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- using System.Collections.Generic;
- using System.Collections;
- using ET;
- namespace GFGGame
- {
- public class CustomSuitDataManager : Singleton<CustomSuitDataManager>
- {
- private static int _currentIndex;
- public static int currentIndex { get; set; }
- private static Dictionary<int, CustomSuitData> _dataDic = new Dictionary<int, CustomSuitData>();
- public static void SaveSuit(int index, DressUpData dressUpData)
- {
- CustomSuitData suitSavedData = null;
- if (_dataDic.ContainsKey(index))
- {
- suitSavedData = _dataDic[index];
- }
- else
- {
- suitSavedData = new CustomSuitData(index);
- _dataDic.Add(index, suitSavedData);
- }
- suitSavedData.dressUpData = dressUpData;
- }
- public static CustomSuitData GetSuitList(int index)
- {
- CustomSuitData suitSavedData = null;
- if (_dataDic.ContainsKey(index))
- {
- suitSavedData = _dataDic[index];
- }
- else
- {
- suitSavedData = CreateDefaultSuitData(index);
- _dataDic.Add(index, suitSavedData);
- }
- return suitSavedData;
- }
- public static CustomSuitData CreateDefaultSuitData(int index)
- {
- CustomSuitData suitSavedData = new CustomSuitData(index);
- suitSavedData.dressUpData = DressUpData.CreateDefault();
- return suitSavedData;
- }
- public static CustomSuitData GetCurrentSuitData()
- {
- return GetSuitList(currentIndex);
- }
- public static void SaveCurrentSuit(int index, bool showTips = true)
- {
- if (currentIndex != index)
- {
- currentIndex = index;
- }
- CustomSuitSProxy.UpdateCustomSuit(index, MyDressUpHelper.dressUpObj.DressUpDataClone(), showTips).Coroutine();
- }
- public static void InitServerData(List<CustomSuitProto> list)
- {
- _dataDic.Clear();
- if (list != null)
- {
- foreach (var suitProto in list)
- {
- CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
- _dataDic[suitProto.Pos] = suitSavedData;
- suitSavedData.dressUpData.bgId = suitProto.BgId;
- suitSavedData.dressUpData.suitId = suitProto.SuitId;
- suitSavedData.dressUpData.actionId = suitProto.ActionId;
- foreach (var equipId in suitProto.EquipIds)
- {
- suitSavedData.dressUpData.itemList.Add(equipId);
- }
- }
- }
- }
- public static string[] GetSuitPosItems()
- {
- MonthlyCardPrivilegeCfg privilegeCfg = MonthlyCardPrivilegeCfgArray.Instance.GetCfg(MonthCardPrivilegeType.Privilege3);
- string[] posItems = new string[GlobalCfgArray.globalCfg.freeSuitNum + privilegeCfg.value1Arr[0] + privilegeCfg.value2Arr[0]];
- for (int i = 0; i < posItems.Length; i++)
- {
- if (GetPosType(i) == 0)
- {
- posItems[i] = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(i + 1));
- }
- else if (GetPosType(i) == MonthCardType.Gold)
- {
- if (RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
- {
- posItems[i] = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(i + 1));
- }
- else
- {
- posItems[i] = "金卡开启";
- }
- }
- else if (GetPosType(i) == MonthCardType.BlackGold)
- {
- if (RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
- {
- posItems[i] = string.Format("我的套装{0}", NumberUtil.GetChiniseNumberText(i + 1));
- }
- else
- {
- posItems[i] = "黑金卡开启";
- }
- }
- }
- return posItems;
- }
- //获取指定位置月卡类型
- public static int GetPosType(int pos)
- {
- if (pos < GlobalCfgArray.globalCfg.freeSuitNum) return 0;
- MonthlyCardPrivilegeCfg privilegeCfg = MonthlyCardPrivilegeCfgArray.Instance.GetCfg(MonthCardPrivilegeType.Privilege3);
- if (pos < GlobalCfgArray.globalCfg.freeSuitNum + privilegeCfg.value1Arr[0]) return MonthCardType.Gold;
- if (pos >= GlobalCfgArray.globalCfg.freeSuitNum + privilegeCfg.value1Arr[0]) return MonthCardType.BlackGold;
- return 0;
- }
- }
- }
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