MatchingCompetitionDetailView.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UI.DressUp;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. class MatchingCompetitionDetailView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionDetailUI _ui;
  14. private GameObject _sceneObject;
  15. private int nameIndex = 0;
  16. private List<string> nameList = new List<string>() { "饰品","外套","鞋子","袜子","内搭","上衣","下装","手持物","妆容","道具","背景","拍照" };
  17. private List<int> IdList = new List<int>();
  18. private List<int> AllIdList = new List<int>();
  19. public override void Dispose()
  20. {
  21. if (_sceneObject != null)
  22. {
  23. PrefabManager.Instance.Restore(_sceneObject);
  24. _sceneObject = null;
  25. }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. }
  30. _ui = null;
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_MatchingCompetitionDetailUI.PACKAGE_NAME;
  37. _ui = UI_MatchingCompetitionDetailUI.Create();
  38. this.viewCom = _ui.target;
  39. isReturnView = true;
  40. isfullScreen = true;
  41. _ui.m_nameList.itemRenderer = ListType1Item;
  42. _ui.m_dressList.itemRenderer = ListItemType2Render;
  43. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  44. _ui.m_btn.onClick.Add(OnClickBtn);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. //if (_sceneObject == null)
  50. //{
  51. // _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  52. // MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  53. //}
  54. AllIdList = this.viewData as List<int>;
  55. _ui.m_dressList.visible = true;
  56. _ui.m_nameList.visible = false;
  57. UpdateDress();
  58. UpdateView();
  59. }
  60. protected override void OnHide()
  61. {
  62. if (_sceneObject != null)
  63. {
  64. PrefabManager.Instance.Restore(_sceneObject);
  65. _sceneObject = null;
  66. }
  67. base.OnHide();
  68. }
  69. protected override void AddEventListener()
  70. {
  71. base.AddEventListener();
  72. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  73. }
  74. protected override void RemoveEventListener()
  75. {
  76. base.RemoveEventListener();
  77. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  78. }
  79. private void UpdateView()
  80. {
  81. //_ui.m_nameList.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  82. AllIdList.Remove(10000);
  83. AllIdList.Remove(20000);
  84. AllIdList.Remove(30000);
  85. AllIdList.Remove(50000);
  86. AllIdList.Remove(60000);
  87. AllIdList.Remove(-1);
  88. AllIdList.Remove(0);
  89. AllIdList.Remove(-2);
  90. AllIdList.Remove(-3);
  91. AllIdList.Remove(-4);
  92. _ui.m_dressList.numItems = AllIdList.Count;
  93. }
  94. private void UpdateDress()
  95. {
  96. _ui.m_playerImage.texture = MatchingCompetitionDataManager.Instance.DetailNtexture;
  97. ////这里要换成获取其他玩家数据,改成用图片
  98. // MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  99. // PhotographDataManager.Instance.itemGameObjs.Clear();
  100. // if (_sceneObject == null)
  101. // {
  102. // _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  103. // }
  104. // PhotographSceneManager.Instance.sceneObject = _sceneObject;
  105. // if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  106. // {
  107. // PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  108. // }
  109. // else
  110. // {
  111. // PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  112. // }
  113. // PhotographSceneManager.Instance.AddBodyItem();
  114. // GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  115. // PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  116. // PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingCompetitionDataManager.Instance.MathingDressDate);
  117. // //对搭配赛特殊处理
  118. // for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  119. // {
  120. // if (MatchingCompetitionDataManager.Instance.DressPropIdList[i] == MatchingCompetitionDataManager.Instance.roleID)
  121. // {
  122. // continue;
  123. // }
  124. // else
  125. // {
  126. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  127. // MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  128. // }
  129. // }
  130. // await Task.Delay(100);
