ItemApproachScanner.cs 29 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. if (a.Key.id == 210000)
  50. {
  51. continue;
  52. }
  53. if (a.Key.isHide <= 0)
  54. {
  55. suitPartTotalCount += a.Value.Count;
  56. }
  57. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  58. var values = new string[] { string.Join(";", a.Value) };
  59. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  60. }
  61. globalCfg.suitPartTotalCount = suitPartTotalCount;
  62. globalCfg.ClothingPartsCount = clothingPartsCount;
  63. globalCfg.CardCount = cardCount;
  64. UpdateGlobalCfg(globalCfg);
  65. //材料对应的套装id
  66. foreach (var a in syntheticSuitDic)
  67. {
  68. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  69. var values = new string[] { string.Join(";", a.Value) };
  70. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  71. }
  72. //套装属性累加
  73. foreach (var a in suitTagsDic)
  74. {
  75. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  76. var value = "";
  77. foreach (var e in a.Value)
  78. {
  79. value = value + e.Key + "*" + e.Value + ";";
  80. }
  81. var values = new string[] { string.Join(";", value) };
  82. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  83. }
  84. }
  85. catch (Exception e)
  86. {
  87. ET.Log.Error(e.ToString());
  88. }
  89. finally
  90. {
  91. SQLiteHelper.Instance.CloseConnection();
  92. }
  93. }
  94. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  95. {
  96. var names = new string[]
  97. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  98. var values = new string[]
  99. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  100. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  101. }
  102. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  103. {
  104. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  105. {
  106. return;
  107. }
  108. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  109. {
  110. ItemCfg materialItemCfg;
  111. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  112. {
  113. int materialId = materiars[0];
  114. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  115. if (materialItemCfg != null)
  116. {
  117. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  118. if (syntheticSuitList == null)
  119. {
  120. syntheticSuitList = new List<int>();
  121. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  122. }
  123. syntheticSuitList.Add(itemCfg.id);
  124. }
  125. }
  126. }
  127. }
  128. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  129. {
  130. if (itemCfg.suitId <= 0)
  131. {
  132. return;
  133. }
  134. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  135. if (suitCfg == null)
  136. {
  137. return;
  138. }
  139. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  140. {
  141. suitDic.TryGetValue(suitCfg, out var partsList);
  142. if (partsList == null)
  143. {
  144. partsList = new List<int>();
  145. suitDic[suitCfg] = partsList;
  146. }
  147. partsList.Add(itemCfg.id);
  148. }
  149. itemCfg.isHide = suitCfg.isHide;
  150. }
  151. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  152. {
  153. // 除去初始衣装
  154. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  155. {
  156. return;
  157. }
  158. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  159. {
  160. // 服装
  161. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  162. if (isDressUp)
  163. {
  164. ++count;
  165. return;
  166. }
  167. // 饰品
  168. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  169. if (isAccessories)
  170. {
  171. ++count;
  172. return;
  173. }
  174. // 特殊
  175. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  176. if (isSpecial)
  177. {
  178. ++count;
  179. return;
  180. }
  181. }
  182. }
  183. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  184. {
  185. if (itemCfg.isHide > 0)
  186. {
  187. return;
  188. }
  189. if (itemCfg.itemType == ConstItemType.CARD)
  190. {
  191. ++count;
  192. }
  193. }
  194. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  195. {
  196. if (itemCfg.suitId <= 0)
  197. {
  198. return;
  199. }
  200. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  201. if (suitCfg == null)
  202. {
  203. return;
  204. }
  205. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  206. {
  207. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  208. {
  209. suitTagsDic.TryGetValue(suitCfg, out var tags);
  210. if (tags == null)
  211. {
  212. tags = new Dictionary<string, string>();
  213. suitTagsDic[suitCfg] = tags;
  214. }
  215. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  216. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  217. else
  218. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  219. }
