  24. {
  25. GameGlobal.isVisitor = false;
  26. ViewManager.Hide<LoginInputView>();
  27. ViewManager.Hide<RegisterView>();
  28. AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
  29. GameGlobal.userId = accountInfoComponent.AccountId;
  30. GameGlobal.userAge = accountInfoComponent.Age;
  31. if (GameGlobal.isVisitor)
  32. {
  33. //PlayerPrefs.SetFloat(GameConst.VISITOR_ID_KEY, GameGlobal.userId);
  34. }
  35. else
  36. {
  37. var passwordMD5 = password;
  38. //密码禁止明文传输
  39. if (!isMD5)
  40. {
  41. passwordMD5 = MD5Helper.stringMD5(password);
  42. }
  43. PlayerPrefs.SetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, account);
  44. PlayerPrefs.SetString(GameConst.PASSWORD_LAST_LOGIN_KEY, passwordMD5);
  45. }
  46. GameController.CheckSpecialAccount(account);
  47. LocalCache.SetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, GameGlobal.isVisitor);
  48. PlayerPrefs.Save();
  49. await GetServerInfos();
  50. await GetRoles();
  51. }
  52. else
  53. {
  54. ViewManager.Hide<ModalStatusView>();
  55. if (ErrorCodeController.Handler(errorCode))
  56. {
  57. ViewManager.Show<LoginInputView>();
  58. }
  59. }
  60. }
  61. public static void Logout()
  62. {
  63. GameGlobal.zoneScene.GetComponent<SessionComponent>().Session?.Dispose();
  64. }
  65. public static async ETTask Register(string account, string password, string name, string identityNum, string code)
  66. {
  67. ViewManager.Show<ModalStatusView>("注册中...");
  68. int errorCode = await LoginHelper.Register(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, name, identityNum, code);
  69. if (errorCode == ErrorCode.ERR_Success)
  70. {
  71. Login(account, password).Coroutine();
  72. }
  73. else
  74. {
  75. ViewManager.Hide<ModalStatusView>();
  76. ErrorCodeController.Handler(errorCode);
  77. }
  78. }
  79. public static async ETTask GetServerInfos()
  80. {
  81. int errorCode = await LoginHelper.GetServerInfos(GameGlobal.zoneScene);
  82. if (errorCode != ErrorCode.ERR_Success)
  83. {
  84. ErrorCodeController.Handler(errorCode);
  85. await ETTask.Create();
  86. return;
  87. }
  88. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  89. if (serverInfosComponent.ServerInfoList.Count <= 0)
  90. {
  91. Alert.Show("服务器列表为空:\n请检查网络和服务器状态")
  92. .SetRightButton(true, "知道啦", (object data) =>
  93. {
  94. Application.Quit();
  95. });
  96. await ETTask.Create();
  97. return;
  98. }
  99. var serverInfo = serverInfosComponent.ServerInfoList[0];
  100. serverInfosComponent.CurrentServerId = int.Parse(serverInfo.Id.ToString());
  101. }
  102. public static async ETTask GetRoles()
  103. {
  104. int errorCode = await LoginHelper.GetRoles(GameGlobal.zoneScene);
  105. if (errorCode != ErrorCode.ERR_Success)
  106. {
  107. ErrorCodeController.Handler(errorCode);
  108. await ETTask.Create();
  109. }
  110. var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
  111. if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
  112. {
  113. var roleInfo = roleInfosComponent.RoleInfos[0];
  114. roleInfosComponent.CurrentRoleId = roleInfo.Id;
  115. await ReqEnterGame();
  116. }
  117. else
  118. {
  119. ViewManager.Hide<ModalStatusView>();
  120. GameController.ShowCreateRole();
  121. }
  122. }
  123. public static async ETTask ReqCreateRole(string roleName)
  124. {
  125. ViewManager.Show<ModalStatusView>("创建角色中...");
  126. int errorCode = await ET.LoginHelper.CreateRole(GameGlobal.zoneScene, roleName);
  127. if (errorCode != ErrorCode.ERR_Success)
  128. {
  129. ViewManager.Hide<ModalStatusView>();
  130. ErrorCodeController.Handler(errorCode);
  131. return;
  132. }
  133. var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
  134. if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
  135. {
  136. var roleInfo = roleInfosComponent.RoleInfos[0];
  137. roleInfosComponent.CurrentRoleId = roleInfo.Id;
  138. await ReqEnterGame();
  139. }
  140. ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);
  141. }
  142. public static async ETTask ReqEnterGame()
  143. {
  144. int errorCode = await LoginHelper.GetRealmKey(GameGlobal.zoneScene);
  145. if (errorCode != ErrorCode.ERR_Success)
  146. {
  147. ErrorCodeController.Handler(errorCode);
  148. return;
  149. }
  150. errorCode = await LoginHelper.EnterGame(GameGlobal.zoneScene);
  151. if (errorCode != ErrorCode.ERR_Success)
  152. {
  153. ErrorCodeController.Handler(errorCode);
  154. return;
  155. }
  156. await GameController.PreEnterGameAsync();
  157. ViewManager.Hide<ModalStatusView>();
  158. }
  159. }
  160. }