ItemApproachScanner.cs 33 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910
  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. using ET;
  7. namespace GFGEditor
  8. {
  9. /// <summary>
  10. /// 物品扫描器:
  11. /// 1.扫描获取途径,并填入物品表的获取途径字段
  12. /// 2.扫描套装部件个数
  13. /// </summary>
  14. public class ItemApproachScanner
  15. {
  16. private delegate string GetApproachCall(int itemId);
  17. public static void startScan()
  18. {
  19. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  20. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetArenaApproach,GetHeavenApproach ,GetOpenServerFightApproach, GetYuanXiaoGameConsumeApproach, GetYuanXiaoRewardItemApproach, GetSkillBookSyntheticApproach };
  21. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  22. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  23. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  24. int suitPartTotalCount = 0;
  25. int clothingPartsCount = 0;
  26. int cardCount = 0;
  27. foreach (ItemCfg cfg in dataArray)
  28. {
  29. HandleItemAndSuitTable(cfg, suitDic);
  30. HandleItemApproch(cfg, actions);
  31. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  32. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  33. HandleItemAndCardTable(cfg, ref cardCount);
  34. HandleItemAndSuitTags(cfg, suitTagsDic);
  35. }
  36. var globalCfg = GlobalCfgArray.globalCfg;
  37. SQLiteHelper.Instance.OpenConnection();
  38. try
  39. {
  40. //物品
  41. foreach (ItemCfg cfg in dataArray)
  42. {
  43. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  44. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  45. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  46. }
  47. //套装
  48. foreach (var a in suitDic)
  49. {
  50. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  51. var values = new string[] { string.Join(";", a.Value) };
  52. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  53. if (a.Key.isHide <= 0)
  54. {
  55. if (a.Key.id != 210000)
  56. {
  57. suitPartTotalCount += a.Value.Count;
  58. }
  59. }
  60. }
  61. globalCfg.suitPartTotalCount = suitPartTotalCount;
  62. globalCfg.ClothingPartsCount = clothingPartsCount;
  63. globalCfg.CardCount = cardCount;
  64. UpdateGlobalCfg(globalCfg);
  65. //材料对应的套装id
  66. foreach (var a in syntheticSuitDic)
  67. {
  68. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  69. var values = new string[] { string.Join(";", a.Value) };
  70. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  71. }
  72. //套装属性累加
  73. foreach (var a in suitTagsDic)
  74. {
  75. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  76. var value = "";
  77. foreach (var e in a.Value)
  78. {
  79. value = value + e.Key + "*" + e.Value + ";";
  80. }
  81. var values = new string[] { string.Join(";", value) };
  82. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  83. }
  84. }
  85. catch (Exception e)
  86. {
  87. ET.Log.Error(e.ToString());
  88. }
  89. finally
  90. {
  91. SQLiteHelper.Instance.CloseConnection();
  92. }
  93. }
  94. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  95. {
  96. var names = new string[]
  97. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  98. var values = new string[]
  99. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  100. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  101. }
  102. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  103. {
  104. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  105. {
  106. return;
  107. }
  108. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  109. {
  110. ItemCfg materialItemCfg;
  111. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  112. {
  113. int materialId = materiars[0];
  114. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  115. if (materialItemCfg != null)
  116. {
  117. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  118. if (syntheticSuitList == null)
  119. {
  120. syntheticSuitList = new List<int>();
  121. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  122. }
  123. syntheticSuitList.Add(itemCfg.id);
  124. }
  125. }
  126. }
  127. }
  128. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  129. {
  130. if (itemCfg.suitId <= 0)
  131. {
  132. return;
  133. }
  134. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  135. if (suitCfg == null)
  136. {
  137. return;
  138. }
  139. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  140. {
  141. suitDic.TryGetValue(suitCfg, out var partsList);
  142. if (partsList == null)
  143. {
  144. partsList = new List<int>();
  145. suitDic[suitCfg] = partsList;
  146. }
  147. partsList.Add(itemCfg.id);
  148. }
  149. itemCfg.isHide = suitCfg.isHide;
  150. }
  151. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  152. {
  153. // 除去初始衣装
  154. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  155. {
