FieldDataManager.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. public int theme;
  7. public List<int> highestLvls;
  8. public int bonusWeekly;
  9. public int bonusMaxLimit;
  10. public Dictionary<int, int> taskDic;
  11. public bool hasBonus;
  12. };
  13. public struct FieldResult
  14. {
  15. public int passLvl;//完成关数
  16. public List<ItemData> bonusList;
  17. public int costNum; //体力消耗
  18. public int hardLvl; //难度,由ConstInstanceZonesSubType定义
  19. }
  20. public class FieldDataManager : SingletonBase<FieldDataManager>
  21. {
  22. // private int _theme = 1; //当前主题 由ConstItemAttributeType定义
  23. // /// <summary>
  24. // /// 本期主题
  25. // /// </summary>
  26. // public int Theme
  27. // {
  28. // get { return _theme; }
  29. // set { _theme = value; }
  30. // }
  31. // private int _bonusWeekly = 0;//每周已领奖励
  32. // /// <summary>
  33. // /// 每周已领奖励
  34. // /// </summary>
  35. // /// <value></value>
  36. // public int BonusWeekly
  37. // {
  38. // get { return _bonusWeekly; }
  39. // set { _bonusWeekly = value; }
  40. // }
  41. // private int _bonusMaxLimit = 0;//奖励上限
  42. // /// <summary>
  43. // /// 奖励上限
  44. // /// </summary>
  45. // /// <value></value>
  46. // public int BonusMaxLimit
  47. // {
  48. // get { return _bonusMaxLimit; }
  49. // set { _bonusMaxLimit = value; }
  50. // }
  51. // private List<int> _highestLvls = new List<int>();//最高关卡记录列表,由简单到难
  52. // private Dictionary<int, int> _taskDic = new Dictionary<int, int>();//任务奖励状态 由ConstBonusStatus定义
  53. // private bool hasBonus = false;//仅在上线时判断是否有奖励未结算
  54. public FieldInfos fieldInfos = new FieldInfos();
  55. public FieldResult fieldResult = new FieldResult();
  56. /// <summary>
  57. /// 当前难度
  58. /// </summary>
  59. public int c_difficulty = 0;
  60. // public void UpdateHighestLvls(List<int> highestLvls)
  61. // {
  62. // _highestLvls = highestLvls;
  63. // }
  64. public void UpdateTask(int taskId, int state)
  65. {
  66. if (!fieldInfos.taskDic.ContainsKey(taskId))
  67. {
  68. fieldInfos.taskDic.Add(taskId, state);
  69. }
  70. else
  71. {
  72. fieldInfos.taskDic[taskId] = state;
  73. }
  74. }
  75. /// <summary>
  76. /// 根据挑战难度获取最高记录
  77. /// </summary>
  78. /// <param name="difficulty"></param>
  79. /// <returns></returns>
  80. public int GetHighestLvByDifficulty(int difficulty)
  81. {
  82. if (fieldInfos.highestLvls.IndexOf(difficulty) < 0)
  83. {
  84. return 0;
  85. }
  86. else
  87. {
  88. return fieldInfos.highestLvls[difficulty];
  89. }
  90. }
  91. /// <summary>
  92. /// 根据挑战难度获取副本配置
  93. /// </summary>
  94. /// <param name="difficulty"></param>
  95. /// <returns></returns>
  96. public FieldCfg GetFieldCfgByDifficulty(int difficulty)
  97. {
  98. return FieldCfgArray.Instance.GetCfgs(difficulty)[0];
  99. }
  100. /// <summary>
  101. /// 根据挑战难度获取当前战斗Id
  102. /// </summary>
  103. /// <returns></returns>
  104. public int GetLevelIdByDifficulty(int difficulty)
  105. {
  106. FieldCfg cfg = GetFieldCfgByDifficulty(difficulty);
  107. return StoryLevelCfgArray.Instance.GetCfgs(cfg.type, cfg.subType, cfg.id)[0].id;
  108. }
  109. /// <summary>
  110. /// 获取任务列表
  111. /// </summary>
  112. /// <returns></returns>
  113. public List<FieldTaskCfg> GetTaskCfgs()
  114. {
  115. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  116. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  117. {
  118. int stateA = GetTaskState(a.id);
  119. int stateB = GetTaskState(b.id);
  120. return stateA.CompareTo(stateB);
  121. });
  122. return cfgs;
  123. }
  124. /// <summary>
  125. /// 根据任务ID获取任务状态0可领取1未完成2已领取
  126. /// </summary>
  127. /// <param name="taskId"></param>
  128. /// <returns></returns>
  129. public int GetTaskState(int taskId)
  130. {
  131. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 1;
  132. }
  133. }
  134. }