ApproachView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ApproachView
  8. {
  9. private UI_ComTipsApproach _ui;
  10. private object[] _viewData;
  11. private int _itemId;
  12. private object[] _fromViewDatas;
  13. private int _needCount;//需求总量
  14. private List<string[]> _approachDatas = new List<string[]>();
  15. public void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. UI_ComTipsApproach.ProxyEnd();
  23. }
  24. public void OnHide()
  25. {
  26. // _ui.m_list.onClickItem.Remove(OnClickListApproachItem);
  27. if (_ui.m_list.numItems > 0)
  28. {
  29. _ui.m_list.ScrollToView(0);
  30. _ui.m_list.numItems = 0;
  31. }
  32. _approachDatas.Clear();
  33. _fromViewDatas = null;
  34. }
  35. public void OnInit(GComponent component)
  36. {
  37. _ui = UI_ComTipsApproach.Proxy(component);
  38. _ui.m_list.itemRenderer = ListApproachItemRenderer;
  39. }
  40. public void OnShow(object[] viewData)
  41. {
  42. _viewData = viewData;
  43. _itemId = (int)viewData[0];
  44. _fromViewDatas = viewData[1] as object[];
  45. // _needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
  46. int needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
  47. _needCount = (int)needCount;
  48. SetData();
  49. UpdateView();
  50. }
  51. private void SetData()
  52. {
  53. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  54. if (string.IsNullOrEmpty(itemCfg.approach)) return;
  55. string[] approachStrs = itemCfg.approach.Split(';');
  56. foreach (string approachStr in approachStrs)
  57. {
  58. if (string.IsNullOrEmpty(approachStr)) continue;
  59. string[] infos = approachStr.Split('=');
  60. _approachDatas.Add(infos);
  61. }
  62. }
  63. private void UpdateView()
  64. {
  65. _ui.m_txtNone.visible = _approachDatas.Count == 0;
  66. _ui.m_list.numItems = _approachDatas.Count;
  67. _ui.m_list.data = _approachDatas;
  68. }
  69. private void ListApproachItemRenderer(int index, GObject item)
  70. {
  71. UI_ListSourceItem listItem = UI_ListSourceItem.Proxy(item);
  72. string[] infos = _approachDatas[index];
  73. string functionId = infos[0];
  74. GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
  75. // FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(gameFunctionCfg.functionId);
  76. // listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(functionOpenCfg.res);
  77. if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
  78. {
  79. var levelCfgId = int.Parse(infos[1]);
  80. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
  81. if (levelCfg.type == ConstInstanceZonesType.Story)
  82. {
  83. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  84. if (chapterCfg != null) {
  85. string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);
  86. string level = NumberUtil.GetChiniseNumberText(levelCfg.order);
  87. if (levelCfg.subType == ConstInstanceZonesSubType.Normal)
  88. {
  89. listItem.m_txtSourceName.text = string.Format(gameFunctionCfg.name, chapter, level);
  90. }
  91. else if (levelCfg.subType == ConstInstanceZonesSubType.Hard)
  92. {
  93. listItem.m_txtSourceName.text = string.Format("精英" + gameFunctionCfg.name, chapter, level);
  94. }
  95. }
  96. }
  97. else if (levelCfg.type == ConstInstanceZonesType.Studio)
  98. {
  99. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  100. listItem.m_txtSourceName.text = levelCfg.name;
  101. }
  102. }
  103. else if (functionId == ConstFunctionId.FU_ZHUANG_DIAN)
  104. {
  105. int shopId = int.Parse(infos[1]);
  106. if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  107. {
  108. listItem.m_txtSourceName.text = "活动商店";
  109. }
  110. else if (shopId == ConstStoreId.LUCKY_BOX_STORE_ID)
  111. {
  112. listItem.m_txtSourceName.text = "落星商店";
  113. }
  114. else if (shopId == ConstStoreId.GALLERY_STORE_ID)
  115. {
  116. listItem.m_txtSourceName.text = "画廊商店";
