StoryChapterView.cs 19 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. namespace GFGGame
  8. {
  9. public class StoryChapterView : BaseView
  10. {
  11. private UI_StoryChapterUI _ui;
  12. private int _chapterID;
  13. private GComponent _compChapter;
  14. private ValueBarController _valueBarController;
  15. private GObject _unPasslevelItem;
  16. private GObject _endLevelItem;
  17. private GameObject _gameObject;
  18. private GoWrapper _wrapper;
  19. public override void Dispose()
  20. {
  21. if (_valueBarController != null)
  22. {
  23. _valueBarController.Dispose();
  24. _valueBarController = null;
  25. }
  26. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. _ui = UI_StoryChapterUI.Create();
  38. viewCom = _ui.target;
  39. isfullScreen = true;
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. _valueBarController = new ValueBarController(_ui.m_valueBar);
  45. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  46. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  47. _ui.m_bonusBox1.target.onClick.Add(() =>
  48. {
  49. OnClickBonusBox(_ui.m_bonusBox1, 0);
  50. });
  51. _ui.m_bonusBox2.target.onClick.Add(() =>
  52. {
  53. OnClickBonusBox(_ui.m_bonusBox2, 1);
  54. });
  55. _ui.m_bonusBox3.target.onClick.Add(() =>
  56. {
  57. OnClickBonusBox(_ui.m_bonusBox3, 2);
  58. });
  59. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  60. }
  61. protected override void AddEventListener()
  62. {
  63. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  64. }
  65. protected override void OnShown()
  66. {
  67. base.OnShown();
  68. _ui.target.touchable = false;
  69. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  70. _chapterID = (int)viewData;
  71. MainStoryDataManager.currentChapterCfgId = _chapterID;
  72. InitChapter();
  73. // Timers.inst.StartCoroutine(InitChapter());
  74. _valueBarController.OnShown();
  75. _ui.target.touchable = true;
  76. Timers.inst.AddUpdate(CheckGuide);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. _unPasslevelItem = null;
  82. _endLevelItem = null;
  83. // _ui.m_chapter.RemoveChildren(0, 0, true);
  84. _valueBarController.OnHide();
  85. Timers.inst.Remove(CheckGuide);
  86. }
  87. protected override void RemoveEventListener()
  88. {
  89. base.RemoveEventListener();
  90. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  91. }
  92. private void OnClickBtnBack()
  93. {
  94. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  95. }
  96. private void OnClickBtnHome()
  97. {
  98. GameController.GoBackToMainView();
  99. }
  100. private void InitChapter()
  101. {
  102. Debug.Log("zoya000");
  103. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  104. Debug.Log("zoya111");
  105. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  106. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  107. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  108. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  109. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  110. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  111. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  112. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  113. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  114. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  115. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  116. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  117. UpdateBonusBox();
  118. Debug.Log("zoya222");
  119. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  120. Debug.Log("zoya_ 555");
  121. int endLevel = 0;
  122. int UnlockCount = 0;
  123. Debug.Log("zoya_ 666");
  124. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  125. Debug.Log("zoya_ 777");
  126. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  127. Debug.Log("zoya_ 888");
  128. int lineGap = 4500 / list.Count;
  129. for (int i = 0; i < 20; i++)
  130. {
  131. Debug.Log("zoya_ 999 _:" + i);
  132. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
  133. Debug.Log("zoya_ 0000 _:" + obj);
  134. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  135. Debug.Log("zoya_ 1111 _:" + list.Count);
  136. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  137. Debug.Log("zoya_ 2222 _:");
  138. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  139. Debug.Log("zoya_ 3333 _:" + levelItem);
  140. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  141. {
  142. Debug.Log("zoya_ 4444 _:" + levelCfg.id);
  143. UnlockCount++;
  144. Debug.Log("zoya_ 5555 _:");
  145. levelItem.target.data = levelCfg.id;
  146. levelItem.target.visible = true;
  147. levelItem.target.onClick.Clear();
  148. levelItem.target.onClick.Add(OnClickLevelItem);
  149. Debug.Log("zoya_ 6666 _:" + levelCfg.order);
  150. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  151. Debug.Log("zoya_ 7777 _:");
  152. levelItem.m_txtDialogOrder.text = showId;
  153. levelItem.m_txtFightOrder.text = showId;
  154. if (levelCfg.fightID.Length > 0)
  155. {
  156. Debug.Log("zoya_ 8888 _:" + levelCfg.fightID);
  157. levelItem.m_c1.selectedIndex = 1;
  158. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  159. if (score <= 0)
  160. {
  161. levelItem.m_flower.target.visible = false;
  162. }
  163. else
  164. {
  165. levelItem.m_flower.target.visible = true;
  166. Debug.Log("zoya_ 9999 _:");
  167. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  168. Debug.Log("zoya_ 00000 _:");
  169. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  170. Debug.Log("zoya_ 11111 _:");
  171. }
  172. }
  173. else
  174. {
  175. Debug.Log("zoya_ 22222 _:");
  176. levelItem.m_c1.selectedIndex = 0;
  177. levelItem.m_flower.target.visible = false;
  178. levelItem.m_txtName.text = levelCfg.name;
  179. Debug.Log("zoya_ 33333 _:");
  180. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  181. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  182. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  183. Debug.Log("zoya_ 44444 _:" + UnlockCount);
  184. }
  185. Debug.Log("zoya_ 55555 _:" + levelCfg.id);
  186. Debug.Log("zoya_ 55555 _:" + levelItem.m_holder);
  187. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  188. Debug.Log("zoya_ 66666 _:" + UnlockCount);
  189. if (levelItem.m_holder.visible)
  190. {
  191. Debug.Log("zoya_ 77777 _:" + UnlockCount);
  192. //设置为解锁关卡
  193. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  194. _unPasslevelItem = levelItem.target;
