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							- using System.Collections;
 
- using UnityEngine;
 
- using GFGGame.Launcher;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class MusicManager : SingletonMonoBase<MusicManager>
 
-     {
 
-         private AudioSource player;
 
-         private string currentName;
 
-         private AssetOperationHandle handle;
 
-         private Coroutine coroutine;
 
-         private bool _isOn = true;
 
-         public bool isOn
 
-         {
 
-             get
 
-             {
 
-                 return _isOn;
 
-             }
 
-             set
 
-             {
 
-                 if(_isOn != value)
 
-                 {
 
-                     _isOn = value;
 
-                     if(_isOn)
 
-                     {
 
-                         if(currentName != null)
 
-                         {
 
-                             PlayCroutine(currentName, true);
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         Stop();
 
-                     }
 
-                     LocalCache.SetBool(LauncherConfig.MUSIC_KEY, _isOn);
 
-                 }
 
-             }
 
-         }
 
-         private void Awake()
 
-         {
 
-             player = this.gameObject.AddComponent<AudioSource>();
 
-             player.loop = true;
 
-             isOn = LocalCache.GetBool(LauncherConfig.MUSIC_KEY, true);
 
-         }
 
-         private void Start() 
 
-         {
 
-             
 
-         }
 
-         private void Update() 
 
-         {
 
-             
 
-         }
 
-         public void PlayCroutine(string path, bool must = false)
 
-         {
 
-             if(currentName != path || must)
 
-             {
 
-                 currentName = path;
 
-                 if(coroutine != null)
 
-                 {
 
-                     StopCoroutine(coroutine);
 
-                 }
 
-                 handle?.Release();
 
-                 if (_isOn)
 
-                 {
 
-                     coroutine = StartCoroutine(Play(path));
 
-                 }
 
-             }
 
-         }
 
-         private IEnumerator Play(string path)
 
-         {
 
-             //AudioClip clip = GFGAsset.Load<AudioClip>(path);
 
-             handle = YooAssets.LoadAssetAsync<AudioClip>(path);
 
-             yield return handle;
 
-             player.clip = handle.AssetObject as AudioClip;
 
-             player.Play();
 
-         }
 
-         public float GetSoundTime()
 
-         {
 
-             if (player.clip != null)
 
-             {
 
-                 return player.clip.length;
 
-             }
 
-             return 0;
 
-         }
 
-         public void Pause()
 
-         {
 
-             player.Pause();
 
-         } 
 
-         public void UnPause()
 
-         {
 
-             player.UnPause();
 
-         }
 
-         public void Stop()
 
-         {
 
-             handle?.Release();
 
-             player?.Stop();
 
-         }
 
-     }
 
- }
 
 
  |