LogHelper.cs 221 B

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  1. using UnityEngine;
  2. namespace GFGGame
  3. {
  4. public static class LogHelper
  5. {
  6. public static void LogEditor(string content)
  7. {
  8. #if UNITY_EDITOR
  9. Debug.Log(content);
  10. #endif
  11. }
  12. }
  13. }