  156. return;
  157. }
  158. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  159. {
  160. // 服装
  161. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  162. if (isDressUp)
  163. {
  164. ++count;
  165. return;
  166. }
  167. // 饰品
  168. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  169. if (isAccessories)
  170. {
  171. ++count;
  172. return;
  173. }
  174. // 特殊
  175. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  176. if (isSpecial)
  177. {
  178. ++count;
  179. return;
  180. }
  181. }
  182. }
  183. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  184. {
  185. if (itemCfg.isHide > 0)
  186. {
  187. return;
  188. }
  189. if (itemCfg.itemType == ConstItemType.CARD)
  190. {
  191. ++count;
  192. }
  193. }
  194. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  195. {
  196. if (itemCfg.suitId <= 0)
  197. return;
  198. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  199. if (suitCfg == null)
  200. return;
  201. if(DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemCfg.id))
  202. return;
  203. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  204. {
  205. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  206. {
  207. suitTagsDic.TryGetValue(suitCfg, out var tags);
  208. if (tags == null)
  209. {
  210. tags = new Dictionary<string, string>();
  211. suitTagsDic[suitCfg] = tags;
  212. }
  213. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  214. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  215. else
  216. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  217. }
  218. }
  219. }
  220. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  221. {
  222. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  223. {
  224. ET.Log.Debug("");
  225. }
  226. List<string> approachs = new List<string>();
  227. foreach (GetApproachCall action in actions)
  228. {
  229. string tempApproach = action(cfg.id);
  230. if (tempApproach != null)
  231. {
  232. approachs.Add(tempApproach);
  233. }
  234. }
  235. if (approachs.Count > 0)
  236. {
  237. string approach = string.Join(";", approachs);
  238. cfg.approach = approach;
  239. if (approachs.Count > 5)
  240. {
  241. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  242. }
  243. }
  244. else
  245. {
  246. if (cfg.id < 1000000 || cfg.id >= 2000000)
  247. {
  248. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  249. {
  250. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  251. }
  252. }
  253. }
  254. }
  255. /// <summary>
  256. /// 尝试获取服装店产出途径
  257. /// </summary>
  258. /// <param name="itemId"></param>
  259. /// <returns></returns>
  260. private static string GetClothingShopApproach(int itemId)
  261. {
  262. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  263. foreach (ShopCfg cfg in dataArray)
  264. {
  265. if (cfg.itemId == itemId)
  266. {
  267. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID;
  268. }
  269. }
  270. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  271. foreach (ShopCfg cfg in shopCfgGallerys)
  272. {
  273. if (cfg.itemId == itemId)
  274. {
  275. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  276. }
  277. }
  278. return null;
  279. }
  280. /// <summary>
  281. /// 尝试获取服装分解产出途径
  282. /// </summary>
  283. /// <param name="itemId"></param>
  284. /// <returns></returns>
  285. private static string GetClothingDecomposeApproach(int itemId)
  286. {
  287. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  288. DecomposeCfg[] dataArray = manager.dataArray;
  289. foreach (DecomposeCfg cfg in dataArray)
  290. {
  291. for (int i = 0; i < cfg.itemsArr.Length; i++)
  292. {
  293. if (cfg.itemsArr[i][0] == itemId)
  294. {
  295. return "FU_ZHUANG_DECOMPOSE";
  296. }
  297. }
  298. }
  299. return null;
  300. }
  301. /// <summary>
  302. /// 尝试获取摘星(抽奖)产出途径
  303. /// </summary>
  304. /// <param name="itemId"></param>
  305. /// <returns></returns>
  306. private static string GetZhaiXingApproach(int itemId)
  307. {
  308. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  309. LuckyBoxCfg[] dataArray = manager.dataArray;
  310. if (itemId == 10090)
  311. {
  312. Debug.Log("");
  313. }
  314. foreach (LuckyBoxCfg cfg in dataArray)
  315. {
  316. for (int i = 0; i < cfg.bonusArr.Length; i++)
  317. {
  318. if (itemId == cfg.bonusArr[i][0])
  319. {
  320. return "ZHAI_XING";
  321. }
  322. }
  323. int dropId = cfg.dropId;
  324. if (itemId == 10014)
  325. {
  326. if (dropId == 11000008)
  327. {
  328. ET.Log.Debug("");
  329. }
  330. ET.Log.Debug("");
  331. }
  332. int[] _dropIds = { dropId };
  333. bool approach = CheckItemInDropOut(itemId, _dropIds);
  334. if (approach)
  335. {
  336. return "ZHAI_XING";
  337. }
  338. // }
  339. }
  340. return null;
  341. }
  342. /// <summary>