  220. }
  221. }
  222. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  223. {
  224. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  225. {
  226. ET.Log.Debug("");
  227. }
  228. List<string> approachs = new List<string>();
  229. foreach (GetApproachCall action in actions)
  230. {
  231. string tempApproach = action(cfg.id);
  232. if (tempApproach != null)
  233. {
  234. approachs.Add(tempApproach);
  235. }
  236. }
  237. if (approachs.Count > 0)
  238. {
  239. string approach = string.Join(";", approachs);
  240. cfg.approach = approach;
  241. if (approachs.Count > 5)
  242. {
  243. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  244. }
  245. }
  246. else
  247. {
  248. if (cfg.id < 1000000 || cfg.id >= 2000000)
  249. {
  250. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  251. {
  252. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  253. }
  254. }
  255. }
  256. }
  257. /// <summary>
  258. /// 尝试获取服装店产出途径
  259. /// </summary>
  260. /// <param name="itemId"></param>
  261. /// <returns></returns>
  262. private static string GetClothingShopApproach(int itemId)
  263. {
  264. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  265. foreach (ShopCfg cfg in dataArray)
  266. {
  267. if (cfg.itemId == itemId)
  268. {
  269. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  270. }
  271. }
  272. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  273. foreach (ShopCfg cfg in shopCfgGallerys)
  274. {
  275. if (cfg.itemId == itemId)
  276. {
  277. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  278. }
  279. }
  280. return null;
  281. }
  282. /// <summary>
  283. /// 尝试获取服装分解产出途径
  284. /// </summary>
  285. /// <param name="itemId"></param>
  286. /// <returns></returns>
  287. private static string GetClothingDecomposeApproach(int itemId)
  288. {
  289. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  290. DecomposeCfg[] dataArray = manager.dataArray;
  291. foreach (DecomposeCfg cfg in dataArray)
  292. {
  293. for (int i = 0; i < cfg.itemsArr.Length; i++)
  294. {
  295. if (cfg.itemsArr[i][0] == itemId)
  296. {
  297. return "FU_ZHUANG_DECOMPOSE";
  298. }
  299. }
  300. }
  301. return null;
  302. }
  303. /// <summary>
  304. /// 尝试获取摘星(抽奖)产出途径
  305. /// </summary>
  306. /// <param name="itemId"></param>
  307. /// <returns></returns>
  308. private static string GetZhaiXingApproach(int itemId)
  309. {
  310. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  311. LuckyBoxCfg[] dataArray = manager.dataArray;
  312. if (itemId == 10090)
  313. {
  314. Debug.Log("");
  315. }
  316. foreach (LuckyBoxCfg cfg in dataArray)
  317. {
  318. for (int i = 0; i < cfg.bonusArr.Length; i++)
  319. {
  320. if (itemId == cfg.bonusArr[i][0])
  321. {
  322. return "ZHAI_XING";
  323. }
  324. }
  325. int dropId = cfg.dropId;
  326. if (itemId == 10014)
  327. {
  328. if (dropId == 11000008)
  329. {
  330. ET.Log.Debug("");
  331. }
  332. ET.Log.Debug("");
  333. }
  334. int[] _dropIds = { dropId };
  335. bool approach = CheckItemInDropOut(itemId, _dropIds);
  336. if (approach)
  337. {
  338. return "ZHAI_XING";
  339. }
  340. // }
  341. }
  342. return null;
  343. }
  344. /// <summary>
  345. /// 尝试获取剧情关卡产出途径
  346. /// </summary>
  347. /// <param name="itemId"></param>
  348. /// <returns></returns>
  349. private static string GetStoryLevelApproach(int itemId)
  350. {
  351. List<string> approachs = new List<string>();
  352. StoryChapterCfg chapterCfg = new StoryChapterCfg();
  353. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  354. StoryLevelCfg[] dataArray = manager.dataArray;
  355. foreach (StoryLevelCfg cfg in dataArray)
  356. {
  357. if (itemId == 3000041)
  358. {
  359. ET.Log.Debug("");
  360. }
  361. if (itemId == 3002001)
  362. {
  363. }
  364. chapterCfg = StoryChapterCfgArray.Instance.GetCfg(cfg.chapterId);
  365. if (chapterCfg != null) {
  366. bool result = CheckItemInBonus(itemId, cfg);
  367. if (result)
  368. {
  369. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  370. approachs.Add(approach);
  371. }
  372. }
  373. }
  374. if (approachs.Count > 0)
  375. {
  376. return string.Join(";", approachs);
  377. }
  378. return null;
  379. }
  380. /// <summary>
  381. /// 尝试获取服装合成产出途径
  382. /// </summary>
  383. /// <param name="itemId"></param>
  384. /// <returns></returns>
  385. private static string GetClothingSyntheticApproach(int itemId)
  386. {
  387. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  388. if (itemCfg == null)
  389. {
  390. return null;
  391. }
  392. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  393. {
  394. return null;
  395. }
  396. if (itemCfg.suitId <= 0)