  195. Debug.Log("zoya_ 88888 _:" + UnlockCount);
  196. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  197. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  198. Debug.Log("zoya_ 99999 _:" + UnlockCount);
  199. }
  200. if (levelCfg.order > endLevel)
  201. {
  202. Debug.Log("zoya_ 000000 _:" + UnlockCount);
  203. endLevel = levelCfg.order;
  204. _endLevelItem = levelItem.target;
  205. Debug.Log("zoya_ 111111 _:" + UnlockCount);
  206. }
  207. }
  208. else
  209. {
  210. Debug.Log("zoya_ 666 _:" + UnlockCount);
  211. levelItem.target.visible = false;
  212. Debug.Log("zoya_ 666 _:" + UnlockCount);
  213. }
  214. Debug.Log("zoya_ 666 _:" + UnlockCount);
  215. UI_CompStoryLevelItem.ProxyEnd();
  216. }
  217. Debug.Log("zoya333");
  218. // yield return new WaitForEndOfFrame();
  219. Debug.Log("zoya444");
  220. _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  221. }
  222. private void OnClickLevelItem(EventContext context)
  223. {
  224. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  225. int levelCfgId = (int)levelItem.target.data;
  226. UI_CompStoryLevelItem.ProxyEnd();
  227. StoryController.ShowLevelView(levelCfgId);
  228. TryCompleteGuide();
  229. }
  230. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  231. {
  232. bonusBox.m_txtName.text = name;
  233. }
  234. private void UpdateBonusBox()
  235. {
  236. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  237. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  238. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  239. }
  240. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  241. {
  242. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  243. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  244. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  245. if (status == ConstBonusStatus.GOT)
  246. {
  247. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  248. }
  249. else
  250. {
  251. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  252. }
  253. bonusBox.target.data = status;
  254. }
  255. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  256. {
  257. int status = (int)bonusBox.target.data;
  258. if (status == ConstBonusStatus.CAN_GET)
  259. {
  260. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  261. if (got)
  262. {
  263. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  264. if (bonusList != null && bonusList.Count > 0)
  265. {
  266. BonusController.TryShowBonusList(bonusList);
  267. }
  268. UpdateBonusBoxStatus(bonusBox, index);
  269. }
  270. }
  271. // else if (status == ConstBonusStatus.GOT)
  272. // {
  273. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  274. // }
  275. else
  276. {
  277. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  278. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  279. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  280. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  281. }
  282. }
  283. private void CheckGuide(object param)
  284. {
  285. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  286. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  287. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  288. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  289. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  290. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  291. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  292. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  293. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  294. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  295. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  296. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  297. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  298. {
  299. UpdateToCheckGuide(null);
  300. }
  301. else
  302. {
  303. Timers.inst.Remove(CheckGuide);
  304. }
  305. }
  306. protected override void UpdateToCheckGuide(object param)
  307. {
  308. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  309. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  310. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  311. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  312. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  313. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  314. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  315. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  316. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  317. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  318. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  319. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  320. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  321. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  322. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  323. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  324. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  325. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  326. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  327. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  328. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  329. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  330. }
  331. protected override void TryCompleteGuide()
  332. {
  333. base.TryCompleteGuide();
  334. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  335. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  336. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  337. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  338. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  339. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  340. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  341. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  342. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  343. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  344. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  345. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  346. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  347. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  348. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  349. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  350. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  351. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  352. }
  353. }
  354. }