  343. /// 尝试获取飞花令产出途径
  344. /// </summary>
  345. /// <param name="itemId"></param>
  346. /// <returns></returns>
  347. private static string GetArenaApproach(int itemId)
  348. {
  349. if (itemId == ConstItemID.ARENA_CUR_COST)
  350. {
  351. return "ARENA";
  352. }
  353. return null;
  354. }
  355. /// <summary>
  356. /// 尝试获取天堂产出途径
  357. /// </summary>
  358. /// <param name="itemId"></param>
  359. /// <returns></returns>
  360. private static string GetHeavenApproach(int itemId)
  361. {
  362. if (itemId == ConstItemID.GET_TICKETS)
  363. {
  364. return "HEAVEN_SMALL_GAMW";
  365. }
  366. return null;
  367. }
  368. /// <summary>
  369. /// 尝试获取明堂产出途径
  370. /// </summary>
  371. /// <param name="itemId"></param>
  372. /// <returns></returns>
  373. private static string GetOpenServerFightApproach(int itemId)
  374. {
  375. if (itemId == ConstItemID.PAIR_CARD)
  376. {
  377. return "OPEN_SERVER_FIGHT";
  378. }
  379. return null;
  380. }
  381. /// <summary>
  382. /// 尝试获取元宵小游戏消耗门票的产出途径
  383. /// </summary>
  384. /// <param name="itemId"></param>
  385. /// <returns></returns>
  386. private static string GetYuanXiaoGameConsumeApproach(int itemId)
  387. {
  388. if (itemId == ConstItemID.YUANXIAO_GAME_CONSUME)
  389. {
  390. return "ACTIVITY_GET_YUAN_XIAO_TASK";
  391. }
  392. return null;
  393. }
  394. /// <summary>
  395. /// 尝试获取元宵小游戏奖励的产出途径
  396. /// </summary>
  397. /// <param name="itemId"></param>
  398. /// <returns></returns>
  399. private static string GetYuanXiaoRewardItemApproach(int itemId)
  400. {
  401. if (itemId == ConstItemID.YUANXIAO_REWARD)
  402. {
  403. return "ACTIVITY_GET_YUAN_XIAO";
  404. }
  405. return null;
  406. }
  407. /// <summary>
  408. /// 尝试获取剧情关卡产出途径
  409. /// </summary>
  410. /// <param name="itemId"></param>
  411. /// <returns></returns>
  412. private static string GetStoryLevelApproach(int itemId)
  413. {
  414. List<string> approachs = new List<string>();
  415. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  416. StudioCfg studioCfg = new StudioCfg();
  417. FieldCfg fieldCfg = new FieldCfg();
  418. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  419. StoryLevelCfg[] dataArray = manager.dataArray;
  420. foreach (StoryLevelCfg cfg in dataArray)
  421. {
  422. if (itemId == 3000041)
  423. {
  424. ET.Log.Debug("");
  425. }
  426. if (itemId == 3002001)
  427. {
  428. }
  429. StudioCfg _studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPorcelainView).Name)[StudioDataManager.Instance.PorcelainTheme - 1];
  430. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  431. studioCfg = StudioCfgArray.Instance.GetCfg(cfg.chapterId);
  432. fieldCfg = FieldCfgArray.Instance.GetCfg(cfg.chapterId);
  433. //判断是否有配在剧情、工作室、田野调查表
  434. if (chapterCfg != null || studioCfg != null || fieldCfg != null)
  435. {
  436. bool result = CheckItemInBonus(itemId, cfg);
  437. if (studioCfg != null)
  438. {
  439. if (cfg.type == 2 && cfg.subType == 4)
  440. {
  441. if (_studioCfg.id != cfg.chapterId)
  442. {
  443. continue;
  444. }
  445. }
  446. }
  447. if (result)
  448. {
  449. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  450. approachs.Add(approach);
  451. }
  452. }
  453. }
  454. if (approachs.Count > 0)
  455. {
  456. return string.Join(";", approachs);
  457. }
  458. return null;
  459. }
  460. /// <summary>
  461. /// 尝试获取服装合成产出途径
  462. /// </summary>
  463. /// <param name="itemId"></param>
  464. /// <returns></returns>
  465. private static string GetClothingSyntheticApproach(int itemId)
  466. {
  467. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  468. if (itemCfg == null)
  469. {
  470. return null;
  471. }
  472. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  473. {
  474. return null;
  475. }
  476. if (itemCfg.suitId <= 0)
  477. {
  478. return null;
  479. }
  480. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  481. if (suitCfg == null)
  482. {
  483. return null;
  484. }
  485. if (suitCfg.syntheticType <= 0)
  486. {
  487. return null;
  488. }
  489. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  490. }
  491. private static string GetSuitGuideApproach(int itemId)
  492. {
  493. SuitCfgArray manager = SuitCfgArray.Instance;
  494. SuitCfg[] dataArray = manager.dataArray;
  495. foreach (SuitCfg cfg in dataArray)
  496. {
  497. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  498. if (result)
  499. {
  500. return "TAO_ZHUANG_TU_JIAN";
  501. }
  502. }
  503. return null;
  504. }
  505. private static string GetSuitSyntheticApproach(int itemId)
  506. {
  507. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  508. if (itemCfg == null)
  509. {
  510. return null;
  511. }
  512. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  513. {
  514. return null;
  515. }
  516. if (itemCfg.suitId <= 0)
