| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | using System.Collections.Generic;using ET;namespace GFGGame{    public class TaskInfo    {        public int id;        public int state;//任务奖励状态 由ConstBonusStatus定义        public int progress;//进度    }    public class DailyTaskDataManager : SingletonBase<DailyTaskDataManager>    {        private Dictionary<int, TaskInfo> _taskInfos = new Dictionary<int, TaskInfo>();        public Dictionary<int, TaskInfo> TaskInfo        {            get            {                return _taskInfos;            }        }        private Dictionary<int, int> _livenessBoxInfos = new Dictionary<int, int>();        public Dictionary<int, int> LivenessBoxInfos        {            get            {                return _livenessBoxInfos;            }        }        public void UpdateTaskInfo(int taskId, TaskInfo info)        {            if (!_taskInfos.ContainsKey(taskId))            {                _taskInfos.Add(taskId, info);            }            else            {                _taskInfos[taskId] = info;            }        }        public void UpdateTaskState(int taskId, int state)        {            _taskInfos[taskId].state = state;        }        public void UpdateLivenessBoxInfo(int boxId, int state)        {            if (!_livenessBoxInfos.ContainsKey(boxId))            {                _livenessBoxInfos.Add(boxId, state);            }            else            {                _livenessBoxInfos[boxId] = state;            }        }        /// <summary>        /// 获取任务列表        /// </summary>        /// <returns></returns>        public List<DailyTaskCfg> GetDailyTaskCfgs()        {            List<DailyTaskCfg> cfgs = new List<DailyTaskCfg>();            foreach (int key in _taskInfos.Keys)            {                DailyTaskCfg cfg = DailyTaskCfgArray.Instance.GetCfg(key);                cfgs.Add(cfg);            }            cfgs.Sort((DailyTaskCfg a, DailyTaskCfg b) =>            {                int stateA = _taskInfos[a.id].state == 1 ? 1 : -1;                int stateB = _taskInfos[b.id].state == 1 ? 1 : -1;                if (stateA > stateB) return -1;                if (stateB > stateA) return 1;                return _taskInfos[a.id].state.CompareTo(_taskInfos[b.id].state);            });            return cfgs;        }        /// <summary>        /// 根据任务id获取任务状态        /// </summary>0未完成,1可领取,2已领取        /// <param name="taskId"></param>        /// <returns></returns>        public int GetTaskStateById(int taskId)        {            if (!_taskInfos.ContainsKey(taskId))            {                return 0;            }            else            {                return _taskInfos[taskId].state;            }        }        /// <summary>        /// 根据任务id获取任务进度        /// </summary>        /// <param name="taskId"></param>        /// <returns></returns>        public int GetTaskProgressById(int taskId)        {            if (!_taskInfos.ContainsKey(taskId))            {                return 0;            }            else            {                return _taskInfos[taskId].progress;            }        }        /// <summary>        /// 根据宝箱id获取宝箱状态        /// </summary>0未完成,1可领取,2已领取        /// <param name="taskId"></param>        /// <returns></returns>        public int GetBoxStateById(int boxId)        {            if (!_livenessBoxInfos.ContainsKey(boxId))            {                return 0;            }            else            {                return _livenessBoxInfos[boxId];            }        }        public string GetTaskDesc(int taskId)        {            DailyTaskCfg taskCfg = DailyTaskCfgArray.Instance.GetCfg(taskId);            DailyTaskTypeCfg activeRewardCfg = DailyTaskTypeCfgArray.Instance.GetCfg(taskCfg.type);            switch ((ConstDailyTaskType)activeRewardCfg.id)            {                case ConstDailyTaskType.CompleteInstanceZones:                    string name = "";                    name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;                    if (taskCfg.paramsArr.Length > 1)                    {                        name = EctypeCfgArray.Instance.GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;                    }                    return string.Format(activeRewardCfg.desc, taskCfg.count, name);                case ConstDailyTaskType.UseItem:                    ItemCfg cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);                    return string.Format(activeRewardCfg.desc, taskCfg.count, cfg.name);                case ConstDailyTaskType.UpgradeCardLvl:                case ConstDailyTaskType.PlayLuckBox:                    return string.Format(activeRewardCfg.desc, taskCfg.count);            }            return "";        }        /// <summary>        /// 获取下一个奖励宝箱的活跃度        /// </summary>        /// <returns></returns>        public int GetShowLivenessBoxNum()        {            DailyActiveRewardCfg[] cfgs = DailyActiveRewardCfgArray.Instance.dataArray;            for (int i = 0; i < cfgs.Length; i++)            {                if (!_livenessBoxInfos.ContainsKey(cfgs[i].id) || _livenessBoxInfos[cfgs[i].id] != ConstBonusStatus.GOT)                {                    return cfgs[i].count;                }            }            int index = cfgs.Length - 1;            return cfgs[index].count;        }    }}
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