| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | using System.Collections;using UnityEngine;using System;using UnityEngine.Networking;using System.Text;using GFGGame.Launcher;using System.Reflection;using System.Collections.Generic;namespace GFGGame{    /// <summary>    /// Http Request SDK     /// </summary>    public class HttpTool : SingletonMonoBase<HttpTool>    {        //最大尝试次数        const int TryTimes = 3;        //存储尝试次数        public Dictionary<string, int> TryTimesDic = new Dictionary<string, int>();        public void Get(string url, Action<string> callback, bool showWrong = true)        {            StartCoroutine(GetRequest(url, callback, showWrong));        }        public void Get(string prefixUrl, string methodName, Action<string> callback, bool showWrong = true)        {            string url = prefixUrl + methodName;            StartCoroutine(GetRequest(url, callback, showWrong));        }        public IEnumerator GetRequest(string url, Action<string> callback, bool showWrong)        {            var key = url;            //Debug.Log("get url : " + key);            using (UnityWebRequest webRequest = UnityWebRequest.Get(url))            {                webRequest.timeout = LauncherConfig.HTTP_GET_TIME_OUT;                TryTimesDic.TryGetValue(key, out var times);                times++;                TryTimesDic[key] = times;                yield return webRequest.SendWebRequest();                ResultHandler(webRequest, callback, url, () =>                 {                    if(times < HttpTool.TryTimes)                    {                        Get(url, callback, showWrong);                    }                    else                    {                        if (showWrong)                        {                            TryTimesDic.Remove(key);                            Alert.Show("连接服务器失败:\n请检查网络和服务器状态")                            .SetRightButton(true, "重试", (object data) =>                            {                                Get(url, callback, showWrong);                            });                        }                    }                });            }        }        public void Post(string url, string body, Action<string> callback = null, string contentType = "application/text", bool showWrong = false)        {            StartCoroutine(PostRequest(url, body, callback, contentType, showWrong));        }        public void Post(string prefixUrl, string methodName, string body, Action<string> callback = null, string contentType = "application/text", bool showWrong = false)        {            string url = prefixUrl + methodName;            Post(url, body, callback, contentType);        }        private IEnumerator PostRequest(string url, string body, Action<string> callback, string contentType, bool showWrong)        {            var key = url + ":" + body;            //ET.Log.Debug(string.Format($"post {key}", url, body));            using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))            {                byte[] bodyRaw = Encoding.UTF8.GetBytes(body);                webRequest.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);                webRequest.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();                webRequest.timeout = LauncherConfig.HTTP_POST_TIME_OUT;                //http header 的内容                webRequest.SetRequestHeader("Content-Type", contentType);                TryTimesDic.TryGetValue(key, out var times);                times++;                TryTimesDic[key] = times;                yield return webRequest.SendWebRequest();                ResultHandler(webRequest, callback, key, () =>                {                    if (times < HttpTool.TryTimes)                    {                        Post(url, body, callback,contentType, showWrong);                    }                    else                    {                        if (showWrong)                        {                            TryTimesDic.Remove(key);                            Alert.Show("连接服务器失败:\n请检查网络和服务器状态")                            .SetRightButton(true, "重试", (object data) =>                            {                                Post(url, body, callback, contentType, showWrong);                            });                        }                    }                });            }        }        public void ResultHandler(UnityWebRequest webRequest, Action<string> callback, string tag, Action retryFunc)        {            string paramCallback = null;            if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError)            {                Debug.LogWarning(webRequest.error + "\n" + webRequest.downloadHandler.text + "\nby " + tag);                retryFunc?.Invoke();            }            else            {                //ET.Log.Debug("from server " + webRequest.downloadHandler.text + "\nby " + tag);                paramCallback = webRequest.downloadHandler.text;                //paramCallback = System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data, 3, webRequest.downloadHandler.data.Length - 3);                callback?.Invoke(paramCallback);            }        }    }}
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