SuitGuideView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. using FairyGUI;
  2. using UI.FieldGuide;
  3. using UI.CommonGame;
  4. using System.Collections.Generic;
  5. using UI.ClothingSynthetic;
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class SuitGuideView : BaseWindow
  11. {
  12. private UI_SuitGuideUI _ui;
  13. private Dictionary<int, List<int>> _menuTypeAllDataDic;
  14. private List<UI_SuitTypeItem> _suitTypeItems;
  15. private bool _needRefresh;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_SuitGuideUI.PACKAGE_NAME;
  29. _ui = UI_SuitGuideUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. isReturnView = true;
  33. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  34. _ui.m_suitTypeList.itemRenderer = RenderListSuitType;
  35. _ui.m_suitTypeList.numItems = _ui.m_suitTypeList.numItems;
  36. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  37. _ui.m_suitType2Items.itemRenderer = RenderListSuitType2Item;
  38. _ui.m_suitType2Items.onClickItem.Add(OnClickListSuitType2Item);
  39. _ui.m_suitTypeList.onClick.Add(OnClickListSuitType);
  40. InitSuitGuideType();
  41. _needRefresh = true;
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. if (_needRefresh)
  52. {
  53. _needRefresh = false;
  54. // 让滑块直接置于最左边
  55. _ui.m_t0.Play();
  56. UpdateItemsByType(1);
  57. }
  58. UpdateListSuitTypeRedDots();
  59. Timers.inst.StartCoroutine(UpdateRedDot());
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. EventAgent.RemoveEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  69. }
  70. /// <summary>
  71. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  72. /// </summary>
  73. /// <param name="index"></param>
  74. /// <param name="item"></param>
  75. private void RenderListSuitType(int index, GObject item)
  76. {
  77. UI_Button6 button6 = UI_Button6.Proxy(item);
  78. button6.m_title1.text = button6.target.title;
  79. UI_Button6.ProxyEnd();
  80. }
  81. private void OnClickListSuitType(EventContext eventContext)
  82. {
  83. UpdateItemsByType(_ui.m_c1.selectedIndex + 1);
  84. Timers.inst.StartCoroutine(UpdateRedDot());
  85. }
  86. /// <summary>
  87. /// 更新选择菜单的红点
  88. /// </summary>
  89. private void UpdateListSuitTypeRedDots()
  90. {
  91. for (int j = 0; j < _ui.m_suitTypeList.numItems; j++)
  92. {
  93. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, false);
  94. for (int i = 0; i < _menuTypeAllDataDic[j + 1].Count; i++)
  95. {
  96. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[j + 1][i]);
  97. if (red)
  98. {
  99. RedDotController.Instance.SetComRedDot(_ui.m_suitTypeList.GetChildAt(j).asCom, red, "", -65, 16);
  100. break;
  101. }
  102. }
  103. }
  104. }
  105. private void UpdateItemsByType(int type)
  106. {
  107. _ui.m_c1.SetSelectedIndex(type - 1);
  108. switch (type)
  109. {
  110. case 1:
  111. UpdateType1Progress();
  112. break;
  113. case 2:
  114. _ui.m_suitType2Items.numItems = _menuTypeAllDataDic[type].Count;
  115. break;
  116. }
  117. }
  118. private void InitSuitGuideType()
  119. {
  120. _suitTypeItems = new List<UI_SuitTypeItem>();
  121. _menuTypeAllDataDic = new Dictionary<int, List<int>>();
  122. SuitGuideMenuCfg[] menuCfgs = SuitGuideMenuCfgArray.Instance.dataArray;
  123. foreach (SuitGuideMenuCfg s in menuCfgs)
  124. {
  125. if (!_menuTypeAllDataDic.ContainsKey(s.SuitGuideMenuType))
  126. {
  127. _menuTypeAllDataDic.Add(s.SuitGuideMenuType, new List<int>());
  128. }
  129. _menuTypeAllDataDic[s.SuitGuideMenuType].Add(s.id);
  130. }
  131. InitSuitType1Item(_ui.m_suitTypeItems.m_item1, _menuTypeAllDataDic[1][0]);
  132. InitSuitType1Item(_ui.m_suitTypeItems.m_item2, _menuTypeAllDataDic[1][1]);
  133. InitSuitType1Item(_ui.m_suitTypeItems.m_item3, _menuTypeAllDataDic[1][2]);
  134. InitSuitType1Item(_ui.m_suitTypeItems.m_item4, _menuTypeAllDataDic[1][3]);
  135. InitSuitType1Item(_ui.m_suitTypeItems.m_item5, _menuTypeAllDataDic[1][4]);
  136. InitSuitType1Item(_ui.m_suitTypeItems.m_item6, _menuTypeAllDataDic[1][5]);
  137. InitSuitType1Item(_ui.m_suitTypeItems.m_item7, _menuTypeAllDataDic[1][6]);
  138. }
  139. /// <summary>
  140. /// 初始化种类1
  141. /// </summary>
  142. /// <param name="item"></param>
  143. /// <param name="typeId"></param>
  144. private void InitSuitType1Item(UI_SuitTypeItem item, int typeId)
