| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 | using System;using System.Threading.Tasks;using ET;using FairyGUI;using UI.CommonGame;namespace GFGGame{    public class ItemExchangeView : BaseWindow    {        private UI_ItemExchangeUI _ui;        private ShopCfg _shopCfg;        private int _goodIds;        private long _buyCount = 0;        private long _maxCanBuy = 0;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnHide()        {            base.OnHide();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ItemExchangeUI.PACKAGE_NAME;            _ui = UI_ItemExchangeUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);            _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);            _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);            _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);            _ui.m_btnCancle.onClick.Add(Hide);            _ui.m_comBg.m_btnClose.onClick.Add(Hide);            _ui.m_comScaleList.m_listItem.itemRenderer = ListItemRenderer;            _ui.m_listTag.itemRenderer = RenderListTagItem;        }        protected override void OnShown()        {            base.OnShown();            _goodIds = (int)this.viewData;            _shopCfg = ShopCfgArray.Instance.GetCfg(_goodIds);            _buyCount = 1;            if (_shopCfg.CostTypeReal == CostType.RMB)            {                _maxCanBuy = 1;            }            else            {                long itemCount = ItemDataManager.GetItemNum(_shopCfg.CostIdReal);                long curMoneyCanBuy = itemCount / _shopCfg.Price;                if (_shopCfg.menu1 == ConstStoreTabId.STORE_ARENA)                {                    itemCount = ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST);                    long itemCountOther = ItemDataManager.GetItemNum(ConstItemID.ARENA_PAST_COST);                    curMoneyCanBuy = (itemCount + itemCountOther) / _shopCfg.Price;                }                if (_shopCfg.maxBuyNum == 0)                {                    _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);                }                else                {                    int lastBuyCount = _shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(_shopCfg.id);//剩余购买次数                    _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);                }            }            _maxCanBuy = Math.Max(1, _maxCanBuy);            _ui.m_txtExchangeCount.visible = true;            _ui.m_comCost.target.visible = true;            UpdateStaticView();            UpdateView();        }        private void UpdateStaticView()        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);            _ui.m_comBg.m_txtTitle.text = _shopCfg.itemName;            _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;            _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(_shopCfg.itemId).ToString()).FlushVars();            _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            _ui.m_loaRarity.visible = false;            _ui.m_listTag.visible = false;            _ui.m_grpScore.visible = false;            _ui.m_txtType.visible = false;            if (ItemUtilCS.IsDressUpItem(_shopCfg.itemId))            {                _ui.m_loaRarity.visible = true;                RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _shopCfg.itemId, false);                _ui.m_grpScore.visible = true;                _ui.m_txtGong.text = "" + itemCfg.score1;                _ui.m_txtShang.text = "" + itemCfg.score2;                _ui.m_txtJue.text = "" + itemCfg.score3;                _ui.m_txtZhi.text = "" + itemCfg.score4;                _ui.m_listTag.visible = true;                _ui.m_listTag.numItems = itemCfg.tagsArr.Length;                _ui.m_txtType.visible = true;                _ui.m_txtType.text = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;            }            _ui.m_comScaleList.m_listItem.numItems = itemCfg.itemsArr.Length;            _ui.m_comScaleList.m_listItem.visible = itemCfg.itemsArr.Length > 0;            _ui.m_grpComScaleList.visible = itemCfg.itemsArr.Length > 0;            bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(_shopCfg.id);            _ui.m_grpBtn.visible = isUnLock;            _ui.m_grpLock.visible = !isUnLock;            if (!isUnLock)            {                _ui.