  131. // MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  132. // for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  133. // {
  134. // TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  135. // GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  136. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  137. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  138. // MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  139. // PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  140. // }
  141. }
  142. //private void ListItemType1Renderer(int index, GObject obj)
  143. //{
  144. // UI_ComponentName item = UI_ComponentName.Proxy(obj);
  145. // if(index == DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1)
  146. // {
  147. // item.m_name.text = "拍照";
  148. // }
  149. // else
  150. // {
  151. // item.m_name.text = DressUpMenuItemCfg1Array.Instance.dataArray[index].name;
  152. // }
  153. // if (item.target.data == null)
  154. // {
  155. // item.target.onClick.Add(OnClickListType1Item);
  156. // }
  157. // item.target.data = index;
  158. // UI_ComponentName.ProxyEnd();
  159. //}
  160. private void ListType1Item(int index, GObject item)
  161. {
  162. UI_MatchingTypeItem typeItem = UI_MatchingTypeItem.Proxy(item);
  163. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  164. if(item1.id >= 12)
  165. {
  166. item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index + 1];
  167. }
  168. typeItem.m_icon.url = "ui://MatchingCompetition/hz_fenleitu_" + item1.id;
  169. typeItem.m_txtname.text = item1.name;
  170. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  171. typeItem.m_imgNeed.visible = false;
  172. typeItem.m_imgNew.visible = false;
  173. if (item.data == null)
  174. {
  175. item.onClick.Add(OnClickListType1Item);
  176. }
  177. item.data = item1;
  178. UI_MatchingTypeItem.ProxyEnd();
  179. }
  180. private void ListItemType2Render(int index, GObject obj)
  181. {
  182. UI_MatchingDressItem item = UI_MatchingDressItem.Proxy(obj);
  183. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(AllIdList[index]);
  184. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(AllIdList[index]);
  185. if (itemCfg != null)
  186. {
  187. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  188. item.m_txtTitle.text = itemCfg.name;
  189. }
  190. if (suitCfg != null)
  191. {
  192. item.m_icon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  193. item.m_txtTitle.text = suitCfg.name;
  194. }
  195. UI_MatchingDressItem.ProxyEnd();
  196. }
  197. private void OnClickListType1Item(EventContext context)
  198. {
  199. GObject item = context.sender as GObject;
  200. DressUpMenuItemCfg1 index = (DressUpMenuItemCfg1)item.data;
  201. IdList.Clear();
  202. foreach (var idItem in AllIdList)
  203. {
  204. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idItem);
  205. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(idItem);
  206. if(itemCfg == null && suitCfg == null)
  207. {
  208. continue;
  209. }
  210. else if(itemCfg != null)
  211. {
  212. if (idItem == 10000 || idItem == 20000 || idItem == 30000 || idItem == 50000 || idItem == 60000)
  213. {
  214. continue;
  215. }
  216. if (index.type != 0)
  217. {
  218. if (itemCfg.subType == index.type)
  219. {
  220. IdList.Add(idItem);
  221. }
  222. }
  223. else
  224. {
  225. foreach (var itemSubMenus in index.subMenusArr)
  226. {
  227. if (DressUpMenuItemCfg2Array.Instance.dataArray[(itemSubMenus - 1)].type == itemCfg.subType)
  228. {
  229. IdList.Add(idItem);
  230. }
  231. }
  232. }
  233. }
  234. else if (index.type == 25 && suitCfg != null)
  235. {
  236. IdList.Add(idItem);
  237. }
  238. }
  239. _ui.m_dressList.numItems = IdList.Count;
  240. _ui.m_dressList.visible = true;
  241. _ui.m_nameList.visible = false;
  242. }
  243. private void OnClickBtn(EventContext context)
  244. {
  245. //_ui.m_nameList.visible = true;
  246. //_ui.m_dressList.visible = false;
  247. }
  248. private void OnClickBtnBack()
  249. {
  250. ViewManager.GoBackFrom(typeof(MatchingCompetitionDetailView).FullName);
  251. }
  252. }
  253. }