  145. {
  146. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  147. item.m_title.text = cfg.name;
  148. item.target.data = typeId;
  149. item.m_icon.url = string.Format("ui://FieldGuide/tj_tz_{0}", typeId);
  150. item.target.onClick.Add(() =>
  151. {
  152. ViewManager.Show<SuitGuideDetailView>(typeId);
  153. });
  154. _suitTypeItems.Add(item);
  155. }
  156. /// <summary>
  157. /// 由于type1页面未使用列表,所以需要循环更新进度
  158. /// </summary>
  159. private void UpdateType1Progress()
  160. {
  161. for (int i = 0; i < _suitTypeItems.Count; i++)
  162. {
  163. int _suitTypeId = (int)_suitTypeItems[i].target.data;
  164. int haveCount = SuitUtil.GetSuitIdList(false, true, _suitTypeId, 0).Count;
  165. int totalCount = SuitUtil.GetSuitIdList(true, true, _suitTypeId, 0).Count;
  166. _suitTypeItems[i].m_progress.target.value = haveCount;
  167. _suitTypeItems[i].m_progress.target.max = totalCount;
  168. _suitTypeItems[i].m_progress.m_num.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  169. _suitTypeItems[i].m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  170. }
  171. }
  172. /// <summary>
  173. /// 初始化种类2
  174. /// </summary>
  175. /// <param name="index"></param>
  176. /// <param name="gObject"></param>
  177. private void RenderListSuitType2Item(int index, GObject gObject)
  178. {
  179. UI_SuitStoryItem item = UI_SuitStoryItem.Proxy(gObject);
  180. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  181. item.m_title.text = cfg.name;
  182. int haveCount = SuitUtil.GetSuitIdList(false, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  183. int totalCount = SuitUtil.GetSuitIdList(true, true, _menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index], 0).Count;
  184. item.m_progressNum.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  185. UI_SuitStoryItem.ProxyEnd();
  186. }
  187. private void OnClickListSuitType2Item(EventContext eventContext)
  188. {
  189. GObject obj = eventContext.data as GObject;
  190. int index = _ui.m_suitType2Items.GetChildIndex(obj);
  191. ViewManager.Show<SuitGuideDetailView>(_menuTypeAllDataDic[_ui.m_c1.selectedIndex + 1][index]);
  192. }
  193. private void OnClickBtnBack()
  194. {
  195. _needRefresh = true;
  196. _ui.m_suitTypeItems.target.scrollPane.ScrollTop();
  197. Hide();
  198. }
  199. private IEnumerator UpdateRedDot()
  200. {
  201. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  202. // Hide all existed red dots
  203. HideSelectedPageRedDot();
  204. Transition t = null;
  205. switch (selectedIndex)
  206. {
  207. case 1:
  208. t = _ui.m_suitTypeItems.m_In;
  209. break;
  210. case 2:
  211. UI_SuitStoryItem listItem = UI_SuitStoryItem.Proxy(_ui.m_suitType2Items.GetChildAt(_ui.m_suitType2Items.numItems - 1));
  212. t = listItem.m_In;
  213. UI_SuitStoryItem.ProxyEnd();
  214. break;
  215. }
  216. // Wait anim auto play
  217. yield return null;
  218. // Wait anim finished
  219. while (t.playing)
  220. {
  221. yield return null;
  222. }
  223. // Show red dots
  224. int num;
  225. switch (selectedIndex)
  226. {
  227. case 1:
  228. num = _suitTypeItems.Count;
  229. for (int i = 0; i < num; i++)
  230. {
  231. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  232. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target, red, "", -254, 130);
  233. }
  234. break;
  235. case 2:
  236. num = _ui.m_suitType2Items.numItems;
  237. for (int i = 0; i < num; i++)
  238. {
  239. bool red = RedDotDataManager.Instance.GetSuitGuideRed(_menuTypeAllDataDic[selectedIndex][i]);
  240. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, red, "", -852, 45);
  241. }
  242. break;
  243. }
  244. }
  245. private void HideSelectedPageRedDot()
  246. {
  247. int num;
  248. int selectedIndex = _ui.m_c1.selectedIndex + 1;
  249. switch (selectedIndex)
  250. {
  251. case 1:
  252. num = _suitTypeItems.Count;
  253. for (int i = 0; i < num; i++)
  254. {
  255. RedDotController.Instance.SetComRedDot(_suitTypeItems[i].target.asCom, false);
  256. }
  257. break;
  258. case 2:
  259. num = _ui.m_suitType2Items.numItems;
  260. for (int i = 0; i < num; i++)
  261. {
  262. RedDotController.Instance.SetComRedDot(_ui.m_suitType2Items.GetChildAt(i).asCom, false);
  263. }
  264. break;
  265. }
  266. }
  267. }
  268. }