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(_shopCfg.id);            }        }        private void RenderListTagItem(int index, GObject obj)        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);            UI_ListTagItem item = UI_ListTagItem.Proxy(obj);            ItemUtil.UpdateTag(item.m_comTag.target, itemCfg.tagsArr[index][0]);            item.m_txtTagScore.text = itemCfg.tagsArr[index][1].ToString();            UI_ListTagItem.ProxyEnd();        }        private void ListItemRenderer(int index, GObject obj)        {            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);            ItemData itemData = ItemUtil.createItemData(itemCfg.itemsArr[index]);            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(itemData);            (obj.data as ItemView).ChangeTxtCountStyle();        }        private void UpdateView()        {            _ui.m_txtExchangeCount.text = string.Format("{0}", _shopCfg.itemNum * _buyCount);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);            _ui.m_txtCostCount.text = _buyCount.ToString();            _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;            _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;            // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);            _ui.m_btnAdd.m_c1.selectedIndex = _shopCfg.CostTypeReal == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;            _ui.m_btnAdd.target.touchable = _shopCfg.CostTypeReal == CostType.RMB || _buyCount == _maxCanBuy ? false : true;            _ui.m_btnMax.m_c1.selectedIndex = _shopCfg.CostTypeReal == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;            _ui.m_btnMax.target.touchable = _shopCfg.CostTypeReal == CostType.RMB || _buyCount == _maxCanBuy ? false : true;            _ui.m_txtShow.text = "选择购买数量";            _ui.m_txtTips.text = string.Format("确定购买{0}个【{1}】?", _buyCount, _shopCfg.itemName);            if (_shopCfg.CostTypeReal == CostType.RMB)            {                _ui.m_comCost.target.visible = false;                _ui.m_txtRmbCost.visible = true;                _ui.m_txtRmbCost.text = string.Format("¥ {0}", _shopCfg.Price);                // _ui.m_txtRmbCost.SetVar("value", _shopCfg.price.ToString()).FlushVars();            }            else            {                _ui.m_comCost.target.visible = true;                _ui.m_txtRmbCost.visible = false;                ItemUtil.UpdateItemNeedNum(_ui.m_comCost.target, _shopCfg.CostIdReal, (int)_buyCount * _shopCfg.Price);            }        }        private void OnBtnPlusClick()        {            _buyCount++;            _buyCount = Math.Min(_buyCount, _maxCanBuy);            UpdateView();        }        private void OnBtnMinusClick()        {            // if (_buyCount == 1)            // {            //     PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");            //     return;            // }            _buyCount--;            _buyCount = Math.Max(1, _buyCount);            UpdateView();        }        private void OnBtnAllClick()        {            _buyCount = Math.Max(1, _maxCanBuy);            UpdateView();        }        private void OnBtnExchangeClick()        {            ShopCfg cfg = ShopCfgArray.Instance.GetCfg(_goodIds);            if (cfg.CostTypeReal != CostType.RMB)            {                int costId = cfg.CostIdReal;                if (cfg.menu1 == ConstStoreTabId.STORE_ARENA && cfg.menu2 != ArenaDataManager.Instance.SeasonId && cfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)                {                    costId = cfg.oldSeasonCostId;                }                if (costId == ConstItemID.ARENA_PAST_COST && ItemDataManager.GetItemNum(costId) < cfg.Price                && ItemDataManager.GetItemNum(costId) + ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST) >= cfg.Price)                {                    string oldSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_PAST_COST).name;                    string curSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_CUR_COST).name;                    string strTips = string.Format("{0}不足,是否确定将{1}1:1转化为花签够买该商品?", oldSeasonName, curSeasonName);                    AlertUI.Show(strTips, "")                    .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>                    {                        ReqBuyGoodsAsync(_goodIds);                    });                    return;                }                else if (ItemDataManager.GetItemNum(costId) < cfg.Price)                {                    PromptController.Instance.ShowFloatTextPrompt("道具不足");                    return;                }            }            ReqBuyGoodsAsync(_goodIds);        }        private async void ReqBuyGoodsAsync(int _goodIds)        {            bool result = await ShopSProxy.ReqShopBuy(_goodIds, _buyCount);            if (result)            {                LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);                this.Hide();            }        }    }}
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