UI_LeagueChatUI.cs 2.3 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.League
  4. {
  5. public partial class UI_LeagueChatUI
  6. {
  7. public GComponent target;
  8. public GLoader m_loaBg;
  9. public GList m_list;
  10. public GTextInput m_txtChat;
  11. public UI_Button22 m_btnSend;
  12. public const string URL = "ui://tw70qm9dofwu8d";
  13. public const string PACKAGE_NAME = "League";
  14. public const string RES_NAME = "LeagueChatUI";
  15. private static UI_LeagueChatUI _proxy;
  16. public static UI_LeagueChatUI Create(GObject gObject = null)
  17. {
  18. var ui = new UI_LeagueChatUI();
  19. if(gObject == null)
  20. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  21. else
  22. ui.target = (GComponent)gObject;
  23. ui.Init(ui.target);
  24. return ui;
  25. }
  26. public static UI_LeagueChatUI Proxy(GObject gObject = null)
  27. {
  28. if(_proxy == null)
  29. {
  30. _proxy = new UI_LeagueChatUI();
  31. }
  32. var ui = _proxy;
  33. if(gObject == null)
  34. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  35. else
  36. ui.target = (GComponent)gObject;
  37. ui.Init(ui.target);
  38. return ui;
  39. }
  40. public static void ProxyEnd()
  41. {
  42. if (_proxy != null)
  43. {
  44. _proxy.Dispose();
  45. }
  46. }
  47. public static void ClearProxy()
  48. {
  49. ProxyEnd();
  50. _proxy = null;
  51. }
  52. private void Init(GComponent comp)
  53. {
  54. m_loaBg = (GLoader)comp.GetChild("loaBg");
  55. m_list = (GList)comp.GetChild("list");
  56. m_txtChat = (GTextInput)comp.GetChild("txtChat");
  57. m_btnSend = (UI_Button22)UI_Button22.Create(comp.GetChild("btnSend"));
  58. }
  59. public void Dispose(bool disposeTarget = false)
  60. {
  61. m_loaBg = null;
  62. m_list = null;
  63. m_txtChat = null;
  64. m_btnSend.Dispose();
  65. m_btnSend = null;
  66. if(disposeTarget && target != null)
  67. {
  68. target.RemoveFromParent();
  69. target.Dispose();
  70. }
  71. target = null;
  72. }
  73. }
  74. }