StoreView.cs 6.4 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. using UnityEngine;
  7. // using System.Diagnostics;
  8. namespace GFGGame
  9. {
  10. public class StoreView : BaseWindow
  11. {
  12. private UI_StoreUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<List<string>> _arenaSubTab = new List<List<string>>();
  15. private int _curTabIndex = 0;
  16. private int _curSubTabIndex = 0;
  17. private string _curViewName = "";
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. }
  29. _arenaSubTab.Clear();
  30. _ui = null;
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_StoreUI.PACKAGE_NAME;
  37. _ui = UI_StoreUI.Create();
  38. this.viewCom = _ui.target;
  39. isfullScreen = true;
  40. this.bringToFontOnClick = false;
  41. StoreTabCfg charge = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_CHARGE);
  42. Debug.Log("charge[0]" + charge.subTabArr[0][0]);
  43. Debug.Log("charge[0]" + charge.subTabArr[0][1]);
  44. Debug.Log("charge[0]" + charge.subTabArr[0][2]);
  45. Debug.Log("charge[1]" + charge.subTabArr[1][0]);
  46. Debug.Log("charge[1]" + charge.subTabArr[1][1]);
  47. Debug.Log("charge[1]" + charge.subTabArr[1][2]);
  48. StoreTabCfg arenaTab = StoreTabCfgArray.Instance.GetCfgByfunctionId(ConstFunctionId.STORE_ARENA);
  49. _arenaSubTab.Add(new List<string>() { arenaTab.subTabArr[0][0], arenaTab.subTabArr[0][1], arenaTab.subTabArr[0][2] });
  50. for (int i = ArenaDataManager.Instance.SeasonId; i > 0; i--)
  51. {
  52. _arenaSubTab.Add(new List<string>() { string.Format("第{0}赛季", i), i.ToString(), "" });
  53. }
  54. _valueBarController = new ValueBarController(_ui.m_valueBar);
  55. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("sc_beijing");
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_comTab.m_c1.onChanged.Add(OnTabChange);
  58. _ui.m_listSubTab.itemRenderer = RenderListSubTabItem;
  59. _ui.m_listSubTab.onClickItem.Add(OnListSubTabClick);
  60. // _ui.m_listSubTab.selectionController.onChanged.Add(OnListSubTabClick);
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _valueBarController.OnShown();
  70. //this.viewData[functionId][subTabIndex]
  71. string functionId = this.viewData == null ? "" : (this.viewData as object[])[0].ToString();
  72. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfgByfunctionId(functionId);
  73. _curTabIndex = tabCfg == null ? 1 : tabCfg.index;
  74. _ui.m_comTab.m_c1.selectedIndex = _curTabIndex;
  75. _ui.m_comTab.target.scrollPane.SetPercX((float)(_curTabIndex - 1) / (float)StoreTabCfgArray.Instance.dataArray.Length, false);
  76. _curSubTabIndex = this.viewData == null ? 0 : (int)(this.viewData as object[])[1];
  77. if (_ui.m_listSubTab.numItems > _curSubTabIndex)
  78. {
  79. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  80. _ui.m_listSubTab.ScrollToView(_curSubTabIndex);
  81. OnListSubTabChange(_curSubTabIndex);
  82. }
  83. }
  84. protected override void OnHide()
  85. {
  86. base.OnHide();
  87. _valueBarController.OnHide();
  88. _ui.m_comTab.m_c1.selectedIndex = 0;
  89. _ui.m_listSubTab.selectedIndex = 0;
  90. }
  91. protected override void RemoveEventListener()
  92. {
  93. base.RemoveEventListener();
  94. }
  95. private void OnClickBtnBack()
  96. {
  97. ViewManager.Hide(_curViewName);
  98. ViewManager.GoBackFrom(typeof(StoreView).FullName);
  99. }
  100. private void OnTabChange()
  101. {
  102. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_ui.m_comTab.m_c1.selectedIndex);
  103. if (tabCfg == null) return;
  104. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(tabCfg.functionId))
  105. {
  106. _ui.m_comTab.m_c1.selectedIndex = _ui.m_comTab.m_c1.previsousIndex;
  107. }
  108. _curTabIndex = _ui.m_comTab.m_c1.selectedIndex;
  109. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  110. {
  111. _ui.m_listSubTab.numItems = _arenaSubTab.Count;
  112. }
  113. else
  114. {
  115. _ui.m_listSubTab.numItems = tabCfg.subTabArr.Length;
  116. }
  117. _ui.m_listSubTab.selectedIndex = 0;
  118. _curSubTabIndex = 0;
  119. OnListSubTabChange(_curSubTabIndex);
  120. }
  121. private void RenderListSubTabItem(int index, GObject obj)
  122. {
  123. GButton item = obj.asButton;
  124. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  125. if (tabCfg.functionId == ConstFunctionId.STORE_ARENA)
  126. {
  127. item.title = _arenaSubTab[index][0];
  128. }
  129. else
  130. {
  131. item.title = tabCfg.subTabArr[index][0];
  132. }
  133. item.data = index;
  134. }
  135. private void OnListSubTabClick(EventContext context)
  136. {
  137. GObject obj = context.data as GObject;
  138. int index = (int)obj.data;
  139. if (index < 0) return;
  140. }
  141. private void OnListSubTabChange(int index)
  142. {
  143. StoreTabCfg tabCfg = StoreTabCfgArray.Instance.GetCfg(_curTabIndex);
  144. string viewName = tabCfg.subTabArr[index][2];
  145. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(viewName))
  146. {
  147. _ui.m_listSubTab.selectedIndex = _curSubTabIndex;
  148. return;
  149. }
  150. ViewManager.Hide(_curViewName);
  151. if (!string.IsNullOrEmpty(viewName) && viewName != "“”")
  152. {
  153. ViewManager.Show("GFGGame." + viewName, index);
  154. }
  155. _curSubTabIndex = index;
  156. _curViewName = "GFGGame." + viewName;
  157. }
  158. private void UpdateRedDot()
  159. {
  160. }
  161. }
  162. }