  397. {
  398. return null;
  399. }
  400. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  401. if (suitCfg == null)
  402. {
  403. return null;
  404. }
  405. if (suitCfg.syntheticType <= 0)
  406. {
  407. return null;
  408. }
  409. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  410. }
  411. private static string GetSuitGuideApproach(int itemId)
  412. {
  413. SuitCfgArray manager = SuitCfgArray.Instance;
  414. SuitCfg[] dataArray = manager.dataArray;
  415. foreach (SuitCfg cfg in dataArray)
  416. {
  417. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  418. if (result)
  419. {
  420. return "TAO_ZHUANG_TU_JIAN";
  421. }
  422. }
  423. return null;
  424. }
  425. private static string GetSuitSyntheticApproach(int itemId)
  426. {
  427. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  428. if (itemCfg == null)
  429. {
  430. return null;
  431. }
  432. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  433. {
  434. return null;
  435. }
  436. if (itemCfg.suitId <= 0)
  437. {
  438. return null;
  439. }
  440. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  441. if (suitCfg == null)
  442. {
  443. return null;
  444. }
  445. if (suitCfg.syntheticType <= 0)
  446. {
  447. return null;
  448. }
  449. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  450. if (result)
  451. {
  452. return "TAO_ZHUANG_HE_CHENG";
  453. }
  454. return null;
  455. }
  456. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  457. {
  458. if (cfg.fightID.Length > 0)
  459. {
  460. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  461. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  462. List<int[]> a = new List<int[]>();
  463. // a.AddRange(cfg.bonusOnceArr);
  464. a.AddRange(storyFightCfg.bonusBaseArr);
  465. int[][] bonus = a.ToArray();
  466. bool result = CheckItemInBonus(itemId, bonus);
  467. if (storyFightCfg.id == "501")
  468. {
  469. ET.Log.Debug("");
  470. }
  471. if (result)
  472. {
  473. return true;
  474. }
  475. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  476. return result;
  477. }
  478. return false;
  479. }
  480. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  481. {
  482. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  483. foreach (ItemData itemData in aList)
  484. {
  485. if (itemId == itemData.id)
  486. {
  487. return true;
  488. }
  489. }
  490. return false;
  491. }
  492. /// <summary>
  493. /// 检测掉落表是否产出该物品
  494. /// </summary>
  495. /// <param name="itemId"></param>
  496. /// <param name="dropIds"></param>
  497. /// <returns></returns>
  498. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  499. {
  500. List<ItemData> result = new List<ItemData>();
  501. foreach (int dropId in dropIds)
  502. {
  503. DropOutCfgArray manager = DropOutCfgArray.Instance;
  504. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  505. foreach (DropOutCfg dropOutCfg in aList)
  506. {
  507. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  508. {
  509. int[] _dropIds = { dropOutCfg.item };
  510. if (CheckItemInDropOut(itemId, _dropIds))
  511. {
  512. return true;
  513. }
  514. }
  515. else
  516. {
  517. if (itemId == dropOutCfg.item)
  518. {
  519. return true;
  520. }
  521. }
  522. }
  523. }
  524. return false;
  525. }
  526. /// <summary>
  527. /// 检测商城-灵犀卡是否产出该物品
  528. /// </summary>
  529. /// <param name="itemId"></param>
  530. /// <returns></returns>
  531. private static string CheckStoreApproach(int itemId)
  532. {
  533. List<string> approachs = new List<string>();
  534. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  535. for (int i = 0; i < goldShopCfgs.Count; i++)
  536. {
  537. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  538. {
  539. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  540. break;
  541. }
  542. }
  543. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  544. for (int i = 0; i < blackShopCfgs.Count; i++)
  545. {
  546. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  547. {
  548. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  549. break;
  550. }
  551. }
  552. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  553. for (int i = 0; i < itemShopCfgs.Count; i++)
  554. {
  555. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  556. {
  557. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  558. break;
  559. }
  560. }
  561. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  562. for (int i = 0; i < greatestShopCfgs.Count; i++)
  563. {
  564. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  565. {
  566. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  567. break;
  568. }
  569. }