  117. }
  118. else
  119. {
  120. listItem.m_txtSourceName.text = "服装店";
  121. }
  122. }
  123. else if (functionId == ConstFunctionId.STORE)
  124. {
  125. int storeTabId = int.Parse(infos[1]);
  126. int storeSubId = int.Parse(infos[2]);
  127. listItem.m_txtSourceName.text = StoreTabCfgArray.Instance.GetCfg(storeTabId).subTabArr[storeSubId][0];
  128. }
  129. else
  130. {
  131. listItem.m_txtSourceName.text = gameFunctionCfg.name;
  132. }
  133. if (listItem.target.data == null)
  134. {
  135. listItem.m_btnGo.target.onClick.Add(OnClickListApproachItem);
  136. }
  137. listItem.m_btnGo.target.data = infos;
  138. UI_ListSourceItem.ProxyEnd();
  139. }
  140. private void OnClickListApproachItem(EventContext context)
  141. {
  142. GObject btnGo = context.sender as GObject;
  143. string[] infos = btnGo.data as string[];
  144. string functionId = infos[0];
  145. long hasNum = ItemDataManager.GetItemNum(_itemId);
  146. long needCount = 0;
  147. bool isJump = true;
  148. switch (functionId)
  149. {
  150. case ConstFunctionId.FU_ZHUANG_DIAN:
  151. // this.Hide();
  152. needCount = (_needCount - hasNum) <= 0 ? 1 : _needCount - hasNum;
  153. int shopId = int.Parse(infos[1]);
  154. // if (shopId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
  155. // {
  156. // PromptController.Instance.ShowFloatTextPrompt("活动暂未开启");
  157. // isJump = false;
  158. // break;
  159. // }
  160. isJump = ViewManager.Show<ClothingShopView>(new object[] { shopId, null, _itemId, needCount }, _fromViewDatas, false, true);
  161. break;
  162. case ConstFunctionId.FU_ZHUANG_DECOMPOSE:
  163. // this.Hide();
  164. isJump = ViewManager.Show<ClothingDecomposeView>(null, _fromViewDatas);
  165. break;
  166. case ConstFunctionId.STORE:
  167. int storeTabId = int.Parse(infos[1]);
  168. int storeSubId = int.Parse(infos[2]);
  169. if (storeTabId == ConstStoreTabId.STORE_GIFT_BAG) {
  170. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  171. }
  172. isJump = ViewManager.Show<StoreView>(new object[] { storeTabId, storeSubId });
  173. return;
  174. // case ConstFunctionId.SHOP_GIFT_BAG:
  175. // // this.Hide();
  176. // int giftBagValue = int.Parse(infos[1]);
  177. // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, giftBagValue }, _fromeViewDatas);
  178. // break;
  179. // case ConstFunctionId.SHOP_EXCHANGE:
  180. // // this.Hide();
  181. // int exchangeValue = int.Parse(infos[1]);
  182. // isJump = ViewManager.Show<StoreView>(new object[] { ConstFunctionId.STORE_CHARGE, exchangeValue }, _fromeViewDatas);
  183. // break;
  184. case ConstFunctionId.JU_QING_GUAN_QIA:
  185. string value = infos[1];
  186. var levelCfgId = int.Parse(value);
  187. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
  188. isJump = false;
  189. if (levelCfg.type == ConstInstanceZonesType.Studio)
  190. {
  191. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  192. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId))
  193. {
  194. break;
  195. }
  196. //TO DO
  197. List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(studioCfg.type, studioCfg.subType, studioCfg.id);
  198. StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content);
  199. if (!canFight)
  200. {
  201. PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
  202. break;
  203. }
  204. if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
  205. {
  206. PromptController.Instance.ShowFloatTextPrompt("不在活动周期内");
  207. break;
  208. }
  209. if (studioCfg.funId == typeof(StudioFilingView).Name)
  210. {
  211. StudioDataManager.Instance.filingChapterId = studioCfg.id;
  212. ViewManager.Show<StudioFilingView>(null, _fromViewDatas);
  213. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  214. InstanceZonesController.ShowLevelView(levelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel, _itemId, _needCount);