  517. {
  518. return null;
  519. }
  520. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  521. if (suitCfg == null)
  522. {
  523. return null;
  524. }
  525. if (suitCfg.syntheticType <= 0)
  526. {
  527. return null;
  528. }
  529. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  530. if (result)
  531. {
  532. return "TAO_ZHUANG_HE_CHENG";
  533. }
  534. return null;
  535. }
  536. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  537. {
  538. if (cfg.fightID.Length > 0)
  539. {
  540. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  541. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  542. List<int[]> a = new List<int[]>();
  543. // a.AddRange(cfg.bonusOnceArr);
  544. a.AddRange(storyFightCfg.bonusBaseArr);
  545. int[][] bonus = a.ToArray();
  546. bool result = CheckItemInBonus(itemId, bonus);
  547. if (storyFightCfg.id == "501")
  548. {
  549. ET.Log.Debug("");
  550. }
  551. if (result)
  552. {
  553. return true;
  554. }
  555. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  556. return result;
  557. }
  558. return false;
  559. }
  560. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  561. {
  562. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  563. foreach (ItemData itemData in aList)
  564. {
  565. if (itemId == itemData.id)
  566. {
  567. return true;
  568. }
  569. }
  570. return false;
  571. }
  572. /// <summary>
  573. /// 检测掉落表是否产出该物品
  574. /// </summary>
  575. /// <param name="itemId"></param>
  576. /// <param name="dropIds"></param>
  577. /// <returns></returns>
  578. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  579. {
  580. List<ItemData> result = new List<ItemData>();
  581. foreach (int dropId in dropIds)
  582. {
  583. DropOutCfgArray manager = DropOutCfgArray.Instance;
  584. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  585. foreach (DropOutCfg dropOutCfg in aList)
  586. {
  587. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  588. {
  589. int[] _dropIds = { dropOutCfg.item };
  590. if (CheckItemInDropOut(itemId, _dropIds))
  591. {
  592. return true;
  593. }
  594. }
  595. else
  596. {
  597. if (itemId == dropOutCfg.item)
  598. {
  599. return true;
  600. }
  601. }
  602. }
  603. }
  604. return false;
  605. }
  606. /// <summary>
  607. /// 检测商城-红包卡是否产出该物品
  608. /// </summary>
  609. /// <param name="itemId"></param>
  610. /// <returns></returns>
  611. private static string CheckStoreApproach(int itemId)
  612. {
  613. List<string> approachs = new List<string>();
  614. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  615. for (int i = 0; i < goldShopCfgs.Count; i++)
  616. {
  617. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  618. {
  619. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  620. break;
  621. }
  622. }
  623. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  624. for (int i = 0; i < blackShopCfgs.Count; i++)
  625. {
  626. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  627. {
  628. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  629. break;
  630. }
  631. }
  632. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  633. for (int i = 0; i < itemShopCfgs.Count; i++)
  634. {
  635. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  636. {
  637. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  638. break;
  639. }
  640. }
  641. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  642. for (int i = 0; i < greatestShopCfgs.Count; i++)
  643. {
  644. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  645. {
  646. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  647. break;
  648. }
  649. }
  650. List<ShopCfg> storyActivityCfg = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  651. for (int i = 0; i < storyActivityCfg.Count; i++)
  652. {
  653. if (CheckIsHasItem(itemId, storyActivityCfg[i].itemId))
  654. {
  655. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_ACTIVITY_EXCHANGE);
  656. break;
  657. }
  658. }
  659. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  660. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  661. {
  662. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  663. {
  664. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  665. break;
  666. }
  667. }
  668. if (approachs.Count > 0)
  669. {
  670. return string.Join(";", approachs);
  671. }
  672. return null;
  673. }
  674. private static bool CheckIsHasItem(int itemId, int checkId)
  675. {
  676. try
  677. {
  678. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  679. if (itemCfg == null)
  680. {
  681. Log.Error($"CheckIsHasItem itemCfg is null. itemId:{itemId} checkId:{checkId}");
  682. }
  683. if (itemCfg.itemType == ConstItemType.USEABLE)
  684. {
  685. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  686. {