  570. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  571. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  572. {
  573. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  574. {
  575. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  576. break;
  577. }
  578. }
  579. if (approachs.Count > 0)
  580. {
  581. return string.Join(";", approachs);
  582. }
  583. return null;
  584. }
  585. private static bool CheckIsHasItem(int itemId, int checkId)
  586. {
  587. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  588. if (itemCfg.itemType == ConstItemType.USEABLE)
  589. {
  590. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  591. {
  592. if (itemCfg.itemsArr[i][0] == itemId) return true;
  593. }
  594. }
  595. else if (checkId == itemId)
  596. {
  597. return true;
  598. }
  599. return false;
  600. }
  601. /// <summary>
  602. /// 检测服装升级是否产出该物品
  603. /// </summary>
  604. /// <param name="itemId"></param>
  605. /// <returns></returns>
  606. private static string CheckClothingFosterApproach(int itemId)
  607. {
  608. //培养
  609. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  610. SuitFosterCfg[] dataArray = manager.dataArray;
  611. for (int i = 0; i < dataArray.Length; i++)
  612. {
  613. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  614. {
  615. if (dataArray[i].rewardsArr[j][0] == itemId)
  616. {
  617. return ConstFunctionId.SUIT_FOSTER;
  618. }
  619. }
  620. }
  621. //换新
  622. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  623. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  624. for (int i = 0; i < dataArray1.Length; i++)
  625. {
  626. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  627. {
  628. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  629. {
  630. return ConstFunctionId.SUIT_FOSTER;
  631. }
  632. }
  633. }
  634. return null;
  635. }
  636. /// <summary>
  637. /// 检测每日任务是否产出该物品
  638. /// </summary>
  639. /// <param name="itemId"></param>
  640. /// <returns></returns>
  641. private static string CheckDailyTaskApproach(int itemId)
  642. {
  643. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  644. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  645. for (int i = 0; i < dataArray.Count; i++)
  646. {
  647. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  648. {
  649. if (dataArray[i].rewardsArr[j][0] == itemId)
  650. {
  651. return ConstFunctionId.DAILY_TASK;
  652. }
  653. }
  654. }
  655. return null;
  656. }
  657. /// <summary>
  658. /// 检测每周任务是否产出该物品
  659. /// </summary>
  660. /// <param name="itemId"></param>
  661. /// <returns></returns>
  662. private static string CheckWeeklyTaskApproach(int itemId)
  663. {
  664. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  665. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  666. for (int i = 0; i < dataArray.Count; i++)
  667. {
  668. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  669. {
  670. if (dataArray[i].rewardsArr[j][0] == itemId)
  671. {
  672. return ConstFunctionId.WEEKLY_TASK;
  673. }
  674. }
  675. }
  676. return null;
  677. }
  678. /// <summary>
  679. /// 检测雅集福利是否产出该物品
  680. /// </summary>
  681. /// <param name="itemId"></param>
  682. /// <returns></returns>
  683. private static string GetLeaguePrayApproach(int itemId)
  684. {
  685. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  686. for (int i = 0; i < prayCfgs.Length; i++)
  687. {
  688. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  689. {
  690. if (prayCfgs[i].bonusArr[j][0] == itemId)
  691. {
  692. return ConstFunctionId.LEAGUE_PRAY;
  693. }
  694. }
  695. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  696. {
  697. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  698. {
  699. return ConstFunctionId.LEAGUE_PRAY;
  700. }
  701. }
  702. }
  703. return null;
  704. }
  705. /// <summary>
  706. /// 检测雅集答题是否产出该物品
  707. /// </summary>
  708. /// <param name="itemId"></param>
  709. /// <returns></returns>
  710. private static string GetLeagueAnswerApproach(int itemId)
  711. {
  712. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  713. for (int i = 0; i < questionCfgs.Length; i++)
  714. {
  715. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  716. {
  717. if (questionCfgs[i].bonusArr[j][0] == itemId)
  718. {
  719. return ConstFunctionId.LEAGUE_ANSWER;
  720. }
  721. }
  722. }
  723. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  724. for (int i = 0; i < questionBonusCfgs.Length; i++)
  725. {
  726. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  727. {
  728. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  729. {
  730. return ConstFunctionId.LEAGUE_ANSWER;
  731. }
  732. }
  733. }
  734. return null;
  735. }
  736. }
  737. }