  215. isJump = true;
  216. }
  217. else
  218. {
  219. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
  220. if (studioCfg.funId == typeof(StudioPropertyView).Name)
  221. {
  222. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPropertyView).Name);
  223. for (int i = 0; i < studioCfgs.Count; i++)
  224. {
  225. if (studioCfgs[i].id == studioCfg.id)
  226. {
  227. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i;
  228. break;
  229. }
  230. }
  231. }
  232. string viewName = "GFGGame." + studioCfg.funId;
  233. ViewManager.Show(viewName, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, _fromViewDatas);
  234. StudioDataManager.Instance.VIEW_NAME = viewName;
  235. InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStudioStoryLevel, _itemId, _needCount);
  236. isJump = true;
  237. }
  238. break;
  239. }
  240. else
  241. {
  242. // if (levelCfg.type == ConstInstanceZonesType.Story)
  243. // {
  244. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterView).FullName))
  245. {
  246. break;
  247. }
  248. if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))
  249. {
  250. PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
  251. break;
  252. }
  253. if ((string)_fromViewDatas[0] == typeof(DressUpFightView).FullName)
  254. {
  255. //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
  256. _fromViewDatas = null;
  257. }
  258. isJump = ViewManager.Show<StoryChapterView>(levelCfg.chapterId, _fromViewDatas, false);
  259. StoryController.ShowLevelView(levelCfgId, _itemId, _needCount);
  260. break;
  261. }
  262. case ConstFunctionId.FU_ZHUANG_HE_CHENG:
  263. isJump = false;
  264. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(_itemId);
  265. if (suitId > 0)
  266. {
  267. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  268. bool isPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  269. if (suitCfg.syntheticStoryLevelId > 0 && !isPass)
  270. {
  271. isJump = ViewManager.Show<SuitSyntheticView>(suitId, _fromViewDatas);
  272. }
  273. else
  274. {
  275. isJump = ViewManager.Show<ClothingSyntheticView>(new object[] { suitId, _itemId }, _fromViewDatas);
  276. }
  277. }
  278. break;
  279. case ConstFunctionId.ZHAI_XING:
  280. // this.Hide();
  281. isJump = ViewManager.Show<LuckyBoxView>(null, _fromViewDatas, true);
  282. break;
  283. case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
  284. isJump = false;
  285. if (ViewManager.isViewOpen(typeof(SuitGuideView).FullName))
  286. {
  287. return;
  288. }
  289. isJump = ViewManager.Show<SuitGuideView>(null, _fromViewDatas);
  290. break;
  291. case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
  292. isJump = ViewManager.Show<SuitSyntheticView>();
  293. break;
  294. case ConstFunctionId.SUIT_FOSTER:
  295. isJump = ViewManager.Show<ClothingListView>(null, _fromViewDatas);
  296. break;
  297. case ConstFunctionId.DAILY_TASK:
  298. isJump = ViewManager.Show<TaskView>(null, _fromViewDatas);
  299. break;
  300. case ConstFunctionId.WEEKLY_TASK:
  301. isJump = ViewManager.Show<TaskView>(new object[] { 1 }, _fromViewDatas);
  302. break;
  303. case ConstFunctionId.LEAGUE_PRAY:
  304. isJump = ViewManager.Show<LeaguePrayView>(null, _fromViewDatas);
  305. break;
  306. case ConstFunctionId.LEAGUE_ANSWER:
  307. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  308. {
  309. ViewManager.Show<LeagueView>(null, _fromViewDatas);
  310. isJump = ViewManager.Show<LeagueAnswerView>();
  311. }
  312. else
  313. {
  314. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(LeagueView))) return;
  315. PromptController.Instance.ShowFloatTextPrompt("暂未加入雅集");
  316. }
  317. break;
  318. }
  319. if (isJump)
  320. {
  321. EventAgent.DispatchEvent(ConstMessage.JUMP_TO_SOURCE);
  322. }
  323. }
  324. }
  325. }