  687. if (itemCfg.itemsArr[i][0] == itemId) return true;
  688. }
  689. }
  690. else if (checkId == itemId)
  691. {
  692. return true;
  693. }
  694. return false;
  695. }
  696. catch (Exception e)
  697. {
  698. Log.Error($"CheckIsHasItemxxx itemCfg is null. itemId:{itemId} checkId:{checkId}");
  699. throw;
  700. }
  701. }
  702. /// <summary>
  703. /// 检测服装升级是否产出该物品
  704. /// </summary>
  705. /// <param name="itemId"></param>
  706. /// <returns></returns>
  707. private static string CheckClothingFosterApproach(int itemId)
  708. {
  709. //培养
  710. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  711. SuitFosterCfg[] dataArray = manager.dataArray;
  712. for (int i = 0; i < dataArray.Length; i++)
  713. {
  714. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  715. {
  716. if (dataArray[i].rewardsArr[j][0] == itemId)
  717. {
  718. return ConstFunctionId.SUIT_FOSTER;
  719. }
  720. }
  721. }
  722. //换新
  723. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  724. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  725. for (int i = 0; i < dataArray1.Length; i++)
  726. {
  727. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  728. {
  729. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  730. {
  731. return ConstFunctionId.SUIT_FOSTER;
  732. }
  733. }
  734. }
  735. return null;
  736. }
  737. /// <summary>
  738. /// 检测每日任务是否产出该物品
  739. /// </summary>
  740. /// <param name="itemId"></param>
  741. /// <returns></returns>
  742. private static string CheckDailyTaskApproach(int itemId)
  743. {
  744. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  745. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  746. for (int i = 0; i < dataArray.Count; i++)
  747. {
  748. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  749. {
  750. if (dataArray[i].rewardsArr[j][0] == itemId)
  751. {
  752. return ConstFunctionId.DAILY_TASK;
  753. }
  754. }
  755. }
  756. return null;
  757. }
  758. /// <summary>
  759. /// 检测每周任务是否产出该物品
  760. /// </summary>
  761. /// <param name="itemId"></param>
  762. /// <returns></returns>
  763. private static string CheckWeeklyTaskApproach(int itemId)
  764. {
  765. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  766. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  767. for (int i = 0; i < dataArray.Count; i++)
  768. {
  769. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  770. {
  771. if (dataArray[i].rewardsArr[j][0] == itemId)
  772. {
  773. return ConstFunctionId.WEEKLY_TASK;
  774. }
  775. }
  776. }
  777. return null;
  778. }
  779. /// <summary>
  780. /// 检测雅集福利是否产出该物品
  781. /// </summary>
  782. /// <param name="itemId"></param>
  783. /// <returns></returns>
  784. private static string GetLeaguePrayApproach(int itemId)
  785. {
  786. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  787. for (int i = 0; i < prayCfgs.Length; i++)
  788. {
  789. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  790. {
  791. if (prayCfgs[i].bonusArr[j][0] == itemId)
  792. {
  793. return ConstFunctionId.LEAGUE_PRAY;
  794. }
  795. }
  796. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  797. {
  798. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  799. {
  800. return ConstFunctionId.LEAGUE_PRAY;
  801. }
  802. }
  803. }
  804. return null;
  805. }
  806. /// <summary>
  807. /// 检测雅集答题是否产出该物品
  808. /// </summary>
  809. /// <param name="itemId"></param>
  810. /// <returns></returns>
  811. private static string GetLeagueAnswerApproach(int itemId)
  812. {
  813. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  814. for (int i = 0; i < questionCfgs.Length; i++)
  815. {
  816. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  817. {
  818. if (questionCfgs[i].bonusArr[j][0] == itemId)
  819. {
  820. return ConstFunctionId.LEAGUE_ANSWER;
  821. }
  822. }
  823. }
  824. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  825. for (int i = 0; i < questionBonusCfgs.Length; i++)
  826. {
  827. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  828. {
  829. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  830. {
  831. return ConstFunctionId.LEAGUE_ANSWER;
  832. }
  833. }
  834. }
  835. return null;
  836. }
  837. /// <summary>
  838. /// 检测技能书合成途径
  839. /// </summary>
  840. /// <param name="itemId"></param>
  841. /// <returns></returns>
  842. private static string GetSkillBookSyntheticApproach(int itemId)
  843. {
  844. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  845. if (itemCfg.itemType == ConstItemType.ITEM && itemCfg.subType == 1 && itemCfg.rarity >= 3)
  846. {
  847. ItemExchangeCfg itemExchange = ItemExchangeCfgArray.Instance.GetCfg(itemId);
  848. if(itemExchange != null)
  849. {
  850. return ConstFunctionId.SKILLBOOK;
  851. }
  852. }
  853. return null;
  854. }
  855. }
  856. }